445 lines
16 KiB
C++
445 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/engine/features.h"
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#include "sci/engine/guest_additions.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/state.h"
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#include "sci/console.h"
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#include "sci/debug.h" // for g_debug_simulated_key
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#include "sci/event.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/maciconbar.h"
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#ifdef ENABLE_SCI32
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#include "sci/graphics/frameout.h"
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#endif
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namespace Sci {
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reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
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SciEventType mask = (SciEventType)argv[0].toUint16();
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reg_t obj = argv[1];
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SciEvent curEvent;
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uint16 modifiers = 0;
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SegManager *segMan = s->_segMan;
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Common::Point mousePos;
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// If there's a simkey pending, and the game wants a keyboard event, use the
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// simkey instead of a normal event
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// TODO: This does not really work as expected for keyup events, since the
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// fake event is disposed halfway through the normal event lifecycle.
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if (g_debug_simulated_key && (mask & kSciEventKeyDown)) {
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// In case we use a simulated event we query the current mouse position
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mousePos = g_sci->_gfxCursor->getPosition();
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// Limit the mouse cursor position, if necessary
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g_sci->_gfxCursor->refreshPosition();
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writeSelectorValue(segMan, obj, SELECTOR(type), kSciEventKeyDown);
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writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), kSciKeyModNumLock);
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writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
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writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
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g_debug_simulated_key = 0;
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return TRUE_REG;
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}
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curEvent = g_sci->getEventManager()->getSciEvent(mask);
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// For Mac games with an icon bar, handle possible icon bar events first
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if (g_sci->hasMacIconBar()) {
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reg_t iconObj = NULL_REG;
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if (g_sci->_gfxMacIconBar->handleEvents(curEvent, iconObj)) {
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if (!iconObj.isNull()) {
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invokeSelector(s, iconObj, SELECTOR(select), argc, argv, 0, nullptr);
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}
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// The mouse press event was handled by the mac icon bar so change
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// its type to none so that generic event processing can continue
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// without the mouse press being handled twice
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curEvent.type = kSciEventNone;
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}
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}
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if (g_sci->_guestAdditions->kGetEventHook()) {
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return NULL_REG;
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}
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// For a real event we use its associated mouse position
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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mousePos = curEvent.mousePosSci;
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// Some games, like LSL6hires (when interacting with the menu bar) and
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// Phant2 (when on the "click mouse" screen after restoring a game),
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// have unthrottled loops that call kGetEvent but do not call kFrameOut.
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// In these cases we still need to call OSystem::updateScreen to update
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// the mouse cursor (in SSCI this was not necessary because mouse
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// updates were made directly to hardware from an interrupt handler),
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// and we need to throttle these calls so the game does not use 100%
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// CPU.
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// This situation seems to be detectable by looking at how many times
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// kGetEvent has been called between calls to kFrameOut. During normal
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// game operation, there are usually just 0 or 1 kGetEvent calls between
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// kFrameOut calls; any more than that indicates that we are probably in
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// one of these ugly loops and should be updating the screen &
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// throttling the VM.
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if (++s->_eventCounter > 2) {
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g_sci->_gfxFrameout->updateScreen();
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s->speedThrottler(10); // 10ms is an arbitrary value
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s->_throttleTrigger = true;
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}
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} else {
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#endif
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mousePos = curEvent.mousePos;
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// Limit the mouse cursor position, if necessary
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g_sci->_gfxCursor->refreshPosition();
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#ifdef ENABLE_SCI32
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}
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#endif
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if (g_sci->getVocabulary())
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g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
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if (s->_cursorWorkaroundActive) {
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// We check if the actual cursor position is inside specific rectangles
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// where the cursor itself should be moved to. If this is the case, we
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// set the mouse cursor's position to be within the rectangle in
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// question. Check GfxCursor::setPosition(), for a more detailed
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// explanation and a list of cursor position workarounds.
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if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
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// For OpenPandora and possibly other platforms, that support analog-stick control + touch screen
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// control at the same time: in case the cursor is currently at the coordinate set by the scripts,
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// we will count down instead of immediately disabling the workaround.
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// On OpenPandora the cursor position is set, but it's overwritten shortly afterwards by the
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// touch screen. In this case we would sometimes disable the workaround, simply because the touch
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// screen hasn't yet overwritten the position and thus the workaround would not work anymore.
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// On OpenPandora it would sometimes work and sometimes not without this.
