63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
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#define QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
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namespace Common {
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struct Event;
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}
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namespace QDEngine {
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class mouseDispatcher;
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class keyboardDispatcher;
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namespace input {
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//! Обработка сообщений ввода с клавиатуры.
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/**
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Возвращает true, если сообщение обработано.
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Обрабатываемые сообщения:
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WM_KEYDOWN
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WM_KEYUP
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WM_SYSKEYDOWN
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WM_SYSKEYUP
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*/
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bool keyboard_wndproc(const Common::Event &event, keyboardDispatcher *dsp);
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//! Обработка сообщений мыши.
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/**
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Возвращает true, если сообщение обработано.
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Обрабатываемые сообщения:
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WM_MOUSEMOVE
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WM_LBUTTONDOWN
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WM_RBUTTONDOWN
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WM_LBUTTONUP
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WM_RBUTTONUP
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*/
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bool mouse_wndproc(const Common::Event &event, mouseDispatcher *dsp);
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}
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} // namespace QDEngine
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#endif // QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
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