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2026-02-02 04:50:13 +01:00

267 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pegasus/gamestate.h"
#include "pegasus/pegasus.h"
#include "pegasus/neighborhood/mars/hermite.h"
#include "pegasus/neighborhood/mars/mars.h"
#include "pegasus/neighborhood/mars/robotship.h"
#include "pegasus/neighborhood/mars/spacechase3d.h"
#include "pegasus/neighborhood/mars/spacejunk.h"
namespace Pegasus {
static const TimeScale kRovingScale = kTractorBeamScale;
static const TimeValue kRovingTime = kSixSeconds * kRovingScale;
static const TimeValue kRovingSlop = kThreeSeconds * kRovingScale;
static const int kNumSpriteColumns = 15;
static const int kNumSpriteRows = 16;
static const CoordType kInitialLocationLeft = kShuttleWindowLeft - 50;
static const CoordType kInitialLocationTop = kShuttleWindowTop - 50;
static const CoordType kInitialLocationWidth = kShuttleWindowWidth + 100;
static const CoordType kInitialLocationHeight = kShuttleWindowHeight + 100;
static const CoordType kVelocityVectorLength = 100;
static const CoordType kVelocityVectorSlop = 50;
static const CoordType kRovingLeft = kShuttleWindowLeft + 20;
static const CoordType kRovingTop = kShuttleWindowTop + 20;
static const CoordType kRovingWidth = kShuttleWindowMidH - kRovingLeft;
static const CoordType kRovingHeight = kShuttleWindowMidV - kRovingTop;
RobotShip *g_robotShip = nullptr;
RobotShip::RobotShip() : _spritesMovie(kNoDisplayElement) {
g_robotShip = this;
_shipRange = Common::Rect(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth,
kShuttleWindowTop + kShuttleWindowHeight);
setScale(kRovingScale);
_currentLocation.x = 0;
_currentLocation.y = 0;
_snaring = false;
_dropJunkFuse.setFunctor(new Common::Functor0Mem<void, RobotShip>(this, &RobotShip::timeToDropJunk));
_duration = 0xFFFFFFFF;
}
RobotShip::~RobotShip() {
g_robotShip = nullptr;
}
void RobotShip::initRobotShip() {
_spritesMovie.initFromMovieFile("Images/Mars/Ship.movie", true);
_spritesMovie.setDisplayOrder(kShuttleRobotShipOrder);
_spritesMovie.moveElementTo(kPlanetStartLeft, kPlanetStartTop);
_spritesMovie.startDisplaying();
_spritesMovie.show();
Common::Rect r;
_spritesMovie.getBounds(r);
_shipWidth = r.width();
_shipHeight = r.height();
_dead = false;
}
void RobotShip::cleanUpRobotShip() {
_dropJunkFuse.stopFuse();
_spritesMovie.stopDisplaying();
_spritesMovie.releaseMovie();
}
void RobotShip::startMoving() {
if (g_vm->getRandomBit()) {
_p4.x = kInitialLocationLeft + g_vm->getRandomNumber(kInitialLocationWidth - 1);
if (g_vm->getRandomBit())
_p4.y = kInitialLocationTop;
else
_p4.y = kInitialLocationTop + kInitialLocationHeight;
} else {
_p4.y = kInitialLocationTop + g_vm->getRandomNumber(kInitialLocationHeight - 1);
if (g_vm->getRandomBit())
_p4.x = kInitialLocationLeft;
else
_p4.x = kInitialLocationLeft + kInitialLocationWidth;
}
makeVelocityVector(_p4.x, _p4.y, kShuttleWindowLeft + kShuttleWindowWidth / 2,
kShuttleWindowTop + kShuttleWindowHeight / 2, _r4);
newDestination();
setUpNextDropTime();
}
void RobotShip::killRobotShip() {
cleanUpRobotShip();
_dead = true;
}
void RobotShip::setUpNextDropTime() {
if (!isSnared()) {
_dropJunkFuse.primeFuse(kJunkDropBaseTime + g_vm->getRandomNumber(kJunkDropSlopTime));
_dropJunkFuse.lightFuse();
}
}
void RobotShip::timeToDropJunk() {