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if (s->_cursorWorkaroundPoint == mousePos) {
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// Cursor is still at the same spot as set by the scripts
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if (s->_cursorWorkaroundPosCount > 0) {
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s->_cursorWorkaroundPosCount--;
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} else {
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// Was for quite a bit of time at that spot, so disable workaround now
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s->_cursorWorkaroundActive = false;
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}
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} else {
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// Cursor has moved, but is within the rect -> disable workaround immediately
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s->_cursorWorkaroundActive = false;
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}
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} else {
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mousePos.x = s->_cursorWorkaroundPoint.x;
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mousePos.y = s->_cursorWorkaroundPoint.y;
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}
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}
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writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
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writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
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// Get current keyboard modifiers, only keep relevant bits
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const int modifierMask = getSciVersion() <= SCI_VERSION_01 ? kSciKeyModAll : kSciKeyModNonSticky;
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modifiers = curEvent.modifiers & modifierMask;
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if (g_sci->getPlatform() == Common::kPlatformDOS && getSciVersion() <= SCI_VERSION_01) {
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// We are supposed to emulate SCI running in DOS
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// We set the higher byte of the modifiers to 02h
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// Original SCI also did that indirectly, because it asked BIOS for shift status
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// via AH=0x02 INT16, which then sets the shift flags in AL
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// AH is supposed to be destroyed in that case and it's not defined that 0x02
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// is still in it on return. The value of AX was then set into the modifiers selector.
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// At least one fan-made game (Betrayed Alliance) requires 0x02 to be in the upper byte,
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// otherwise the darts game (script 111) will not work properly.
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// It seems Sierra fixed this behaviour (effectively bug) in the SCI1 keyboard driver.
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// SCI32 also resets the upper byte.
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// This was verified in SSCI itself by creating a SCI game and checking behavior.
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modifiers |= 0x0200;
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}
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switch (curEvent.type) {
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case kSciEventQuit:
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s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
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g_sci->_debugState.seeking = kDebugSeekNothing;
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g_sci->_debugState.runningStep = 0;
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break;
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case kSciEventKeyDown:
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case kSciEventKeyUp:
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writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
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writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
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// We only care about the translated character
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
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s->r_acc = TRUE_REG;
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break;
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case kSciEventMouseRelease:
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case kSciEventMousePress:
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// track left buttton clicks, if requested
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if (curEvent.type == kSciEventMousePress && curEvent.modifiers == 0 && g_debug_track_mouse_clicks) {
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g_sci->getSciDebugger()->debugPrintf("Mouse clicked at %d, %d\n",
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mousePos.x, mousePos.y);
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}
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if (mask & curEvent.type) {
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writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
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writeSelectorValue(segMan, obj, SELECTOR(message), 0);
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
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s->r_acc = TRUE_REG;
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}
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break;
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#ifdef ENABLE_SCI32
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case kSciEventHotRectangle:
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writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
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writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.hotRectangleIndex);
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s->r_acc = TRUE_REG;
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break;
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#endif
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default:
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// Return a null event
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writeSelectorValue(segMan, obj, SELECTOR(type), kSciEventNone);
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writeSelectorValue(segMan, obj, SELECTOR(message), 0);
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writeSelectorValue(segMan, obj, SELECTOR(modifiers), modifiers);
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s->r_acc = NULL_REG;
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}
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if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
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g_sci->_debugState.stopOnEvent = false;
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// A SCI event occurred, and we have been asked to stop, so open the debug console
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Console *con = g_sci->getSciDebugger();
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con->debugPrintf("SCI event occurred: ");
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switch (curEvent.type) {
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case kSciEventQuit:
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con->debugPrintf("quit event\n");
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break;
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case kSciEventKeyDown:
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case kSciEventKeyUp:
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con->debugPrintf("keyboard event\n");
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break;
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case kSciEventMousePress:
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case kSciEventMouseRelease:
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con->debugPrintf("mouse click event\n");
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break;
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default:
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con->debugPrintf("unknown or no event (event type %d)\n", curEvent.type);
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}
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con->attach();
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con->onFrame();
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}
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if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
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// If we're running a sound-SCI0 game, update the sound cues, to
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// compensate for the fact that sound-SCI0 does not poll to update
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// the sound cues itself, like sound-SCI1 and later do with
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// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
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// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
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g_sci->_soundCmd->updateSci0Cues();
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}
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// If we're in a SCI16 unthrottled inner loop then delay a bit.
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// This prevents the CPU from maxing out and prevents inner loop animations
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// from running too fast. "Fast cast" games poll kGetEvent from an inner
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// loop while they display or say a message. This can be detected by testing
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// the fast cast global. Other inner loops can be detected by counting the
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// kGetEvent calls since the last kGameIsRestarting(0) or kWait call.
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// For example, some versions of Dialog:doit poll without calling kWait(1).
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// See above for similar SCI32 code that counts calls between kFrameout.
