Files
2026-02-02 04:50:13 +01:00

319 lines
8.3 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_ANIMATION_H
#define QDENGINE_QDCORE_QD_ANIMATION_H
#include "qdengine/parser/xml_fwd.h"
#include "qdengine/system/graphics/gr_screen_region.h"
#include "qdengine/system/graphics/gr_tile_animation.h"
#include "qdengine/qdcore/qd_resource.h"
#include "qdengine/qdcore/qd_animation_frame.h"
#include "qdengine/qdcore/qd_named_object.h"
namespace QDEngine {
class qdAnimationInfo;
const int QD_ANIMATION_FLAG_REFERENCE = 0x01;
const int QD_ANIMATION_FLAG_LOOP = 0x04;
const int QD_ANIMATION_FLAG_FLIP_HORIZONTAL = 0x08;
const int QD_ANIMATION_FLAG_FLIP_VERTICAL = 0x10;
const int QD_ANIMATION_FLAG_BLACK_FON = 0x20;
const int QD_ANIMATION_FLAG_SUPPRESS_ALPHA = 0x40;
const int QD_ANIMATION_FLAG_CROP = 0x80;
const int QD_ANIMATION_FLAG_COMPRESS = 0x100;
const int QD_ANIMATION_FLAG_TILE_COMPRESS = 0x200;
enum qdAnimationStatus {
QD_ANIMATION_STOPPED = 0,
QD_ANIMATION_PLAYING,
QD_ANIMATION_PAUSED,
QD_ANIMATION_END_PLAYING
};
//! Анимация.
class qdAnimation : public qdNamedObject, public qdResource {
public:
qdAnimation();
qdAnimation(const qdAnimation &anm);
~qdAnimation();
qdAnimation &operator = (const qdAnimation &anm);
int named_object_type() const {
return QD_NAMED_OBJECT_ANIMATION;
}
const qdAnimationFrame *get_cur_frame() const;
const qdAnimationFrame *get_cur_frame(float &scale) const;
qdAnimationFrame *get_cur_frame();
void set_cur_frame(int number);
int get_cur_frame_number() const;
qdAnimationFrame *get_frame(int number);
const qdAnimationFrame *get_scaled_frame(int number, int scale_index) const;
int num_frames() const {
return _num_frames;
}
float length() const {
return _length;
}
float cur_time() const {
return _cur_time;
}
void set_time(float tm) {
_cur_time = tm;
}
float cur_time_rel() const {
if (_length > 0.01f)
return _cur_time / _length;
return 0.0f;
}
void set_time_rel(float tm) {
if (tm < 0.0f) tm = 0.0f;
if (tm > 0.99f) tm = 0.99f;
_cur_time = _length * tm;
}
void advance_time(float tm);
void init_size();
int size_x() const {
return _sx;
}
int size_y() const {
return _sy;
}
int picture_size_x() const;
int picture_size_y() const;
bool is_playing() const {
return (_status == QD_ANIMATION_PLAYING ||
_status == QD_ANIMATION_END_PLAYING);
}
int status() const {
return _status;
}
bool is_finished() const {
return _is_finished;
}
bool need_stop() const {
return _status == QD_ANIMATION_END_PLAYING;
}
void start() {
_status = QD_ANIMATION_PLAYING;
_is_finished = false;
_cur_time = 0.0f;
}
void stop() {
_status = QD_ANIMATION_STOPPED;
_is_finished = true;
}
void pause() {
_status = QD_ANIMATION_PAUSED;
}
void resume() {
_status = QD_ANIMATION_PLAYING;
}
void quant(float dt);
void redraw(int x, int y, int z, int mode = 0) const;
void redraw(int x, int y, int z, float scale, int mode = 0) const;
void redraw_rot(int x, int y, int z, float angle, int mode = 0) const;
void redraw_rot(int x, int y, int z, float angle, const Vect2f &scale, int mode = 0) const;
void draw_mask(int x, int y, int z, uint32 mask_color, int mask_alpha, int mode = 0) const;
void draw_mask(int x, int y, int z, uint32 mask_color, int mask_alpha, float scale, int mode = 0) const;
void draw_mask_rot(int x, int y, int z, float angle, uint32 mask_color, int mask_alpha, int mode = 0) const;
void draw_mask_rot(int x, int y, int z, float angle, uint32 mask_color, int mask_alpha, const Vect2f &scale, int mode = 0) const;
void draw_contour(int x, int y, uint32 color) const;
