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2026-02-02 04:50:13 +01:00

253 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "audio/mixer.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
#include "neverhood/console.h"
#include "neverhood/gamemodule.h"
#include "neverhood/gamevars.h"
#include "neverhood/graphics.h"
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
#include "neverhood/sound.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _haveSubtitles(false), _nhcOffsetFont(false) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("neverhood");
}
NeverhoodEngine::~NeverhoodEngine() {
delete _rnd;
}
Common::Error NeverhoodEngine::run() {
initGraphics(640, 480);
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
const Common::Path extraPath(ConfMan.getPath("extrapath"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
SearchMan.addSubDirectoryMatching(gameDataDir, "language");
if(!extraPath.empty()) {
const Common::FSNode extraDir(extraPath);
SearchMan.addSubDirectoryMatching(extraDir, "data");
SearchMan.addSubDirectoryMatching(extraDir, "language");
}
_isSaveAllowed = false;
_mouseX = 0;
_mouseY = 0;
_gameState.sceneNum = 0;
_gameState.which = 0;
_staticData = new StaticData();
_staticData->load("neverhood.dat");
_gameVars = new GameVars();
_screen = new Screen(this);
_res = new ResourceMan();
setDebugger(new Console(this));
if (isDemo()) {
_res->addArchive("a.blb");
_res->addArchive("nevdemo.blb");
} else {
_res->addArchive("a.blb");
_res->addArchive("c.blb");
_res->addArchive("hd.blb");
_res->addArchive("i.blb");
// Japanese version is missing "making of".
_res->addArchive("m.blb", getLanguage() == Common::Language::JA_JPN);
_res->addArchive("s.blb");
_res->addArchive("t.blb");
}
Common::String nhcFile = ConfMan.get("nhc_file");
if (!nhcFile.empty() && _res->addNhcArchive(Common::Path(nhcFile + ".nhc"))) {
uint32 fontSpecHash = calcHash("asRecFont");
if (_res->nhcExists(fontSpecHash, kResTypeData)) {
DataResource fontData(this);
fontData.load(fontSpecHash);
_nhcOffsetFont = (fontData.getPoint(calcHash("meNumRows")).x == 14
&& fontData.getPoint(calcHash("meFirstChar")).x == 32
&& fontData.getPoint(calcHash("meCharHeight")).x == 34
&& fontData.getPointArray(calcHash("meTracking"))->size() == 224);
}
if (ConfMan.getBool("subtitles")) {
Common::SeekableReadStream *s = _res->createNhcStream(0x544E4F46, kResNhcTypeSubFont);
if (s && s->size() >= 4096) {
for (uint i = 0; i < 256; i++) {
s->read(&_subFont[i].bitmap, sizeof(_subFont[i].bitmap));
for (uint j = 0; j < 16; j++)
_subFont[i].outline[j] = (_subFont[i].bitmap[j] << 1) | (_subFont[i].bitmap[j] >> 1);
for (uint j = 1; j < 16; j++)
_subFont[i].outline[j] |= _subFont[i].bitmap[j-1];
for (uint j = 0; j < 15; j++)
_subFont[i].outline[j] |= _subFont[i].bitmap[j+1];
for (uint j = 0; j < 16; j++)
_subFont[i].outline[j] &= ~_subFont[i].bitmap[j];
}
_haveSubtitles = true;
}
}
}
CursorMan.showMouse(false);
_soundMan = new SoundMan(this);
_audioResourceMan = new AudioResourceMan(this);
_gameModule = new GameModule(this);
_isSaveAllowed = true;
_updateSound = true;
_enableMusic = !_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType);
if (isDemo() && !isBigDemo()) {
// Adjust this navigation list for the demo version
NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8);
(*navigationList)[0].middleSmackerFileHash = 0;
(*navigationList)[0].middleFlag = 1;
(*navigationList)[2].middleSmackerFileHash = 0;
(*navigationList)[2].middleFlag = 1;
(*navigationList)[4].middleSmackerFileHash = 0;
(*navigationList)[4].middleFlag = 1;
(*navigationList)[5].middleSmackerFileHash = 0;
(*navigationList)[5].middleFlag = 1;
}
if (ConfMan.hasKey("save_slot")) {
if (loadGameState(ConfMan.getInt("save_slot")).getCode() != Common::kNoError)
_gameModule->startup();
} else
_gameModule->startup();
mainLoop();
delete _gameModule;
delete _soundMan;
delete _audioResourceMan;
delete _res;
delete _screen;
delete _gameVars;
delete _staticData;
return Common::kNoError;
}
void NeverhoodEngine::mainLoop() {
uint32 nextFrameTime = 0;
while (!shouldQuit()) {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
_gameModule->handleKeyDown(event.customType);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
break;
case Common::EVENT_KEYDOWN:
_gameModule->handleKeyDown(event.kbd.keycode);
_gameModule->handleAsciiKey(event.kbd.ascii);
break;
case Common::EVENT_KEYUP:
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_WHEELUP:
_gameModule->handleWheelUp();
break;
case Common::EVENT_WHEELDOWN:
_gameModule->handleWheelDown();
break;
default:
break;
}
}
if (_system->getMillis() >= nextFrameTime) {
_gameModule->checkRequests();
_gameModule->handleUpdate();
_gameModule->draw();
_screen->update();
if (_updateSound)
_soundMan->update();
nextFrameTime = _screen->getNextFrameTime();
};
_audioResourceMan->updateMusic();
_system->updateScreen();
_system->delayMillis(10);
}
}
NPoint NeverhoodEngine::getMousePos() {
NPoint pt;
pt.x = _mouseX;
pt.y = _mouseY;
return pt;
}
} // End of namespace Neverhood