68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_UI_ANIMATEDBUTTON_H
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#define NANCY_UI_ANIMATEDBUTTON_H
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#include "engines/nancy/renderobject.h"
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namespace Nancy {
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struct NancyInput;
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namespace UI {
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class AnimatedButton : public RenderObject {
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public:
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AnimatedButton(uint zOrder);
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virtual ~AnimatedButton() = default;
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void init() override;
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void updateGraphics() override;
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void handleInput(NancyInput &input);
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void setOpen(bool open) { _isOpen = open; }
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void setFrame(int frame);
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int getCurrentFrame() const { return _currentFrame; }
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bool isPlaying() const;
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virtual void onClick() = 0;
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virtual void onTrigger() = 0;
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protected:
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Common::Array<Common::Rect> _srcRects;
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Common::Array<Common::Rect> _destRects;
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Common::Rect _highlightSrcRect;
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Common::Rect _highlightDestRect;
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uint32 _frameTime;
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bool _alwaysHighlightCursor;
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int _currentFrame;
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uint32 _nextFrameTime;
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bool _isOpen;
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Common::Rect _hotspot;
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};
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} // End of namespace UI
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} // End of namespace Nancy
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#endif // NANCY_UI_ANIMATEDBUTTON_H
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