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// Fixes bugs #5091, #5326, #14020
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if (getSciVersion() <= SCI_VERSION_1_1) {
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if (++s->_eventCounter > 2 ||
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(g_sci->_gfxAnimate->isFastCastEnabled() &&
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!s->variables[VAR_GLOBAL][kGlobalVarFastCast].isNull())) {
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g_system->delayMillis(10);
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}
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}
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return s->r_acc;
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}
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struct KeyDirMapping {
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SciKeyCode key;
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uint16 direction;
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};
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const KeyDirMapping keyToDirMap[] = {
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{ kSciKeyHome, 8 }, { kSciKeyUp, 1 }, { kSciKeyPageUp, 2 },
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{ kSciKeyLeft, 7 }, { kSciKeyCenter, 0 }, { kSciKeyRight, 3 },
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{ kSciKeyEnd, 6 }, { kSciKeyDown, 5 }, { kSciKeyPageDown, 4 },
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};
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reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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SegManager *segMan = s->_segMan;
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if (readSelectorValue(segMan, obj, SELECTOR(type)) == kSciEventKeyDown) {
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uint16 message = readSelectorValue(segMan, obj, SELECTOR(message));
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#ifdef ENABLE_SCI32
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SciEventType eventType = (getSciVersion() < SCI_VERSION_2) ? kSciEventDirection16 : kSciEventDirection32;
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#else
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SciEventType eventType = kSciEventDirection16;
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#endif
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// It seems with SCI1 Sierra started to add the kSciEventDirection bit instead of setting it directly.
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// It was done inside the keyboard driver and is required for the PseudoMouse functionality and class
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// to work (script 933).
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if (g_sci->_features->detectPseudoMouseAbility() == kPseudoMouseAbilityTrue) {
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eventType |= kSciEventKeyDown;
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}
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for (int i = 0; i < ARRAYSIZE(keyToDirMap); i++) {
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if (keyToDirMap[i].key == message) {
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writeSelectorValue(segMan, obj, SELECTOR(type), eventType);
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writeSelectorValue(segMan, obj, SELECTOR(message), keyToDirMap[i].direction);
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return TRUE_REG; // direction mapped
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}
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}
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return NULL_REG; // unknown direction
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}
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return s->r_acc; // no keyboard event to map, leave accumulator unchanged
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}
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reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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SegManager *segMan = s->_segMan;
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if (obj.getSegment()) {
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int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
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int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
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g_sci->_gfxCoordAdjuster->kernelGlobalToLocal(x, y);
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writeSelectorValue(segMan, obj, SELECTOR(x), x);
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writeSelectorValue(segMan, obj, SELECTOR(y), y);
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}
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return s->r_acc;
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}
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reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
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reg_t obj = argv[0];
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SegManager *segMan = s->_segMan;
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if (obj.getSegment()) {
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int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
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int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
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g_sci->_gfxCoordAdjuster->kernelLocalToGlobal(x, y);
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writeSelectorValue(segMan, obj, SELECTOR(x), x);
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writeSelectorValue(segMan, obj, SELECTOR(y), y);
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}
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return s->r_acc;
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}
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reg_t kJoystick(EngineState *s, int argc, reg_t *argv) {
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// Subfunction 12 sets/gets joystick repeat rate
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debug(5, "Unimplemented syscall 'Joystick()'");
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return NULL_REG;
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}
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#ifdef ENABLE_SCI32
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reg_t kGlobalToLocal32(EngineState *s, int argc, reg_t *argv) {
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const reg_t result = argv[0];
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const reg_t planeObj = argv[1];
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bool visible = true;
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Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
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if (plane == nullptr) {
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plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
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visible = false;
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}
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if (plane == nullptr) {
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error("kGlobalToLocal: Plane %04x:%04x not found", PRINT_REG(planeObj));
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}
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const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) - plane->_gameRect.left;
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const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) - plane->_gameRect.top;
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writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
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writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
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return make_reg(0, visible);
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}
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reg_t kLocalToGlobal32(EngineState *s, int argc, reg_t *argv) {
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const reg_t result = argv[0];
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const reg_t planeObj = argv[1];
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bool visible = true;
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Plane *plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
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if (plane == nullptr) {
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plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj);
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visible = false;
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}
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if (plane == nullptr) {
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error("kLocalToGlobal: Plane %04x:%04x not found", PRINT_REG(planeObj));
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}
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const int16 x = readSelectorValue(s->_segMan, result, SELECTOR(x)) + plane->_gameRect.left;
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const int16 y = readSelectorValue(s->_segMan, result, SELECTOR(y)) + plane->_gameRect.top;
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writeSelectorValue(s->_segMan, result, SELECTOR(x), x);
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writeSelectorValue(s->_segMan, result, SELECTOR(y), y);
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return make_reg(0, visible);
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}
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reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv) {
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if (argc == 1) {
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g_sci->getEventManager()->setHotRectanglesActive((bool)argv[0].toUint16());
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return s->r_acc;
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}
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const int16 numRects = argv[0].toSint16();
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SciArray &hotRects = *s->_segMan->lookupArray(argv[1]);
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Common::Array<Common::Rect> rects;
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rects.resize(numRects);
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for (int16 i = 0; i < numRects; ++i) {
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rects[i].left = hotRects.getAsInt16(i * 4);
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rects[i].top = hotRects.getAsInt16(i * 4 + 1);
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rects[i].right = hotRects.getAsInt16(i * 4 + 2) + 1;
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rects[i].bottom = hotRects.getAsInt16(i * 4 + 3) + 1;
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}
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g_sci->getEventManager()->setHotRectanglesActive(true);
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g_sci->getEventManager()->setHotRectangles(rects);
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return s->r_acc;
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}
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#endif
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} // End of namespace Sci
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