88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_GFX_OPENGL_RENDERED_H
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#define STARK_GFX_OPENGL_RENDERED_H
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#include "engines/stark/model/model.h"
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#include "engines/stark/visual/prop.h"
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#include "engines/stark/gfx/opengl.h"
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#include "common/hashmap.h"
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#include "common/hash-ptr.h"
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#include "graphics/opengl/system_headers.h"
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#if defined(USE_OPENGL_GAME)
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namespace Stark {
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namespace Gfx {
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class Driver;
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struct _PropVertex {
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float x;
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float y;
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float z;
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float nx;
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float ny;
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float nz;
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float stexS;
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float stexT;
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float texS;
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float texT;
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float r;
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float g;
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float b;
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float a;
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};
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typedef _PropVertex PropVertex;
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class OpenGLPropRenderer : public VisualProp {
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public:
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explicit OpenGLPropRenderer(OpenGLDriver *gfx);
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~OpenGLPropRenderer() override;
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void render(const Math::Vector3d &position, float direction, const LightEntryArray &lights) override;
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protected:
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typedef Common::HashMap<const Face *, uint32 *> FaceBufferMap;
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OpenGLDriver *_gfx;
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bool _modelIsDirty;
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PropVertex *_faceVBO;
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FaceBufferMap _faceEBO;
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void clearVertices();
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void uploadVertices();
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PropVertex *createFaceVBO();
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uint32 *createFaceEBO(const Face *face);
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};
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} // End of namespace Gfx
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} // End of namespace Stark
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#endif // STARK_GFX_OPENGL_S_RENDERED_H
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#endif // defined(USE_OPENGL_GAME)
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