49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/ai/ai_area.h"
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#include "pegasus/items/biochips/retscanchip.h"
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namespace Pegasus {
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RetScanChip::RetScanChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
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BiochipItem(id, neighborhood, room, direction) {
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}
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void RetScanChip::searchForLaser() {
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ItemExtraEntry entry;
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findItemExtra(kRetinalScanSearching, entry);
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if (g_AIArea)
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g_AIArea->playAIAreaSequence(kBiochipSignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
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findItemExtra(kRetinalScanActivated, entry);
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if (g_AIArea)
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g_AIArea->playAIAreaSequence(kBiochipSignature, kRightAreaSignature, entry.extraStart, entry.extraStop);
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setItemState(kRetinalSimulating);
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}
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} // End of namespace Pegasus
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