if (g_spaceJunk) {
CoordType x, y;
_spritesMovie.getCenter(x, y);
g_spaceJunk->launchJunk(g_vm->getRandomNumber(24), x, y);
}
}
void RobotShip::newDestination() {
_p1 = _p4;
_r1 = _r4;
_p4.x = kRovingLeft + g_vm->getRandomNumber(kRovingWidth - 1);
_p4.y = kRovingTop + g_vm->getRandomNumber(kRovingHeight - 1);
if (g_vm->getRandomNumber(7) < 6) {
if (!sameSign(_p4.x - kShuttleWindowMidH, kShuttleWindowMidH - _p1.x)) {
if (sign(_p4.x - kShuttleWindowMidH) > 0)
_p4.x -= kRovingWidth;
else
_p4.x += kRovingWidth;
}
}
if (g_vm->getRandomNumber(7) < 6) {
if (!sameSign(_p4.y - kShuttleWindowMidV, kShuttleWindowMidV - _p1.y)) {
if (sign(_p4.y - kShuttleWindowMidV) > 0)
_p4.y -= kRovingHeight;
else
_p4.y += kRovingHeight;
}
}
makeVelocityVector(_p4.x, _p4.y, kShuttleWindowLeft + kShuttleWindowWidth / 2,
kShuttleWindowTop + kShuttleWindowHeight / 2, _r4);
stop();
_duration = kRovingTime + g_vm->getRandomNumber(kRovingSlop - 1);
setSegment(0, _duration);
setTime(0);
start();
}
void RobotShip::moveRobotTo(CoordType x, CoordType y) {
_currentLocation.x = x;
_currentLocation.y = y;
if (_spritesMovie.isMovieValid()) {
_spritesMovie.moveElementTo(x - (_shipWidth >> 1), y - (_shipHeight >> 1));
if (x < _shipRange.left)
x = 0;
else if (x > _shipRange.right - 1)
x = _shipRange.width() - 1;
else
x -= _shipRange.left;
if (y < _shipRange.top)
y = 0;
else if (y > _shipRange.bottom - 1)
y = _shipRange.height() - 1;
else
y -= _shipRange.top;
x = kNumSpriteColumns * x / _shipRange.width();
y = kNumSpriteRows * y / _shipRange.height();
_spritesMovie.setTime(40 * (x + y * kNumSpriteColumns));
_spritesMovie.redrawMovieWorld();
}
}
bool RobotShip::pointInShuttle(Common::Point &pt) {
Common::Rect r;
_spritesMovie.getBounds(r);
int dx = r.width() / 4;
int dy = r.height() / 6;
r.left += dx;
r.right -= dx;
r.top += dy;
r.bottom -= dy;
return r.contains(pt);
}
void RobotShip::hitByEnergyBeam(Common::Point impactPoint) {
((Mars *)g_neighborhood)->decreaseRobotShuttleEnergy(1, impactPoint);
setGlowing(true);
g_vm->delayShell(1, 3);
setGlowing(false);
}
void RobotShip::hitByGravitonCannon(Common::Point impactPoint) {
GameState.setMarsHitRobotWithCannon(true);
((Mars *)g_neighborhood)->decreaseRobotShuttleEnergy(6, impactPoint);
}
void RobotShip::snareByTractorBeam() {
_dropJunkFuse.stopFuse();
stop();
Common::Point currentV;
dHermite(_p1, _p4, _r1, _r4, _lastTime, _duration, currentV);
_p1 = _currentLocation;
_r1 = currentV;
_p4.x = kShuttleWindowMidH;
_p4.y = kShuttleWindowMidV;
_r4.x = 0;
_r4.y = 0;
_duration = kTractorBeamTime;
_snaring = true;
setSegment(0, _duration);
setTime(0);
start();
}
void RobotShip::timeChanged(const TimeValue) {
Common::Point newLocation;
hermite(_p1, _p4, _r1, _r4, _lastTime, _duration, newLocation);
moveRobotTo(newLocation.x, newLocation.y);
if (_lastTime == _duration) {
if (_snaring)
stop();
else
newDestination();
}
}
void RobotShip::makeVelocityVector(CoordType x1, CoordType y1, CoordType x2, CoordType y2, Common::Point &vector) {
CoordType length = g_vm->getRandomNumber(kVelocityVectorSlop - 1) + kVelocityVectorLength;
vector.x = x2 - x1;
vector.y = y2 - y1;
float oldLength = sqrt((float)(vector.x * vector.x + vector.y * vector.y));
vector.x = (int)(vector.x * length / oldLength);
vector.y = (int)(vector.y * length / oldLength);
}
} // End of namespace Pegasus