710 lines
18 KiB
C++
710 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "scumm/he/intern_he.h"
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#ifdef USE_ENET
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#include "scumm/he/net/net_main.h"
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#ifdef USE_BASIC_NET
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#include "scumm/he/net/net_lobby.h"
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#endif
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#include "scumm/he/net/net_defines.h"
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#endif
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#include "scumm/he/logic_he.h"
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// DirectPlay opcodes:
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#define OP_NET_REMOTE_START_SCRIPT 1492
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#define OP_NET_QUERY_PROVIDERS 1497
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#define OP_NET_CLOSE_PROVIDER 1500
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#define OP_NET_QUERY_SESSIONS 1501
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#define OP_NET_GET_SESSION_NAME 1502
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#define OP_NET_JOIN_SESSION 1504
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#define OP_NET_END_SESSION 1505
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#define OP_NET_ADD_USER 1506
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#define OP_NET_WHO_SENT_THIS 1508
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#define OP_NET_REMOTE_SEND_ARRAY 1509
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#define OP_NET_INIT 1513
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#define OP_NET_WHO_AM_I 1510
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#define OP_NET_INIT_LAN_GAME 1515
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#define OP_NET_SET_PROVIDER_BY_NAME 1516
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// MAIA (Updater) opcodes.
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#define OP_NET_CHECK_INTERNET_STATUS 3001
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#define OP_NET_SHUT_DOWN_MAIA 3004
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namespace Scumm {
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/**
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* Logic code for:
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* Backyard Football
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* Backyard Football 2002
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*/
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class LogicHEfootball : public LogicHE {
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public:
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LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
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int versionID() override;
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int startOfFrame() override;
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int32 dispatch(int op, int numArgs, int32 *args) override;
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protected:
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#ifdef USE_ENET
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void netRemoteStartScript(int numArgs, int32 *args);
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void netRemoteSendArray(int32 *args);
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#endif
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int lineEquation3D(int32 *args);
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virtual int translateWorldToScreen(int32 *args);
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int fieldGoalScreenTranslation(int32 *args);
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virtual int translateScreenToWorld(int32 *args);
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int nextPoint(int32 *args);
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int computePlayerBallIntercepts(int32 *args);
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int computeTwoCircleIntercepts(int32 *args);
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};
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int LogicHEfootball::versionID() {
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return 1;
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}
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int LogicHEfootball::startOfFrame() {
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#ifdef USE_ENET
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#ifdef USE_BASIC_NET
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// Football 2002 does not have lobby support, so
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// _lobby is not defined.
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if (_vm->_lobby)
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_vm->_lobby->doNetworkOnceAFrame();
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#endif
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_vm->_net->doNetworkOnceAFrame(15);
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#endif
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return 0;
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}
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int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) {
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#if defined(USE_ENET) && defined(USE_BASIC_NET)
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if (op > 2120 && op < 3003 && op != OP_NET_CHECK_INTERNET_STATUS &&
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_vm->_lobby)
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return _vm->_lobby->dispatch(op, numArgs, args);
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#endif
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int res = 0;
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switch (op) {
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case 1004:
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res = lineEquation3D(args);
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break;
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case 1006:
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res = translateWorldToScreen(args);
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break;
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case 1007:
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res = fieldGoalScreenTranslation(args);
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break;
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case 1010:
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res = translateScreenToWorld(args);
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break;
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case 1022:
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res = nextPoint(args);
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break;
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case 1023:
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res = computePlayerBallIntercepts(args);
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break;
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case 1024:
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res = computeTwoCircleIntercepts(args);
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break;
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case 8221968:
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// Someone had a fun and used his birthday as opcode number
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res = getFromArray(args[0], args[1], args[2]);
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break;
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case OP_NET_INIT:
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// Initialize network system, this gets called at boot up and
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// sets VAR_NETWORK_AVAILABLE (100). We just return a 1 if
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// ENet is compiled. Used in both 1999 and 2002.
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#ifdef USE_ENET
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res = 1;
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#endif
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break;
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#ifdef USE_ENET
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case OP_NET_REMOTE_START_SCRIPT:
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netRemoteStartScript(numArgs, args);
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break;
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case OP_NET_CLOSE_PROVIDER:
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res = _vm->_net->closeProvider();
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break;
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case OP_NET_QUERY_SESSIONS:
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#ifdef USE_BASIC_NET
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if (_vm->_lobby->_sessionId) {
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_vm->_net->querySessions();
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// Only proceed if we've found the session
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// we're looking for.
