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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/ngi.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace NGI {
Ring::Ring() {
ani = nullptr;
x = 0;
y = 0;
numSubRings = 0;
for (int i = 0; i < 10; i++)
subRings[i] = 0;
state = false;
}
void scene37_initScene(Scene *sc) {
Ring *ring;
StaticANIObject *ani;
for (uint i = 0; i < g_vars->scene37_rings.size(); i++)
delete g_vars->scene37_rings[i];
g_vars->scene37_rings.clear();
g_vars->scene37_lastDudeX = -1;
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 1;
ring->subRings[1] = 4;
ring->subRings[2] = 8;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 2;
ring->subRings[1] = 5;
ring->subRings[2] = 9;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 3;
ring->subRings[1] = 7;
ring->subRings[2] = 11;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
g_nmi->setObjectState(sO_LeftPipe_37, g_nmi->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed));
Scene *oldsc = g_nmi->_currentScene;
g_nmi->_currentScene = sc;
g_vars->scene37_pipeIsOpen = false;
g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1);
for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) {
ani = g_nmi->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]);
if (g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_On)) {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2);
for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) {
ani = g_nmi->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]);
if (g_nmi->getObjectState(sO_Guard_2) == g_nmi->getObjectEnumState(sO_Guard_2, sO_On)) {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3);
for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) {
ani = g_nmi->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]);
if (g_nmi->getObjectState(sO_Guard_3) == g_nmi->getObjectEnumState(sO_Guard_3, sO_On)) {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_nmi->_currentScene = oldsc;
g_nmi->initArcadeKeys("SC_37");
}
int scene37_updateCursor() {
g_nmi->updateCursorCommon();
if (g_nmi->_cursorId == PIC_CSR_ITN && g_nmi->_objectIdAtCursor == PIC_SC37_MASK) {
if (g_vars->scene37_pipeIsOpen)
g_nmi->_cursorId = PIC_CSR_GOL;
}
return g_nmi->_cursorId;
}
void sceneHandler37_updateRing(int ringNum) {
g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND);
g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1);
g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state;
StaticANIObject *ani;
for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) {
ani = g_nmi->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]);
if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) {
ani->changeStatics2(ST_RNG_OPEN);
ani->startAnim(MV_RNG_CLOSE, 0, -1);
} else {
ani->changeStatics2(ST_RNG_CLOSED2);
ani->startAnim(MV_RNG_OPEN, 0, -1);
}
}
g_vars->scene37_pipeIsOpen = true;
for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
for (int j = 0; j < g_vars->scene37_rings[i]->numSubRings; j++) {
ani = g_nmi->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[i]->subRings[j]);
debugC(2, kDebugSceneLogic, "ring[%d][%d]: mov: %d st: %d", i, j, (ani->_movement ? ani->_movement->_id : 0), ani->_statics->_staticsId);
if (ani->_movement) {
if (ani->_movement->_id == MV_RNG_CLOSE)
g_vars->scene37_pipeIsOpen = false;
} else {
if (ani->_statics->_staticsId == ST_RNG_CLOSED2)
g_vars->scene37_pipeIsOpen = false;
}
}
}
debugC(1, kDebugSceneLogic, "Pipe is: %s", g_vars->scene37_pipeIsOpen ? "open" : "closed");
int state;
if (g_vars->scene37_pipeIsOpen)
state = g_nmi->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened);
else
state = g_nmi->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed);
g_nmi->setObjectState(sO_LeftPipe_37, state);
}
void sceneHandler37_setRingsState() {
if (g_vars->scene37_lastDudeX == -1) {
g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
} else {
for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
int x = g_vars->scene37_rings[i]->x;
if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state)
sceneHandler37_updateRing(i);
x = g_vars->scene37_rings[i]->y;
if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) {
if (g_vars->scene37_rings[i]->state)
sceneHandler37_updateRing(i);
}
}
g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
}
}
int sceneHandler37(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_SC37_EXITLEFT:
sceneHandler37_updateRing(0);
sceneHandler37_updateRing(1);
sceneHandler37_updateRing(2);
break;
case 29:
{
StaticANIObject *ani = g_nmi->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || !canInteractAny(g_nmi->_aniMan, ani, cmd->_param)) {
int picId = g_nmi->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_nmi->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_nmi->_aniMan, pic, cmd->_param)) {
if ((g_nmi->_sceneRect.right - cmd->_sceneClickX < 47 && g_nmi->_sceneRect.right < g_nmi->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_nmi->_sceneRect.left < 47 && g_nmi->_sceneRect.left > 0)) {
g_nmi->processArcade(cmd);
break;
}
}
}
}
break;
case 33:
if (g_nmi->_aniMan2) {
int x = g_nmi->_aniMan2->_ox;
g_vars->scene37_dudeX = x;
if (x >= 500) {
if (x < g_nmi->_sceneRect.left + 200)
g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left;
} else {
g_nmi->_currentScene->_x = -g_nmi->_sceneRect.left;
}
x = g_vars->scene37_dudeX;
if (x > g_nmi->_sceneRect.right - 200)
g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right;
g_nmi->sceneAutoScrolling();
}
sceneHandler37_setRingsState();
g_nmi->_behaviorManager->updateBehaviors();
g_nmi->startSceneTrack();
++g_vars->scene37_soundFlipper;
break;
case MSG_SC37_PULL:
if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state)
|| (g_nmi->getObjectState(sO_Guard_1) == g_nmi->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
}
} else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_nmi->getObjectState(sO_Guard_2) == g_nmi->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state)
|| (g_nmi->getObjectState(sO_Guard_2) == g_nmi->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
}
} else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_nmi->getObjectState(sO_Guard_3) == g_nmi->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state)
|| (g_nmi->getObjectState(sO_Guard_3) == g_nmi->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
}
}
if (g_vars->scene37_soundFlipper) {
g_nmi->playSound(SND_37_007, 0);
g_vars->scene37_soundFlipper = 0;
}
break;
default:
break;
}
return 0;
}
} // End of namespace NGI