Files
scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_player.cpp
2026-02-02 04:50:13 +01:00

96 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/he/basketball/court.h"
#include "scumm/he/basketball/collision/bball_collision_player.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_sphere.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
#include "scumm/he/basketball/collision/bball_collision_node.h"
#include "scumm/he/basketball/collision/bball_collision_tree.h"
namespace Scumm {
void CCollisionPlayer::startBlocking(int blockHeight, int blockTime) {
assert(blockTime != 0);
_maxBlockHeight = blockHeight;
_blockTime = blockTime;
int blockIncrement = _maxBlockHeight / _blockTime;
_blockHeight += blockIncrement;
height += blockIncrement;
}
void CCollisionPlayer::holdBlocking() {
int blockIncrement = _maxBlockHeight / _blockTime;
if (_velocity.z > 0) {
if ((_blockHeight + blockIncrement) <= _maxBlockHeight) {
_blockHeight += blockIncrement;
height += blockIncrement;
} else {
blockIncrement = _maxBlockHeight - _blockHeight;
_blockHeight += blockIncrement;
height += blockIncrement;
assert(_blockHeight == _maxBlockHeight);
}
} else if (_velocity.z < 0) {
if ((_blockHeight - blockIncrement) >= 0) {
_blockHeight -= blockIncrement;
height -= blockIncrement;
} else {
blockIncrement = _blockHeight;
_blockHeight -= blockIncrement;
height -= blockIncrement;
assert(_blockHeight == 0);
}
}
}
void CCollisionPlayer::endBlocking() {
height -= _blockHeight;
_blockHeight = 0;
}
bool CCollisionPlayer::testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court) {
if (&targetObject == (ICollisionObject *)&court->_virtualBall) {
int oldHeight = height;
height += _catchHeight;
bool retVal = testObjectIntersection(targetObject, distance);
height = oldHeight;
return retVal;
} else {
return false;
}
}
} // End of namespace Scumm