40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "scumm/bomp.h"
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namespace Scumm {
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void smushDecodeRLE(byte *dst, const byte *src, int left, int top, int width, int height, int pitch) {
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dst += top * pitch;
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do {
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dst += left;
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bompDecodeLine(dst, src + 2, width, false);
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src += READ_LE_UINT16(src) + 2;
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dst += pitch - left;
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} while (--height);
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}
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} // End of namespace Scumm
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