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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_DETECTION_H
#define SHERLOCK_DETECTION_H
#include "engines/advancedDetector.h"
namespace Sherlock {
enum GameType {
GType_SerratedScalpel = 0,
GType_RoseTattoo = 1
};
struct SherlockGameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
GameType gameID;
};
#define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
#define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2
#define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3
#define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4
#define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5
#define GAMEOPTION_TRANSPARENT_WINDOWS GUIO_GAMEOPTIONS6
#ifdef USE_TTS
#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS7
#endif
} // End of namespace Sherlock
#endif // SHERLOCK_DETECTION_H