59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/pegasus.h"
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#include "pegasus/items/inventory/keycard.h"
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namespace Pegasus {
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KeyCard::KeyCard(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
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InventoryItem(id, neighborhood, room, direction) {
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setItemState(kFlashlightOff);
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}
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void KeyCard::toggleItemState() {
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if (getItemState() == kFlashlightOff)
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setItemState(kFlashlightOn);
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else
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setItemState(kFlashlightOff);
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}
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void KeyCard::setItemState(const ItemState newState) {
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if (newState != getItemState()) {
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InventoryItem::setItemState(newState);
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g_vm->checkFlashlight();
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}
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}
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bool KeyCard::isFlashlightOn() {
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return getItemState() == kFlashlightOn;
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}
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void KeyCard::removedFromInventory() {
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if (isFlashlightOn())
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setItemState(kFlashlightOff);
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}
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} // End of namespace Pegasus
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