155 lines
3.4 KiB
C++
155 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/str.h"
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#include "scumm/scumm.h"
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#include "scumm/macgui/macgui.h"
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#include "scumm/macgui/macgui_impl.h"
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#include "scumm/macgui/macgui_indy3.h"
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#include "scumm/macgui/macgui_loom.h"
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#include "scumm/macgui/macgui_v5.h"
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#include "scumm/macgui/macgui_v6.h"
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namespace Scumm {
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MacGui::MacGui(ScummEngine *vm, const Common::Path &resourceFile) {
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switch (vm->_game.id) {
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case GID_INDY3:
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_impl = new MacIndy3Gui(vm, resourceFile);
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break;
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case GID_LOOM:
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_impl = new MacLoomGui(vm, resourceFile);
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break;
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case GID_MONKEY:
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case GID_MONKEY2:
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_impl = new MacV5Gui(vm, resourceFile);
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break;
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case GID_INDY4:
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if (vm->_isModernMacVersion)
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_impl = new MacV6Gui(vm, resourceFile);
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else
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_impl = new MacV5Gui(vm, resourceFile);
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break;
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case GID_TENTACLE:
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case GID_MANIAC:
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case GID_SAMNMAX:
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case GID_DIG:
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case GID_FT:
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_impl = new MacV6Gui(vm, resourceFile);
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break;
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default:
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error("MacGui: Invalid game id %d", vm->_game.id);
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break;
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}
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}
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MacGui::~MacGui() {
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delete _impl;
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}
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int MacGui::getNumColors() const {
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return _impl->getNumColors();
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}
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bool MacGui::initialize() {
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return _impl->initialize();
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}
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void MacGui::reset() {
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_impl->reset();
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}
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void MacGui::update(int delta) {
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_impl->update(delta);
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}
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void MacGui::updateWindowManager() {
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_impl->updateWindowManager();
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}
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void MacGui::resetAfterLoad() {
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_impl->resetAfterLoad();
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}
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bool MacGui::handleEvent(Common::Event event) {
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return _impl->handleEvent(event);
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}
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void MacGui::setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) {
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_impl->setupCursor(width, height, hotspotX, hotspotY, animate);
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}
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void MacGui::setPaletteDirty() {
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_impl->setPaletteDirty();
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}
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const Graphics::Font *MacGui::getFontByScummId(int32 id) {
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return _impl->getFontByScummId(id);
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}
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void MacGui::drawBanner(char *message) {
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_impl->drawBanner(message);
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}
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void MacGui::undrawBanner() {
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_impl->undrawBanner();
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}
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Graphics::Surface *MacGui::textArea() const {
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return _impl->textArea();
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}
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bool MacGui::runQuitDialog() {
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return _impl->runQuitDialog();
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}
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bool MacGui::runRestartDialog() {
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return _impl->runRestartDialog();
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}
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void MacGui::runDraftsInventory() {
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((MacLoomGui *)_impl)->runDraftsInventory();
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}
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void MacGui::clearTextArea() {
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_impl->clearTextArea();
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}
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void MacGui::initTextAreaForActor(Actor *a, byte color) {
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_impl->initTextAreaForActor(a, color);
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}
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void MacGui::printCharToTextArea(int chr, int x, int y, int color) {
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_impl->printCharToTextArea(chr, x, y, color);
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}
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bool MacGui::isVerbGuiActive() const {
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return _impl->isVerbGuiActive();
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}
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} // End of namespace Scumm
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