Files
scummvm-cursorfix/engines/scumm/he/logic/baseball2001.cpp
2026-02-02 04:50:13 +01:00

198 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/he/intern_he.h"
#ifdef USE_ENET
#include "scumm/he/net/net_main.h"
#ifdef USE_BASIC_NET
#include "scumm/he/net/net_lobby.h"
#endif
#include "scumm/he/net/net_defines.h"
#endif
#include "scumm/he/logic_he.h"
// DirectPlay opcodes:
#define OP_NET_REMOTE_START_SCRIPT 1492
#define OP_NET_QUERY_PROVIDERS 1497
#define OP_NET_CLOSE_PROVIDER 1500
#define OP_NET_QUERY_SESSIONS 1501
#define OP_NET_GET_SESSION_NAME 1502
#define OP_NET_JOIN_SESSION 1504
#define OP_NET_END_SESSION 1505
#define OP_NET_ADD_USER 1506
#define OP_NET_WHO_SENT_THIS 1508
#define OP_NET_REMOTE_SEND_ARRAY 1509
#define OP_NET_INIT 1513
#define OP_NET_WHO_AM_I 1510
#define OP_NET_INIT_LAN_GAME 1515
#define OP_NET_SET_PROVIDER_BY_NAME 1516
// MAIA (Updater) opcodes.
#define OP_NET_CHECK_INTERNET_STATUS 3001
#define OP_NET_SHUT_DOWN_MAIA 3004
namespace Scumm {
/**
* Logic code for:
* Backyard Baseball 2001
*/
class LogicHEbaseball2001 : public LogicHE {
public:
LogicHEbaseball2001(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID() override;
int startOfFrame() override;
int32 dispatch(int op, int numArgs, int32 *args) override;
protected:
#ifdef USE_ENET
void netRemoteStartScript(int numArgs, int32 *args);
void netRemoteSendArray(int32 *args);
#endif
};
int LogicHEbaseball2001::versionID() {
return 1;
}
int LogicHEbaseball2001::startOfFrame() {
#ifdef USE_ENET
#ifdef USE_BASIC_NET
_vm->_lobby->doNetworkOnceAFrame();
#endif
_vm->_net->doNetworkOnceAFrame(15);
#endif
return 0;
}
int32 LogicHEbaseball2001::dispatch(int op, int numArgs, int32 *args) {
#if defined(USE_ENET) && defined(USE_BASIC_NET)
if (op > 2120 && op < 3003 && op != OP_NET_CHECK_INTERNET_STATUS)
return _vm->_lobby->dispatch(op, numArgs, args);
#endif
int res = 0;
switch (op) {
case OP_NET_INIT:
// Initialize network system, this gets called at boot up and
// sets VAR_NETWORK_AVAILABLE (100). We just return a 1 if
// ENet is compiled.
#ifdef USE_ENET
res = 1;
#endif
break;
#ifdef USE_ENET
case OP_NET_REMOTE_START_SCRIPT:
netRemoteStartScript(numArgs, args);
break;
case OP_NET_CLOSE_PROVIDER:
_vm->_net->closeProvider();
break;
case OP_NET_QUERY_SESSIONS:
#ifdef USE_BASIC_NET
if (_vm->_lobby->_sessionId) {
_vm->_net->querySessions();
// Only proceed if we've found the session
// we're looking for.
res = _vm->_net->ifSessionExist(_vm->_lobby->_sessionId);
}
#endif
break;
case OP_NET_JOIN_SESSION:
#ifdef USE_BASIC_NET
if (_vm->_lobby->_sessionId) {
res = _vm->_net->joinSessionById(_vm->_lobby->_sessionId);
if (res) {
_vm->_net->stopQuerySessions();
}
}
#endif
break;
case OP_NET_END_SESSION:
res = _vm->_net->endSession();
break;
case OP_NET_ADD_USER:
char userName[MAX_PLAYER_NAME];
_vm->getStringFromArray(args[0], userName, sizeof(userName));
res = _vm->_net->addUser(userName, userName);
break;
case OP_NET_WHO_SENT_THIS:
res = _vm->_net->whoSentThis();
break;
case OP_NET_REMOTE_SEND_ARRAY:
netRemoteSendArray(args);
break;
case OP_NET_WHO_AM_I:
res = _vm->_net->whoAmI();
break;
#endif // USE_ENET
case OP_NET_CHECK_INTERNET_STATUS:
#if defined(USE_ENET) && defined(USE_BASIC_NET)
// We can only use the lobby system if both
// libcurl (for lobby communication) and
// ENet (for gameplay communication) is enabled.
// TODO: Actually check if we're connected to the
// Internet.
res = 1;
#endif
break;
case OP_NET_SHUT_DOWN_MAIA:
break;
default:
LogicHE::dispatch(op, numArgs, args);
}
return res;
}
#ifdef USE_ENET
void LogicHEbaseball2001::netRemoteStartScript(int numArgs, int32 *args) {
_vm->_net->remoteStartScript(args[0], args[1], args[2], numArgs - 3, &args[3]);
}
void LogicHEbaseball2001::netRemoteSendArray(int32 *args) {
_vm->_net->remoteSendArray(args[0], args[1], args[2], args[3]);
}
#endif // USE_ENET
LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm) {
return new LogicHEbaseball2001(vm);
}
} // End of namespace Scumm