Files
scummvm-cursorfix/engines/ngi/fullpipe/sceneIntro.cpp
2026-02-02 04:50:13 +01:00

110 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/ngi.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/modal.h"
#include "ngi/statics.h"
namespace NGI {
int sceneIntro_updateCursor() {
g_nmi->_cursorId = 0;
return 0;
}
void sceneIntro_initScene(Scene *sc) {
g_nmi->_gameLoader->loadScene(SC_INTRO2);
g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);
g_vars->sceneIntro_needSleep = true;
g_vars->sceneIntro_needGetup = false;
g_vars->sceneIntro_playing = true;
g_vars->sceneIntro_needBlackout = false;
if (g_nmi->_recordEvents || g_nmi->_inputArFlag)
g_vars->sceneIntro_skipIntro = false;
g_nmi->_modalObject = new ModalIntro;
}
void sceneHandlerIntro_part1() {
g_nmi->_currentScene = g_nmi->accessScene(SC_INTRO1);
chainQueue(QU_INTR_FINISH, 0);
}
void sceneHandlerIntro_part2() {
g_nmi->_currentScene = g_nmi->accessScene(SC_INTRO2);
chainQueue(QU_IN2_DO, 0);
}
int sceneHandlerIntro(ExCommand *ex) {
if (ex->_messageKind != 17)
return 0;
switch (ex->_messageNum) {
case MSG_INTR_ENDINTRO:
g_vars->sceneIntro_playing = 0;
return 0;
case MSG_INTR_SWITCHTO1:
sceneHandlerIntro_part1();
return 0;
case MSG_INTR_GETUPMAN:
g_vars->sceneIntro_needSleep = 0;
g_vars->sceneIntro_needGetup = 1;
return 0;
case MSG_INTR_SWITCHTO2:
sceneHandlerIntro_part2();
return 0;
case 33:
// fall through
break;
default:
return 0;
}
if (g_vars->sceneIntro_needSleep) {
if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
} else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
g_vars->sceneIntro_needGetup = 0;
chainQueue(QU_INTR_GETUPMAN, 0);
}
g_nmi->startSceneTrack();
return 0;
}
} // End of namespace NGI