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2026-02-02 04:50:13 +01:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PETKA_OBJECT_BG_H
#define PETKA_OBJECT_BG_H
#include "petka/objects/object.h"
namespace Petka {
// Linear Interpolation
struct Perspective {
double f0;
double k; // seems to be (f1 - f0) always in files
int y0;
int y1;
double f1;
Perspective() { f0 = f1 = 1.0; k = 0.0; y0 = 0; y1 = 480; }
};
class QObjectBG : public QMessageObject {
public:
QObjectBG();
void processMessage(const QMessage &msg) override;
void draw() override;
void goTo();
void setEntrance(const Common::String &name);
void play(int id, int type) override {}
void readInisData(Common::INIFile &names, Common::INIFile &cast, Common::INIFile *bgs) override;
public:
bool _showMap;
int _fxId;
int _musicId;
Perspective _persp;
};
} // End of namespace Petka
#endif