312 lines
9.0 KiB
C++
312 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NANCY_STATE_SCENE_H
|
|
#define NANCY_STATE_SCENE_H
|
|
|
|
#include "common/singleton.h"
|
|
#include "common/queue.h"
|
|
|
|
#include "engines/nancy/commontypes.h"
|
|
#include "engines/nancy/puzzledata.h"
|
|
|
|
#include "engines/nancy/action/actionmanager.h"
|
|
|
|
#include "engines/nancy/state/state.h"
|
|
|
|
#include "engines/nancy/ui/fullscreenimage.h"
|
|
#include "engines/nancy/ui/viewport.h"
|
|
#include "engines/nancy/ui/textbox.h"
|
|
#include "engines/nancy/ui/inventorybox.h"
|
|
|
|
namespace Common {
|
|
class SeekableReadStream;
|
|
class Serializer;
|
|
}
|
|
|
|
namespace Nancy {
|
|
|
|
class NancyEngine;
|
|
class NancyConsole;
|
|
struct SceneChangeDescription;
|
|
|
|
namespace Action {
|
|
class ConversationSound;
|
|
class PlaySecondaryMovie;
|
|
}
|
|
|
|
namespace Misc {
|
|
class Lightning;
|
|
class SpecialEffect;
|
|
}
|
|
|
|
namespace UI {
|
|
class Button;
|
|
class ViewportOrnaments;
|
|
class TextboxOrnaments;
|
|
class InventoryBoxOrnaments;
|
|
class Clock;
|
|
}
|
|
|
|
namespace State {
|
|
|
|
// The game state that handles all of the gameplay
|
|
class Scene : public State, public Common::Singleton<Scene> {
|
|
friend class Nancy::Action::ActionRecord;
|
|
friend class Nancy::Action::ActionManager;
|
|
friend class Nancy::NancyConsole;
|
|
friend class Nancy::NancyEngine;
|
|
|
|
public:
|
|
struct SceneSummary {
|
|
// SSUM and TSUM
|
|
// Default values set to match those applied when loading from a TSUM chunk
|
|
Common::String description;
|
|
Common::Path videoFile;
|
|
|
|
uint16 videoFormat = kLargeVideoFormat;
|
|
Common::Array<Common::Path> palettes;
|
|
SoundDescription sound;
|
|
|
|
byte panningType = kPan360;
|
|
uint16 numberOfVideoFrames = 0;
|
|
uint16 degreesPerRotation = 18;
|
|
uint16 totalViewAngle = 0;
|
|
uint16 horizontalScrollDelta = 1;
|
|
uint16 verticalScrollDelta = 10;
|
|
uint16 horizontalEdgeSize = 15;
|
|
uint16 verticalEdgeSize = 15;
|
|
Time slowMoveTimeDelta = 400;
|
|
Time fastMoveTimeDelta = 66;
|
|
|
|
// Sound start vectors, used in nancy3 and up
|
|
Math::Vector3d listenerPosition;
|
|
|
|
void read(Common::SeekableReadStream &stream);
|
|
void readTerse(Common::SeekableReadStream &stream);
|
|
};
|
|
|
|
Scene();
|
|
virtual ~Scene();
|
|
|
|
// State API
|
|
void process() override;
|
|
void onStateEnter(const NancyState::NancyState prevState) override;
|
|
bool onStateExit(const NancyState::NancyState nextState) override;
|
|
|
|
// Used when winning/losing game
|
|
void setDestroyOnExit() { _destroyOnExit = true; }
|
|
|
|
bool isRunningAd() const { return _isRunningAd; }
|
|
|
|
void changeScene(const SceneChangeDescription &sceneDescription);
|
|
void pushScene(int16 itemID = -1);
|
|
void popScene(bool inventory = false);
|
|
|
|
void setPlayerTime(Time time, byte relative);
|
|
Time getPlayerTime() const { return _timers.playerTime; }
|
|
Time getTimerTime() const { return _timers.timerIsActive ? _timers.timerTime : 0; }
|
|
byte getPlayerTOD() const;
