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2026-02-02 04:50:13 +01:00

272 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pegasus/energymonitor.h"
#include "pegasus/gamestate.h"
#include "pegasus/pegasus.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/biochips/aichip.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Pegasus {
// indexed by [number of hints][number of solves (0, 1, or 2)][which button to highlight]
static const ItemState s_highlightState[4][3][7] = {
{
{kAI000, -1, -1, -1, -1, kAI005, kAI006},
{kAI010, -1, -1, -1, -1, kAI015, kAI016},
{kAI020, -1, -1, -1, kAI024, -1, -1}
},
{
{kAI100, kAI101, -1, -1, -1, kAI105, kAI106},
{kAI110, kAI111, -1, -1, -1, kAI115, kAI116},
{kAI120, kAI121, -1, -1, kAI124, kAI125, kAI126}
},
{
{kAI200, kAI201, kAI202, -1, -1, kAI205, kAI206},
{kAI210, kAI211, kAI212, -1, -1, kAI215, kAI216},
{kAI220, kAI221, kAI222, -1, kAI224, kAI225, kAI226}
},
{
{kAI300, kAI301, kAI302, kAI303, -1, kAI305, kAI306},
{kAI310, kAI311, kAI312, kAI313, -1, kAI315, kAI316},
{kAI320, kAI321, kAI322, kAI323, kAI324, kAI325, kAI326}
}
};
AIChip *g_AIChip = nullptr;
AIChip::AIChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
BiochipItem(id, neighborhood, room, direction), _briefingSpot(kAIBriefingSpotID), _scanSpot(kAIScanSpotID),
_hint1Spot(kAIHint1SpotID), _hint2Spot(kAIHint2SpotID), _hint3Spot(kAIHint3SpotID), _solveSpot(kAISolveSpotID) {
_briefingSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 10 + 81, kAIMiddleAreaTop + 27 + 31));
_briefingSpot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_briefingSpot);
_scanSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 100, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 100 + 81, kAIMiddleAreaTop + 27 + 31));
_scanSpot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_scanSpot);
_hint1Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 70, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 70 + 21, kAIMiddleAreaTop + 67 + 21));
_hint1Spot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_hint1Spot);
_hint2Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 91, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 91 + 20, kAIMiddleAreaTop + 67 + 21));
_hint2Spot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_hint2Spot);
_hint3Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 111, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 111 + 20, kAIMiddleAreaTop + 67 + 21));
_hint3Spot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_hint3Spot);
_solveSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 131, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 131 + 50, kAIMiddleAreaTop + 67 + 21));
_solveSpot.setHotspotFlags(kAIBiochipSpotFlag);
g_allHotspots.push_back(&_solveSpot);
_playingMovie = false;
setItemState(kAI000);
g_AIChip = this;
}
AIChip::~AIChip() {
g_AIChip = nullptr;
g_allHotspots.removeOneHotspot(kAIBriefingSpotID);
g_allHotspots.removeOneHotspot(kAIScanSpotID);
g_allHotspots.removeOneHotspot(kAIHint1SpotID);
g_allHotspots.removeOneHotspot(kAIHint2SpotID);
g_allHotspots.removeOneHotspot(kAIHint3SpotID);
g_allHotspots.removeOneHotspot(kAISolveSpotID);
}
void AIChip::select() {
BiochipItem::select();
setUpAIChip();
}
void AIChip::takeSharedArea() {
setUpAIChip();
}
void AIChip::setUpAIChip() {
if (!_playingMovie) {
uint numSolves;
if (GameState.getWalkthroughMode()) {
if (g_vm->canSolve())
numSolves = 2;
else
numSolves = 1;
} else {
numSolves = 0;
}
setItemState(s_highlightState[g_vm->getNumHints()][numSolves][0]);
}
}
// Only does something when there are hints or solves available.
void AIChip::setUpAIChipRude() {
if (!_playingMovie) {
uint numSolves;
if (GameState.getWalkthroughMode()) {
if (g_vm->canSolve())
numSolves = 2;
else
numSolves = 1;
} else {
numSolves = 0;
}
uint numHints = g_vm->getNumHints();
if (numSolves == 2 || numHints != 0)
setItemState(s_highlightState[numHints][numSolves][0]);
}
}
void AIChip::activateAIHotspots() {
_briefingSpot.setActive();
_scanSpot.setActive();
switch (g_vm->getNumHints()) {
case 3:
_hint3Spot.setActive();
// fall through
case 2:
_hint2Spot.setActive();
// fall through
case 1:
_hint1Spot.setActive();
break;
default:
break;
}
if (GameState.getWalkthroughMode() && g_vm->canSolve())
_solveSpot.setActive();
}
void AIChip::showBriefingClicked() {
_playingMovie = true;
uint numSolves;
if (GameState.getWalkthroughMode()) {
if (g_vm->canSolve())
numSolves = 2;
else
numSolves = 1;
} else {
numSolves = 0;
}
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][kAIBriefingSpotID - kAIHint1SpotID + 1];
if (newState != -1)
setItemState(newState);
}
void AIChip::showEnvScanClicked() {
_playingMovie = true;
uint numSolves;
if (GameState.getWalkthroughMode()) {
if (g_vm->canSolve())
numSolves = 2;
else
numSolves = 1;
} else {
numSolves = 0;
}
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][kAIScanSpotID - kAIHint1SpotID + 1];
if (newState != -1)
setItemState(newState);
}
void AIChip::clearClicked() {
_playingMovie = false;
setUpAIChip();
}
void AIChip::clickInAIHotspot(HotSpotID id) {
Common::Path movieName;
switch (id) {
case kAIBriefingSpotID:
movieName = g_vm->getBriefingMovie();
break;
case kAIScanSpotID:
movieName = g_vm->getEnvScanMovie();
break;
case kAIHint1SpotID:
movieName = g_vm->getHintMovie(1);
break;
case kAIHint2SpotID:
movieName = g_vm->getHintMovie(2);
break;
case kAIHint3SpotID:
movieName = g_vm->getHintMovie(3);
break;
case kAISolveSpotID:
g_neighborhood->doSolve();
break;
default:
break;
}
ItemState state = getItemState();
if (!movieName.empty()) {
_playingMovie = true;
uint numSolves;
if (GameState.getWalkthroughMode()) {
if (g_vm->canSolve())
numSolves = 2;
else
numSolves = 1;
} else {
numSolves = 0;
}
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][id - kAIHint1SpotID + 1];
if (newState != -1)
setItemState(newState);
if (g_AIArea) {
g_vm->prepareForAIHint(movieName);
g_AIArea->playAIMovie(kRightAreaSignature, movieName, false, kHintInterruption);
g_vm->cleanUpAfterAIHint(movieName);
}
if (newState != -1)
setItemState(state);
_playingMovie = false;
}
}
} // End of namespace Pegasus