87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/gfx/tinygltexture.h"
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#include "engines/stark/gfx/driver.h"
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#include "graphics/surface.h"
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namespace Stark {
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namespace Gfx {
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TinyGlTexture::TinyGlTexture() :
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Texture(),
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_id(0),
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_levelCount(0) {
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tglGenTextures(1, &_id);
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bind();
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE);
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}
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TinyGlTexture::~TinyGlTexture() {
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tglDeleteTextures(1, &_id);
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}
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void TinyGlTexture::bind() const {
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tglBindTexture(TGL_TEXTURE_2D, _id);
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}
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void TinyGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
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if (surface->format != Driver::getRGBAPixelFormat()) {
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// Convert the surface to texture format
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Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette);
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tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, convertedSurface->w, convertedSurface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, (char *)(convertedSurface->getPixels()));
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convertedSurface->free();
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delete convertedSurface;
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} else {
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// Convert the surface to texture format
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tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, surface->w, surface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, const_cast<void *>(surface->getPixels()));
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}
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}
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void TinyGlTexture::setLevelCount(uint32 count) {
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_levelCount = count;
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if (count >= 1) {
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_MIRRORED_REPEAT);
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tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_MIRRORED_REPEAT);
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}
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}
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void TinyGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) {
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assert(level < _levelCount);
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if (level == 0) {
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updateLevel(level, surface, palette);
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}
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}
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} // End of namespace Gfx
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} // End of namespace Stark
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