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scummvm-cursorfix/engines/neverhood/modules/module2700_sprites.h
2026-02-02 04:50:13 +01:00

74 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2700_SPRITES_H
#define NEVERHOOD_MODULES_MODULE2700_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class SsCommonTrackShadowBackground : public StaticSprite {
public:
SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
};
class AsCommonCarShadow : public AnimatedSprite {
public:
AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, uint index);
protected:
uint _index;
AnimatedSprite *_asCar;
uint32 _animFileHash;
void update();
void updateShadow();
};
class AsCommonCarConnectorShadow : public AnimatedSprite {
public:
AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, uint index);
protected:
uint _index;
Sprite *_asCar;
void update();
};
class AsCommonCarTrackShadow : public AnimatedSprite {
public:
AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, int16 frameIndex);
protected:
Sprite *_asCar;
void update();
};
class KmScene2732 : public Klaymen {
public:
KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam &param) override;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2700_SPRITES_H */