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scummvm-cursorfix/engines/sherlock/tattoo/widget_foolscap.h
2026-02-02 04:50:13 +01:00

82 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_TATTOO_FOOLSCAP_H
#define SHERLOCK_TATTOO_FOOLSCAP_H
#include "sherlock/tattoo/widget_base.h"
#include "sherlock/image_file.h"
namespace Sherlock {
namespace Tattoo {
class TattooEngine;
class WidgetFoolscap: public WidgetBase {
private:
ImageFile *_images;
Common::Point _lines[3];
char _answers[3][10];
const char *_solutions[3];
int _numWide;
int _spacing;
Common::Point _cursorPos;
int _blinkCounter;
bool _blinkFlag;
int _lineNum, _charNum;
bool _solved;
/**
* Handle keyboard events
*/
void handleKeyboardEvents();
/**
* Restore the background for the current line/horiz position
*/
void restoreChar();
public:
WidgetFoolscap(TattooEngine *vm);
~WidgetFoolscap() override;
/**
* Show the foolscap puzzle
*/
void show();
/**
* Close the window
*/
void close();
/**
* Handle events whilst the widget is on-screen
*/
void handleEvents() override;
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif