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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_LEAD_ACTOR_H
#define PINK_LEAD_ACTOR_H
#include "common/events.h"
#include "common/rect.h"
#include "common/keyboard.h"
#include "pink/objects/actors/actor.h"
#include "pink/audio_info_mgr.h"
namespace Pink {
class CursorMgr;
class WalkMgr;
class WalkLocation;
class Sequencer;
class SupportingActor;
class InventoryItem;
class LeadActor : public Actor {
public:
LeadActor();
enum State {
kReady = 0,
kMoving = 1,
kPlayingSequence = 2,
kInventory = 3,
kPDA = 4,
kPlayingExitSequence = 6,
kUndefined = 7
};
void deserialize(Archive &archive) override;
void toConsole() const override;
void loadState(Archive &archive);
void saveState(Archive &archive);
void init(bool paused) override;
void start(bool isHandler);
void update();
void loadPDA(const Common::String &pageName);
void onActionClick(Common::CustomEventType action);
void onLeftButtonClick(Common::Point point);
void onLeftButtonUp();
virtual void onRightButtonClick(Common::Point point);
void onMouseMove(Common::Point point);
void onMouseOverWithItem(Common::Point point, const Common::String &itemName, Pink::CursorMgr *cursorMgr) override;
void onMouseOver(Common::Point point, CursorMgr *mgr) override;
void onLeftClickMessage() override;
virtual void onVariableSet() {}
void onInventoryClosed(bool isItemClicked);
void onWalkEnd(const Common::String &stopName);
void onPDAClose();
bool isInteractingWith(const Actor *actor) const;
void setNextExecutors(const Common::String &nextModule, const Common::String &nextPage);
State getState() const { return _state; }
AudioInfoMgr *getAudioInfoMgr() { return &_audioInfoMgr; }
Actor *getActorByPoint(Common::Point point);
Actor *findActor(const Common::String &name);
protected:
void forceUpdateCursor();
virtual void updateCursor(Common::Point point);
virtual void sendUseClickMessage(Actor *actor);
void sendLeftClickMessage(Actor *actor);
virtual WalkLocation *getWalkDestination();
void startInventory(bool paused);
bool startWalk();
void cancelInteraction();
Actor *_recipient;
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
AudioInfoMgr _audioInfoMgr;
State _state;
State _nextState;
State _stateBeforeInventory;
State _stateBeforePDA;
bool _isHaveItem;
};
class ParlSqPink : public LeadActor {
public:
void toConsole() const override;
protected:
WalkLocation *getWalkDestination() override;
};
class PubPink : public LeadActor {
public:
void toConsole() const override;
void onRightButtonClick(Common::Point point) override;
void onLeftClickMessage() override;
void onVariableSet() override;
protected:
void updateCursor(Common::Point point) override;
void sendUseClickMessage(Actor *actor) override;
WalkLocation *getWalkDestination() override;
private:
bool playingMiniGame();
};
} // End of namespace Pink
#endif