138 lines
3.1 KiB
C++
138 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
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#define QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
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#include "qdengine/minigames/adv/ObjectContainer.h"
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namespace QDEngine {
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enum TextAlign {
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ALIGN_LEFT,
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ALIGN_RIGHT,
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ALIGN_CENTER
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};
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class TextManager {
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public:
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TextManager(MinigameManager *runtime);
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~TextManager();
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int createStaticText(const mgVect3f& screen_pos, int fontID, TextAlign align);
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void updateStaticText(int textID, const char *txt);
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void showText(const char *txt, const mgVect2f& pos, int fontID, int escapeID);
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void showNumber(int num, const mgVect2f& pos, int fontID, int escapeID);
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void quant(float dt);
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void updateScore(int score);
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void updateTime(int seconds);
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private:
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struct Font {
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mgVect2f size;
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ObjectContainer pool;
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};
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typedef Std::vector<Font> Fonts;
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struct Escape {
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Escape();
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int depth;
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float aliveTime;
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mgVect2f vel_min;
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mgVect2f vel_max;
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mgVect2f accel_min;
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mgVect2f accel_max;
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char format[16];
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};
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typedef Std::vector<Escape> Escapes;
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struct StaticTextPreset {
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StaticTextPreset();
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mgVect3f pos;
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int font;
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TextAlign align;
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char format[16];
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int textID;
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};
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bool getStaticPreset(StaticTextPreset& preset, const char *name) const;
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struct StaticMessage {
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StaticMessage(MinigameManager *runtime, Font *font = 0, TextAlign _align = ALIGN_CENTER);
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void release();
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bool empty() const {
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return _objects.empty();
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}
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void setText(const char *str);
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int _depth;
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mgVect2f _pos;
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TextAlign _align;
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protected:
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void update();
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bool validSymbol(unsigned char ch) const {
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return ch > ' ' && ch != '_';
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}
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private:
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Font *_font;
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QDObjects _objects;
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MinigameManager *_runtime;
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};
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typedef Std::vector<StaticMessage> StaticMessages;
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struct Message : public StaticMessage {
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Message(MinigameManager *runtime, Font *font = 0);
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void release();
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void quant(float dt);
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float _time;
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mgVect2f _vel;
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mgVect2f _accel;
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};
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typedef Std::vector<Message> Messages;
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Fonts _fonts;
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Escapes _escapes;
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StaticTextPreset _show_scores;
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StaticTextPreset _show_time;
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StaticMessages _staticMsgs;
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Messages _flowMsgs;
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int _targetScore;
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int _currentScore;
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float _scoreUpdateTime;
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float _scoreUpdateTimer;
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MinigameManager *_runtime;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
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