Files
scummvm-cursorfix/engines/stark/gfx/openglprop.h
2026-02-02 04:50:13 +01:00

88 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_GFX_OPENGL_RENDERED_H
#define STARK_GFX_OPENGL_RENDERED_H
#include "engines/stark/model/model.h"
#include "engines/stark/visual/prop.h"
#include "engines/stark/gfx/opengl.h"
#include "common/hashmap.h"
#include "common/hash-ptr.h"
#include "graphics/opengl/system_headers.h"
#if defined(USE_OPENGL_GAME)
namespace Stark {
namespace Gfx {
class Driver;
struct _PropVertex {
float x;
float y;
float z;
float nx;
float ny;
float nz;
float stexS;
float stexT;
float texS;
float texT;
float r;
float g;
float b;
float a;
};
typedef _PropVertex PropVertex;
class OpenGLPropRenderer : public VisualProp {
public:
explicit OpenGLPropRenderer(OpenGLDriver *gfx);
~OpenGLPropRenderer() override;
void render(const Math::Vector3d &position, float direction, const LightEntryArray &lights) override;
protected:
typedef Common::HashMap<const Face *, uint32 *> FaceBufferMap;
OpenGLDriver *_gfx;
bool _modelIsDirty;
PropVertex *_faceVBO;
FaceBufferMap _faceEBO;
void clearVertices();
void uploadVertices();
PropVertex *createFaceVBO();
uint32 *createFaceEBO(const Face *face);
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_OPENGL_S_RENDERED_H
#endif // defined(USE_OPENGL_GAME)