101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_ACTOR_H
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#define PINK_ACTOR_H
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#include "common/rect.h"
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#include "pink/utils.h"
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namespace Pink {
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class Page;
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class Action;
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class Sequencer;
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class Screen;
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class CursorMgr;
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class InventoryItem;
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class InventoryMgr;
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class Actor : public NamedObject {
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public:
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Actor();
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~Actor() override;
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void deserialize(Archive &archive) override;
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void loadState(Archive &archive);
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void saveState(Archive &archive);
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virtual void init(bool paused);
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bool initPalette(Screen *screen);
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void toConsole() const override;
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bool isPlaying() const { return !_isActionEnded; }
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virtual void pause(bool paused);
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void endAction() { _isActionEnded = true; }
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virtual bool isSupporting() const { return false; }
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virtual bool isCursor() const { return false; }
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virtual bool isLeftClickHandlers() const { return false; }
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virtual bool isUseClickHandlers(InventoryItem *item) const { return false; }
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virtual void onMouseOver(Common::Point point, CursorMgr *mgr);
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virtual void onMouseOverWithItem(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr);
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virtual void onTimerMessage() {}
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virtual void onLeftClickMessage() {}
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virtual void onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) {}
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Action *findAction(const Common::String &name);
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Action *getAction() { return _action; }
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const Action *getAction() const { return _action; }
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Page *getPage() { return _page; }
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const Page *getPage() const { return _page; }
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InventoryMgr *getInventoryMgr() const;
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virtual Common::String getPDALink() const;
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virtual Common::String getLocation() const;
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void setAction(const Common::String &name) { setAction(findAction(name)); }
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void setAction(Action *newAction);
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void setAction(Action *newAction, bool loadingSave);
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protected:
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Page *_page;
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Action *_action;
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Array<Action *> _actions;
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bool _isActionEnded;
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};
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} // End of namespace Pink
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#endif
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