void draw_contour(int x, int y, uint32 color, float scale) const;
bool hit(int x, int y) const;
bool hit(int x, int y, float scale) const;
bool add_frame(qdAnimationFrame *p, qdAnimationFrame *insert_pos = 0, bool insert_after = true);
bool remove_frame(int number);
bool remove_frame_range(int number0, int number1);
bool reverse_frame_range(int number0, int number1);
void load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
const Common::Path qda_file() const {
return _qda_file;
}
void qda_set_file(const Common::Path &fname);
bool qda_load(const Common::Path &fname);
bool load_resources();
void free_resources();
bool scale(float coeff_x, float coeff_y);
bool crop();
bool undo_crop();
Vect2i remove_edges();
bool compress();
bool uncompress();
bool tileCompress(grTileCompressionMethod method = TILE_UNCOMPRESSED, int tolerance = 0);
qdAnimationFrameList &frames_list() {
return _frames;
};
void create_reference(qdAnimation *p, const qdAnimationInfo *inf = NULL) const;
bool is_reference(const qdAnimation *p) const {
if (p->check_flag(QD_ANIMATION_FLAG_REFERENCE) && p->_parent == this) return true;
return false;
}
void clear() {
stop();
_frames_ptr = &_frames;
_parent = NULL;
}
bool is_empty() const {
return (_frames_ptr->empty());
}
//! Возвращает область экрана, занимаемую анимацией.
/**
Координаты области - смещение от центра анимации.
В mode задаются повороты анимации по горизонтали и вертикали
(QD_ANIMATION_FLAG_FLIP_HORIZONTAL, QD_ANIMATION_FLAG_FLIP_VERTICAL)
*/
grScreenRegion screen_region(int mode = 0, float scale = 1.0f) const;
const qdAnimation *parent() const {
return _parent;
}
// qdResource
bool load_resource();
bool free_resource();
//! Устанавливает имя файла, в котором хранятся данные ресурса.
void set_resource_file(const Common::Path &file_name) {
qda_set_file(file_name);
}
//! Возвращает имя файла, в котором хранится анимация.
const Common::Path resource_file() const {
if (qda_file().empty()) {
if (!check_flag(QD_ANIMATION_FLAG_REFERENCE) && !_frames.empty()) {
if (_frames.front()->has_file())
return _frames.front()->file();
else
return NULL;
} else
return NULL;
} else
return qda_file();
}
#ifdef __QD_DEBUG_ENABLE__
uint32 resource_data_size() const;
#endif
//! Загрузка данных из сэйва.
bool load_data(Common::SeekableReadStream &fh, int save_version);
//! Запись данных в сэйв.
bool save_data(Common::WriteStream &fh) const;
bool add_scale(float value);
bool create_scaled_frames();
const Std::vector<float> &scales() const {
if (check_flag(QD_ANIMATION_FLAG_REFERENCE) && _parent) return _parent->_scales;
else return _scales;
}
void clear_scales() {
_scales.clear();
}
const grTileAnimation *tileAnimation() const {
if (check_flag(QD_ANIMATION_FLAG_REFERENCE) && _parent)
return _parent->_tileAnimation;
else
return _tileAnimation;
}
static Common::String flag2str(int fl, bool truncate = false, bool icon = false);
static Common::String status2str(int fl, bool truncate = false);
private:
int _sx;
int _sy;
enum {
qda_version = 104
};
float _length;
float _cur_time;
float _playback_speed;
int _num_frames;
const qdAnimationFrameList *_frames_ptr;
qdAnimationFrameList _frames;
const qdAnimationFrameList *_scaled_frames_ptr;
qdAnimationFrameList _scaled_frames;
Std::vector<float> _scales;
grTileAnimation *_tileAnimation;
int _status;
bool _is_finished;
Common::Path _qda_file;
const qdAnimation *_parent;
int get_scale_index(float &scale_value) const;
bool copy_frames(const qdAnimation &anm);
void clear_frames();
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_ANIMATION_H