137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/ui/ornaments.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/util.h"
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namespace Nancy {
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namespace UI {
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void ViewportOrnaments::init() {
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auto *viewportData = GetEngineData(VIEW);
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assert(viewportData);
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Common::Rect viewportBounds = viewportData->bounds;
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moveTo(viewportData->screenPosition);
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Graphics::ManagedSurface &object0 = g_nancy->_graphics->_object0;
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_drawSurface.create(viewportBounds.width(), viewportBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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uint8 palette[256 * 3];
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object0.grabPalette(palette, 0, 256);
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_drawSurface.setPalette(palette, 0, 256);
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// All values for the viewport ornaments are hardcoded and not stored in a chunk
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Common::Rect src[6] = {
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{ 0, 0, 31, 110 },
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{ 49, 0, 81, 110 },
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{ 33, 24, 45, 37 },
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{ 33, 69, 46, 82 },
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{ 33, 0, 43, 22 },
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{ 33, 39, 40, 59 }
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};
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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// Top left
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_drawSurface.blitFrom(object0, src[0], Common::Point(0, 0));
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// Top right
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_drawSurface.blitFrom(object0, src[1], Common::Point(viewportBounds.right - src[1].width(), 0));
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// Bottom left
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_drawSurface.blitFrom(object0, src[2], Common::Point(0, viewportBounds.bottom - src[2].height()));
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// Bottom right
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_drawSurface.blitFrom(object0, src[3], Common::Point(viewportBounds.right - src[3].width(), viewportBounds.bottom - src[3].height()));
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// Middle left
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_drawSurface.blitFrom(object0, src[4], Common::Point(0, 204));
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// Middle right
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_drawSurface.blitFrom(object0, src[5], Common::Point(viewportBounds.right - src[5].width(), 205));
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RenderObject::init();
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}
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void TextboxOrnaments::init() {
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auto *bootSummary = GetEngineData(BSUM);
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assert(bootSummary);
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auto *textboxData = GetEngineData(TBOX);
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assert(textboxData);
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moveTo(bootSummary->textboxScreenPosition);
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Common::Rect textboxBounds = _screenPosition;
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textboxBounds.moveTo(0, 0);
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Graphics::ManagedSurface &object0 = g_nancy->_graphics->_object0;
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_drawSurface.create(textboxBounds.width(), textboxBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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uint8 palette[256 * 3];
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object0.grabPalette(palette, 0, 256);
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_drawSurface.setPalette(palette, 0, 256);
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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for (uint i = 0; i < 14; ++i) {
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_drawSurface.blitFrom(object0, textboxData->ornamentSrcs[i],
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Common::Point( textboxData->ornamentDests[i].left - _screenPosition.left,
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textboxData->ornamentDests[i].top - _screenPosition.top));
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}
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RenderObject::init();
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}
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void InventoryBoxOrnaments::init() {
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auto *bootSummary = GetEngineData(BSUM);
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assert(bootSummary);
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auto *inventoryData = GetEngineData(INV);
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assert(inventoryData);
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moveTo(bootSummary->inventoryBoxScreenPosition);
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Common::Rect invBoxBounds = _screenPosition;
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invBoxBounds.moveTo(0, 0);
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Graphics::ManagedSurface &object0 = g_nancy->_graphics->_object0;
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_drawSurface.create(invBoxBounds.width(), invBoxBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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uint8 palette[256 * 3];
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object0.grabPalette(palette, 0, 256);
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_drawSurface.setPalette(palette, 0, 256);
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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for (uint i = 0; i < 6; ++i) {
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_drawSurface.blitFrom(object0, inventoryData->ornamentSrcs[i],
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Common::Point( inventoryData->ornamentDests[i].left - _screenPosition.left,
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inventoryData->ornamentDests[i].top - _screenPosition.top));
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}
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}
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} // End of namespace UI
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} // End of namespace Nancy
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