83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "engines/advancedDetector.h"
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#include "playground3d/playground3d.h"
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class Playground3dMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "playground3d";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription * /* desc */) const override {
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*engine = new Playground3d::Playground3dEngine(syst);
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return Common::kNoError;
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}
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bool hasFeature(MetaEngineFeature f) const override {
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return false;
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}
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Common::KeymapArray initKeymaps(const char *target) const override {
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Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "playground3d", _("Default keymappings"));
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Common::Action *act;
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act = new Common::Action(Common::kStandardActionLeftClick, _("Switch test"));
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act->setCustomEngineActionEvent(Playground3d::kActionSwitchTest);
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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keymap->addAction(act);
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act = new Common::Action("FOG", _("Enable/Disable fog"));
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act->setCustomEngineActionEvent(Playground3d::kActionEnableFog);
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act->addDefaultInputMapping("f");
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act->addDefaultInputMapping("JOY_X");
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keymap->addAction(act);
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act = new Common::Action("SCISSOR", _("Enable/Disable scissor"));
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act->setCustomEngineActionEvent(Playground3d::kActionEnableScissor);
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act->addDefaultInputMapping("s");
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act->addDefaultInputMapping("JOY_Y");
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keymap->addAction(act);
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Common::KeymapArray keymaps = { keymap };
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return keymaps;
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}
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};
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#if PLUGIN_ENABLED_DYNAMIC(PLAYGROUND3D)
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REGISTER_PLUGIN_DYNAMIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine);
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#endif
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