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res = _vm->_net->ifSessionExist(_vm->_lobby->_sessionId);
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}
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#endif
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break;
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case OP_NET_JOIN_SESSION:
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#ifdef USE_BASIC_NET
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if (_vm->_lobby->_sessionId) {
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res = _vm->_net->joinSessionById(_vm->_lobby->_sessionId);
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if (res) {
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_vm->_net->stopQuerySessions();
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}
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}
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#endif
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break;
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case OP_NET_END_SESSION:
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res = _vm->_net->endSession();
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break;
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case OP_NET_ADD_USER:
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char userName[MAX_PLAYER_NAME];
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_vm->getStringFromArray(args[0], userName, sizeof(userName));
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res = _vm->_net->addUser(userName, userName);
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break;
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case OP_NET_WHO_SENT_THIS:
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res = _vm->_net->whoSentThis();
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break;
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case OP_NET_REMOTE_SEND_ARRAY:
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netRemoteSendArray(args);
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break;
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case OP_NET_WHO_AM_I:
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res = _vm->_net->whoAmI();
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break;
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#endif // USE_ENET
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case OP_NET_CHECK_INTERNET_STATUS:
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#if defined(USE_ENET) && defined(USE_BASIC_NET)
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// We can only use the lobby system if both
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// libcurl (for lobby communication) and
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// ENet (for gameplay communication) is enabled.
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// TODO: Actually check if we're connected to the
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// Internet.
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res = 1;
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#endif
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break;
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case OP_NET_SHUT_DOWN_MAIA:
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break;
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case 1493: case 1494: case 1495: case 1496:
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case 1498: case 1499:
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case 1502: case 1503:
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case 1507: case 1511:
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case 1512: case 1514: case 1555:
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// DirectPlay-related
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// 1513: initialize
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// 1555: set fake lag
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break;
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default:
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LogicHE::dispatch(op, numArgs, args);
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warning("Tell sev how to reproduce it (%d)", op);
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}
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return res;
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}
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int LogicHEfootball::lineEquation3D(int32 *args) {
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// Identical to soccer's 1004 opcode
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double res, a2, a4, a5;
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a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]);
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a4 = ((double)args[3] - (double)args[0]) / ((double)args[5] - (double)args[2]);
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a2 = (double)args[2] - (double)args[0] * a4 - args[1] * a5;
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res = (double)args[6] * a4 + (double)args[7] * a5 + a2;
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writeScummVar(108, (int32)res);
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writeScummVar(109, (int32)a2);
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writeScummVar(110, (int32)a5);
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writeScummVar(111, (int32)a4);
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return 1;
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}
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int LogicHEfootball::translateWorldToScreen(int32 *args) {
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// This is more or less the inverse of translateScreenToWorld
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const double a1 = args[1];
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double res;
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// 2.9411764e-4 = 1/3400
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// 5.3050399e-2 = 1/18.85 = 20/377
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// 1.1764706e-2 = 1/85 = 40/3400
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// 1.2360656e-1 = 377/3050
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res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] +
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a1 * 1.1764706e-2 + 46;
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// Shortened / optimized version of that formula:
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// res = (377.0 - a1 / 170.0) / 3050.0 * args[0] + a1 / 85.0 + 46;
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writeScummVar(108, (int32)res);
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// 1.2360656e-1 = 377/3050
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// 1.1588235e-1 = 197/1700 = 394/3400
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res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26;
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writeScummVar(109, (int32)res);
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return 1;
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}
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int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) {
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double res, temp;
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temp = (double)args[1] * 0.32;
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if (temp > 304.0)
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res = -args[2] * 0.142;
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else
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res = args[2] * 0.142;
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res += temp;
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writeScummVar(108, (int32)res);
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res = (1000.0 - args[2]) * 0.48;
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writeScummVar(109, (int32)res);
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return 1;
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}
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int LogicHEfootball::translateScreenToWorld(int32 *args) {
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// This is more or less the inverse of translateWorldToScreen
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double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1;
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// 2.9411764e-4 = 1/3400
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// 5.3050399e-2 = 1/18.85 = 20/377
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// 1.1764706e-2 = 1/85 = 40/3400
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// 1.2360656e-1 = 377/3050
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double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) /
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((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1);
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writeScummVar(108, (int32)a0);
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writeScummVar(109, (int32)a1);
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return 1;
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}
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int LogicHEfootball::nextPoint(int32 *args) {
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double res;
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double var10 = args[4] - args[1];
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double var8 = args[5] - args[2];
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double var6 = args[3] - args[0];
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res = sqrt(var8 * var8 + var6 * var6 + var10 * var10);
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if (res >= (double)args[6]) {
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var8 = (double)args[6] * var8 / res;
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var10 = (double)args[6] * var10 / res;
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var6 = (double)args[6] * var6 / res;