|
|
|
|
void addItemToInventory(int16 id);
|
|
void removeItemFromInventory(int16 id, bool pickUp = true);
|
|
int16 getHeldItem() const { return _flags.heldItem; }
|
|
void setHeldItem(int16 id);
|
|
void setNoHeldItem();
|
|
byte hasItem(int16 id) const;
|
|
byte getItemDisabledState(int16 id) const { return _flags.disabledItems[id]; }
|
|
void setItemDisabledState(int16 id, byte state) { _flags.disabledItems[id] = state; }
|
|
|
|
void installInventorySoundOverride(byte command, const SoundDescription &sound, const Common::String &caption, uint16 itemID);
|
|
void playItemCantSound(int16 itemID = -1, bool notHoldingSound = false);
|
|
|
|
void setEventFlag(int16 label, byte flag);
|
|
void setEventFlag(FlagDescription eventFlag);
|
|
bool getEventFlag(int16 label, byte flag) const;
|
|
bool getEventFlag(FlagDescription eventFlag) const;
|
|
|
|
void setLogicCondition(int16 label, byte flag);
|
|
bool getLogicCondition(int16 label, byte flag) const;
|
|
void clearLogicConditions();
|
|
|
|
void setDifficulty(uint difficulty) { _difficulty = difficulty; }
|
|
uint16 getDifficulty() const { return _difficulty; }
|
|
|
|
byte getHintsRemaining() const { return _hintsRemaining[_difficulty]; }
|
|
void useHint(uint16 characterID, uint16 hintID);
|
|
|
|
void requestStateChange(NancyState::NancyState state) { _gameStateRequested = state; }
|
|
void resetStateToInit() { _state = kInit; }
|
|
|
|
void resetAndStartTimer() { _timers.timerIsActive = true; _timers.timerTime = 0; }
|
|
void stopTimer() { _timers.timerIsActive = false; _timers.timerTime = 0; }
|
|
|
|
Time getMovementTimeDelta(bool fast) const { return fast ? _sceneState.summary.fastMoveTimeDelta : _sceneState.summary.slowMoveTimeDelta; }
|
|
|
|
void registerGraphics();
|
|
|
|
void synchronize(Common::Serializer &serializer);
|
|
|
|
UI::FullScreenImage &getFrame() { return _frame; }
|
|
UI::Viewport &getViewport() { return _viewport; }
|
|
UI::Textbox &getTextbox() { return _textbox; }
|
|
UI::InventoryBox &getInventoryBox() { return _inventoryBox; }
|
|
UI::Clock *getClock();
|
|
|
|
Action::ActionManager &getActionManager() { return _actionManager; }
|
|
|
|
SceneChangeDescription &getSceneInfo() { return _sceneState.currentScene; }
|
|
SceneChangeDescription &getNextSceneInfo() { return _sceneState.nextScene; }
|
|
const SceneSummary &getSceneSummary() const { return _sceneState.summary; }
|
|
|
|
void setActiveMovie(Action::PlaySecondaryMovie *activeMovie);
|
|
Action::PlaySecondaryMovie *getActiveMovie();
|
|
void setActiveConversation(Action::ConversationSound *activeConversation);
|
|
Action::ConversationSound *getActiveConversation();
|
|
|
|
Graphics::ManagedSurface &getLastScreenshot() { return _lastScreenshot; }
|
|
|
|
// The Vampire Diaries only;
|
|
void beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent);
|
|
|
|
// Used from nancy2 onwards
|
|
void specialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime);
|
|
void specialEffect(byte type, uint16 totalTime, uint16 fadeToBlackTime, Common::Rect rect);
|
|
|
|
