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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2900_H
#define NEVERHOOD_MODULES_MODULE2900_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2900
class Module2900 : public Module {
public:
Module2900(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _sceneNum;
int _teleporterModuleResult;
void createScene(int sceneNum, int which);
void updateScene();
void updateMusic(bool halfVolume);
};
class SsScene2901LocationButtonLight;
class Scene2901 : public Scene {
public:
Scene2901(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssLocationButtons[6];
SsScene2901LocationButtonLight *_ssLocationButtonLights[6];
Sprite *_ssBigButton;
int _currWhirlButtonNum;
int _prevWhirlButtonNum;
int _countdown1;
int _currLocationButtonNum;
int _selectedButtonNum;
int _skipCountdown;
int _blinkOn;
bool _isButton2Broken;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2900_H */