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}
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writeScummVar(108, (int32)var6);
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writeScummVar(109, (int32)var10);
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writeScummVar(110, (int32)var8);
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return 1;
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}
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int LogicHEfootball::computePlayerBallIntercepts(int32 *args) {
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double var10, var18, var20, var28, var30, var30_;
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double argf[7];
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for (int i = 0; i < 7; i++)
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argf[i] = args[i];
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var10 = (argf[3] - argf[1]) / (argf[2] - argf[0]);
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var28 = var10 * var10 + 1;
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var20 = argf[0] * var10;
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var18 = (argf[5] + argf[1] + var20) * argf[4] * var10 * 2 +
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argf[6] * argf[6] * var28 + argf[4] * argf[4] -
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argf[0] * argf[0] * var10 * var10 -
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argf[5] * argf[0] * var10 * 2 -
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argf[5] * argf[1] * 2 -
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argf[1] * argf[1] - argf[5] * argf[5];
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if (var18 >= 0) {
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var18 = sqrt(var18);
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var30_ = argf[4] + argf[5] * var10 + argf[1] * var10 + argf[0] * var10 * var10;
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var30 = (var30_ - var18) / var28;
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var18 = (var30_ + var18) / var28;
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if ((argf[0] - var30 < 0) && (argf[0] - var18 < 0)) {
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var30_ = var30;
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var30 = var18;
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var18 = var30_;
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}
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var28 = var18 * var10 - var20 - argf[1];
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var20 = var30 * var10 - var20 - argf[1];
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} else {
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var18 = 0;
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var20 = 0;
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var28 = 0;
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var30 = 0;
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}
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writeScummVar(108, (int32)var18);
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writeScummVar(109, (int32)var28);
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writeScummVar(110, (int32)var30);
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writeScummVar(111, (int32)var20);
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return 1;
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}
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int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) {
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// Looks like this was just dummied out
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writeScummVar(108, 0);
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writeScummVar(109, 0);
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writeScummVar(110, 0);
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writeScummVar(111, 0);
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return 1;
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}
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#ifdef USE_ENET
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void LogicHEfootball::netRemoteStartScript(int numArgs, int32 *args) {
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_vm->_net->remoteStartScript(args[0], args[1], args[2], numArgs - 3, &args[3]);
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}
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void LogicHEfootball::netRemoteSendArray(int32 *args) {
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_vm->_net->remoteSendArray(args[0], args[1], args[2], args[3]);
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}
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#endif // USE_ENET
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class LogicHEfootball2002 : public LogicHEfootball {
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public:
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LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {
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_var0 = _var1 = _var2 = _var3 = _var4 = 0.0;
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_angle = 0.0;
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_maxX = -1;
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_minX = 1000000;
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}
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int32 dispatch(int op, int numArgs, int32 *args) override;
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private:
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int translateWorldToScreen(int32 *args) override;
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int translateScreenToWorld(int32 *args) override;
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int getDayOfWeek();
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int initScreenTranslations();
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int getPlaybookFiles(int32 *args);
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int largestFreeBlock();
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#ifdef USE_ENET
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int netGetSessionName(int index);
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int netInitLanGame(int32 *args);
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#endif
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float _var0;
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float _var1;
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float _var2;
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float _var3;
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float _var4;
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float _angle;
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int32 _maxX;
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int32 _minX;
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#ifdef USE_ENET
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int _requestedSessionIndex = -2;
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#endif
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};
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int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
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int32 res = 0;
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switch (op) {
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case 1025:
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res = getDayOfWeek();
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break;
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case 1026:
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res = initScreenTranslations();
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break;
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case 1027:
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res = getPlaybookFiles(args);
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break;
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case 1028:
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res = largestFreeBlock();
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break;
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case 1029:
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// Clean-up off heap
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// Dummied in the Windows U32
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res = 1;
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break;
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case 1030:
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// Get Computer Name (online play only)
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if (ConfMan.hasKey("network_player_name")) {
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res = _vm->setupStringArrayFromString(ConfMan.get("network_player_name").c_str());
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}
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break;
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// These cases are outside #ifdef USE_ENET intentionally
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// to silence warnings:
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case OP_NET_QUERY_PROVIDERS:
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#ifdef USE_ENET
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res = _vm->_net->queryProviders();
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#endif
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break;
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case OP_NET_SET_PROVIDER_BY_NAME:
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#ifdef USE_ENET
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res = _vm->_net->setProviderByName(args[0], args[1]);
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if (res)
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_requestedSessionIndex = _vm->networkSessionDialog();
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if (_requestedSessionIndex == -2) {
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// Cancelled out the join dialog.
