Files
scummvm-cursorfix/engines/scumm/he/animation_he.h
2026-02-02 04:50:13 +01:00

80 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
#define SCUMM_HE_ANIMATION_H
namespace Audio {
class Mixer;
}
namespace Common {
class Path;
}
namespace Video {
class VideoDecoder;
}
namespace Scumm {
class ScummEngine_v90he;
class MoviePlayer {
public:
enum VideoFlags {
vfBackground = 0x00000001,
vfImageSurface = 0x00000002,
vfForeground = 0x00000004,
vfLooping = 0x00000008,
vfAllowFrameSkip = 0x00000010,
vfDefault = (vfForeground),
};
MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer);
~MoviePlayer();
int getImageNum();
int load(const Common::Path &filename, int flags, int image = 0);
void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
void handleNextFrame();
void close();
int getWidth() const;
int getHeight() const;
int getFrameCount() const;
int getCurFrame() const;
private:
ScummEngine_v90he *_vm;
Video::VideoDecoder *_video;
uint32 _flags;
uint32 _wizResNum;
};
} // End of namespace Scumm
#endif