Files
scummvm-cursorfix/engines/stark/gfx/tinygltexture.cpp
2026-02-02 04:50:13 +01:00

87 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/gfx/tinygltexture.h"
#include "engines/stark/gfx/driver.h"
#include "graphics/surface.h"
namespace Stark {
namespace Gfx {
TinyGlTexture::TinyGlTexture() :
Texture(),
_id(0),
_levelCount(0) {
tglGenTextures(1, &_id);
bind();
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE);
}
TinyGlTexture::~TinyGlTexture() {
tglDeleteTextures(1, &_id);
}
void TinyGlTexture::bind() const {
tglBindTexture(TGL_TEXTURE_2D, _id);
}
void TinyGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
if (surface->format != Driver::getRGBAPixelFormat()) {
// Convert the surface to texture format
Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette);
tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, convertedSurface->w, convertedSurface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, (char *)(convertedSurface->getPixels()));
convertedSurface->free();
delete convertedSurface;
} else {
// Convert the surface to texture format
tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, surface->w, surface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, const_cast<void *>(surface->getPixels()));
}
}
void TinyGlTexture::setLevelCount(uint32 count) {
_levelCount = count;
if (count >= 1) {
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_MIRRORED_REPEAT);
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_MIRRORED_REPEAT);
}
}
void TinyGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
assert(level < _levelCount);
if (level == 0) {
updateLevel(level, surface, palette);
}
}
} // End of namespace Gfx
} // End of namespace Stark