// Get the persistent data for a given puzzle type
|
|
PuzzleData *getPuzzleData(const uint32 tag);
|
|
|
|
private:
|
|
void init();
|
|
void load(bool fromSaveFile = false);
|
|
void run();
|
|
void handleInput();
|
|
|
|
void initStaticData();
|
|
|
|
void clearSceneData();
|
|
void clearPuzzleData();
|
|
|
|
enum State {
|
|
kInit,
|
|
kLoad,
|
|
kStartSound,
|
|
kRun
|
|
};
|
|
|
|
struct SceneState {
|
|
SceneSummary summary;
|
|
SceneChangeDescription currentScene;
|
|
SceneChangeDescription nextScene;
|
|
SceneChangeDescription pushedScene;
|
|
bool isScenePushed = false;
|
|
SceneChangeDescription pushedInvScene;
|
|
int16 pushedInvItemID = -1;
|
|
bool isInvScenePushed = false;
|
|
};
|
|
|
|
struct Timers {
|
|
Time pushedPlayTime;
|
|
Time lastTotalTime;
|
|
Time sceneTime;
|
|
Time timerTime;
|
|
bool timerIsActive = false;
|
|
Time playerTime; // In-game time of day, adds a minute every 5 seconds
|
|
Time playerTimeNextMinute; // Stores the next tick count until we add a minute to playerTime
|
|
};
|
|
|
|
struct PlayFlags {
|
|
struct LogicCondition {
|
|
LogicCondition();
|
|
byte flag;
|
|
Time timestamp;
|
|
};
|
|
|
|
LogicCondition logicConditions[30];
|
|
Common::Array<byte> eventFlags;
|
|
Common::HashMap<uint16, uint16> sceneCounts;
|
|
Common::Array<byte> items;
|
|
Common::Array<byte> disabledItems;
|
|
int16 heldItem = -1;
|
|
int16 primaryVideoResponsePicked = -1;
|
|
};
|
|
|
|
struct InventorySoundOverride {
|
|
bool isDefault = false; // When true, other fields are ignored
|
|
SoundDescription sound;
|
|
Common::String caption;
|
|
};
|
|
|
|
// UI
|
|
UI::FullScreenImage _frame;
|
|
UI::Viewport _viewport;
|
|
UI::Textbox _textbox;
|
|
UI::InventoryBox _inventoryBox;
|
|
|
|
UI::Button *_menuButton;
|
|
UI::Button *_helpButton;
|
|
Time _buttonPressActivationTime;
|
|
|
|
UI::ViewportOrnaments *_viewportOrnaments;
|
|
UI::TextboxOrnaments *_textboxOrnaments;
|
|
UI::InventoryBoxOrnaments *_inventoryBoxOrnaments;
|
|
RenderObject *_clock;
|
|
|
|
Common::Rect _mapHotspot;
|
|
|
|
// General data
|
|
SceneState _sceneState;
|
|
PlayFlags _flags;
|
|
Timers _timers;
|
|
uint16 _difficulty;
|
|
Common::Array<uint16> _hintsRemaining;
|
|
int16 _lastHintCharacter;
|
|
int16 _lastHintID;
|
|
NancyState::NancyState _gameStateRequested;
|
|
Common::HashMap<uint16, InventorySoundOverride> _inventorySoundOverrides;
|
|
|
|
Misc::Lightning *_lightning;
|
|
Common::Queue<Misc::SpecialEffect> _specialEffects;
|
|
|
|
Common::HashMap<uint32, PuzzleData *> _puzzleData;
|
|
|
|
Action::ActionManager _actionManager;
|
|
Action::PlaySecondaryMovie *_activeMovie;
|
|
Action::ConversationSound *_activeConversation;
|
|
|
|
// Contains a screenshot of the Scene state from the last time it was exited
|
|
Graphics::ManagedSurface _lastScreenshot;
|
|
|
|
RenderObject _hotspotDebug;
|
|
|
|
bool _destroyOnExit;
|
|
bool _isRunningAd;
|
|
|
|
State _state;
|
|
};
|
|
|
|
#define NancySceneState Nancy::State::Scene::instance()
|
|
|
|
} // End of namespace State
|
|
} // End of namespace Nancy
|
|
|
|
#endif // NANCY_STATE_SCENE_H
|