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_vm->_net->closeProvider();
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res = 0;
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}
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#endif
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break;
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#ifdef USE_ENET
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case OP_NET_QUERY_SESSIONS:
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if (_requestedSessionIndex > -1)
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// Emulate that we've found a session.
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res = 1;
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break;
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case OP_NET_GET_SESSION_NAME:
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res = netGetSessionName(args[0]);
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break;
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case OP_NET_INIT_LAN_GAME:
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res = netInitLanGame(args);
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break;
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#endif
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default:
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res = LogicHEfootball::dispatch(op, numArgs, args);
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break;
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}
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return res;
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}
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int LogicHEfootball2002::translateWorldToScreen(int32 *args) {
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// While this performs the same task as football's 1006 opcode,
|
|
// the implementation is different. Note that this is also the
|
|
// same as basketball's 1006 opcode with different constants!
|
|
|
|
double v9;
|
|
if (args[1] >= _minX) {
|
|
if (args[1] < _maxX) {
|
|
v9 = (sqrt(_var1 + args[1]) - sqrt(_var1)) / sqrt(_var0);
|
|
} else {
|
|
double v10 = sqrt(_var0 * (_maxX + _var1));
|
|
v9 = 1.0 / (v10 + v10) * (args[1] - _maxX) + 451.0;
|
|
}
|
|
} else {
|
|
double v8 = sqrt(_var0 * (_minX + _var1));
|
|
v9 = 1.0 / (v8 + v8) * (args[1] - _minX) - 29.0;
|
|
}
|
|
|
|
double v11 = tan(_angle);
|
|
double v12, v13;
|
|
|
|
if (v9 >= -29.0) {
|
|
if (v9 >= 451.0) {
|
|
v12 = 1517.0 - (451.0 / v11 + 451.0 / v11);
|
|
v13 = tan(1.570796326794895 - _angle) * 451.0;
|
|
} else {
|
|
v12 = 1517.0 - (v9 / v11 + v9 / v11);
|
|
v13 = tan(1.570796326794895 - _angle) * v9;
|
|
}
|
|
} else {
|
|
v12 = 1517.0 - (-29.0 / v11 + -29.0 / v11);
|
|
v13 = tan(1.570796326794895 - _angle) * -29.0;
|
|
}
|
|
|
|
writeScummVar(108, scummRound(v12 * args[0] / 12200.0 + v13 + 41.0));
|
|
writeScummVar(109, scummRound(611.0 - v9 - v12 * args[2] / 12200.0));
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LogicHEfootball2002::translateScreenToWorld(int32 *args) {
|
|
// While this performs the same task as football's 1010 opcode,
|
|
// the implementation is different. Note that this is also the
|
|
// same as basketball's 1010 opcode with different constants!
