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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_PLAYERS_PLAYER_NES_H
#define SCUMM_PLAYERS_PLAYER_NES_H
#include "common/scummsys.h"
#include "scumm/music.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace Scumm {
class ScummEngine;
namespace APUe {
class APU;
}
static const int MAXVOLUME = 0x7F;
static const int NUMSLOTS = 3;
static const int NUMCHANS = 4;
/**
* Scumm NES sound/music driver.
*/
class Player_NES : public Audio::AudioStream, public MusicEngine {
public:
Player_NES(ScummEngine *scumm, Audio::Mixer *mixer);
~Player_NES() override;
void setMusicVolume(int vol) override;
void startSound(int sound) override;
void stopSound(int sound) override;
void stopAllSounds() override;
int getSoundStatus(int sound) const override;
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) override;
bool isStereo() const override { return false; }
bool endOfData() const override { return false; }
int getRate() const override { return _sampleRate; }
private:
void sound_play();
void playSFX(int nr);
void playMusic();
void chainCommand(int chan);
void checkSilenceChannels(int chan);
void APU_writeChannel(int chan, int offset, byte value);
void APU_writeControl(byte value);
byte APU_readStatus();
ScummEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
APUe::APU *_apu;
int _sampleRate;
int _samples_per_frame;
int _current_sample;
int _maxvol;
struct slot {
int framesleft;
int id;
int type;
byte *data;
int offset;
} _slot[NUMSLOTS];
struct mchan {
int command;
int framedelay;
int pitch;
int volume;
int voldelta;
int envflags;
int cmdlock;
} _mchan[NUMCHANS];
bool isSFXplaying, wasSFXplaying;
int numNotes;
byte *auxData1;
byte *auxData2;
};
} // End of namespace Scumm
#endif