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2026-02-02 04:50:13 +01:00

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1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PETKA_SAVE_LOAD_H
#define PETKA_SAVE_LOAD_H
#include "petka/interfaces/interface.h"
namespace Petka {
enum {
kSaveMode,
kLoadMode
};
class InterfaceSaveLoad : public SubInterface {
public:
InterfaceSaveLoad();
void start(int id) override;
bool loadMode() { return _loadMode; }
void onLeftButtonDown(Common::Point p) override;
void onRightButtonDown(Common::Point p) override;
void onMouseMove(Common::Point p) override;
static void saveScreen();
private:
int findSaveLoadRectIndex(Common::Point p);
private:
bool _loadMode;
uint _page;
Common::Rect _saveRects[6];
Common::Rect _nextPageRect;
Common::Rect _prevPageRect;
};
} // End of namespace Petka
#endif