|
|
|
|
double v15 = 611.0 - args[1];
|
|
double v5 = tan(_angle);
|
|
double v4, v6, v7;
|
|
|
|
if (v15 >= -29.0) {
|
|
if (v15 >= 451.0) {
|
|
v4 = (_var2 * 902.0 + _var3) * (v15 - 451.0) + _maxX;
|
|
v6 = 1517.0 - (451.0 / v5 + 451.0 / v5);
|
|
v7 = tan(1.570796326794895 - _angle) * 451.0;
|
|
} else {
|
|
v4 = (v15 * _var2 + _var3) * v15 + _var4;
|
|
v6 = 1517.0 - (v15 / v5 + v15 / v5);
|
|
v7 = tan(1.570796326794895 - _angle) * v15;
|
|
}
|
|
} else {
|
|
v4 = (_var3 - _var2 * 58.0) * (v15 - -29.0) + _minX;
|
|
v6 = 1517.0 - (-29.0 / v5 + -29.0 / v5);
|
|
v7 = tan(1.570796326794895 - _angle) * -29.0;
|
|
}
|
|
|
|
writeScummVar(108, scummRound((args[0] - (v7 + 41.0)) * (12200.0 / v6)));
|
|
writeScummVar(109, scummRound(v4));
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LogicHEfootball2002::getDayOfWeek() {
|
|
// Get day of week, store in var 108
|
|
|
|
TimeDate time;
|
|
_vm->_system->getTimeAndDate(time);
|
|
writeScummVar(108, time.tm_wday);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LogicHEfootball2002::initScreenTranslations() {
|
|
// Set values used by translateWorldToScreen/translateScreenToWorld
|
|
_var0 = _var2 = 0.0029172597f;
|
|
_var1 = 4896.3755f;
|
|
_var3 = 7.5588355f;
|
|
_var4 = 0.0f;
|
|
_angle = (float)atan(2.899280575539569);
|
|
_maxX = 4002;
|
|
_minX = -217;
|
|
return 1;
|
|
}
|
|
|
|
int LogicHEfootball2002::getPlaybookFiles(int32 *args) {
|
|
// Get the pattern and then skip over the directory prefix ("*\" or "*:")
|
|
// Also prepend the target name
|
|
Common::String targetName = _vm->getTargetName();
|
|
Common::String basePattern = ((const char *)_vm->getStringAddress(args[0] & ~MAGIC_ARRAY_NUMBER) + 2);
|
|
Common::String pattern = targetName + '-' + basePattern;
|
|
|
|
// Prepare a buffer to hold the file names
|
|
Common::String output;
|
|
|
|
// Get the list of file names that match the pattern and iterate over it
|
|
Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern);
|
|
|
|
for (uint32 i = 0; i < fileList.size(); i++) {
|
|
// Isolate the base part of the filename and concatenate it to our buffer
|
|
Common::String fileName(fileList[i].c_str() + targetName.size() + 1, fileList[i].size() - (basePattern.size() - 1) - (targetName.size() + 1));
|
|
output += fileName + '>'; // names separated by '>'
|
|
}
|
|
|
|
// Now store the result in an array
|
|
int array = _vm->setupStringArray(output.size());
|
|
Common::strlcpy((char *)_vm->getStringAddress(array), output.c_str(), output.size() + 1);
|
|
|
|
// And store the array index in variable 108
|
|
writeScummVar(108, array);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LogicHEfootball2002::largestFreeBlock() {
|
|
// The Windows version always sets the variable to this
|
|
// The Mac version actually checks for the largest free block
|
|
writeScummVar(108, 100000000);
|
|
return 1;
|
|
}
|
|
|
|
#ifdef USE_ENET
|
|
int LogicHEfootball2002::netGetSessionName(int index) {
|
|
char name[MAX_SESSION_NAME];
|
|
_vm->_net->getSessionName(_requestedSessionIndex, name, sizeof(name));
|
|
return _vm->setupStringArrayFromString(name);
|
|
}
|
|
|
|
int LogicHEfootball2002::netInitLanGame(int32 *args) {
|
|
// Initialize Session
|
|
// Arg 0 is the provider name ("TCP/IP")
|
|
// Arg 1 is the session name
|
|
// Arg 2 is the host name.
|
|
// Arg 3 is a boolean determining we're hosting or joining a session.
|
|
char sessionName[MAX_SESSION_NAME];
|
|
_vm->getStringFromArray(args[1], sessionName, sizeof(sessionName));
|
|
char userName[MAX_PLAYER_NAME];
|
|
_vm->getStringFromArray(args[2], userName, sizeof(userName));
|
|
|
|
int res;
|
|
|
|
if (args[3] == 1) {
|
|
// Stop querying sessions if we haven't already
|
|
_vm->_net->stopQuerySessions();
|
|
// And host our new game.
|
|
// If there's a custom game name, use that instead.
|
|
if (ConfMan.hasKey("game_session_name")) {
|
|
Common::String gameSessionName = ConfMan.get("game_session_name");
|
|
return _vm->_net->hostGame(const_cast<char *>(gameSessionName.c_str()), userName);
|
|
}
|
|
res = _vm->_net->hostGame(sessionName, userName);
|
|
} else {
|
|
res = _vm->_net->joinSession(_requestedSessionIndex);
|
|
if (res)
|
|
_vm->_net->addUser(userName, userName);
|
|
_vm->_net->stopQuerySessions();
|
|
}
|
|
|
|
return res;
|
|
}
|
|
#endif
|
|
|
|
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) {
|
|
return new LogicHEfootball(vm);
|
|
}
|
|
|
|
LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) {
|
|
return new LogicHEfootball2002(vm);
|
|
}
|
|
|
|
} // End of namespace Scumm
|