13 lines
270 B
Plaintext
13 lines
270 B
Plaintext
in vec2 position;
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uniform mat4 mvpMatrix;
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uniform mat4 projMatrix;
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uniform mat4 modelMatrix;
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uniform mat4 rotateMatrix;
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uniform vec3 modelPos;
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void main() {
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vec4 pos = rotateMatrix * vec4(position, 0.0, 1.0);
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gl_Position = mvpMatrix * (pos + vec4(modelPos, 1.0));
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}
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