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scummvm-cursorfix/engines/qdengine/minigames/adv/ExportInterface.cpp
2026-02-02 04:50:13 +01:00

50 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "qdengine/qdengine.h"
#include "qdengine/minigames/adv/common.h"
#include "qdengine/minigames/adv/RunTime.h"
namespace QDEngine {
qdMiniGameInterface *create_adv_minigame(const char *name, MinigameConsCallback callback) {
debugC(3, kDebugMinigames, "open_game_interface: %s, runtime%s", name, g_runtime ? "!=0" : "==0");
if (!g_runtime)
return g_runtime = new MinigameManager(callback);
return new MinigameManager(callback);
}
bool close_adv_minigame(qdMiniGameInterface *game) {
debugC(3, kDebugMinigames, "close_game_interface, runtime%s%s", g_runtime == game ? "==game" : "!=game", g_runtime ? "!=0" : "==0");
delete game;
if (game == g_runtime)
g_runtime = 0;
return true;
}
} // namespace QDEngine