Files
scummvm-cursorfix/engines/nancy/action/secondaryvideo.cpp
2026-02-02 04:50:13 +01:00

244 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/input.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/util.h"
#include "engines/nancy/action/secondaryvideo.h"
#include "engines/nancy/state/scene.h"
#include "common/serializer.h"
namespace Nancy {
namespace Action {
void PlaySecondaryVideo::init() {
if (_decoder.isVideoLoaded()) {
_decoder.close();
}
if (!_decoder.loadFile(_filename.append(".avf"))) {
error("Couldn't load video file %s", _filename.toString().c_str());
}
// Every secondary video frame (in nancy1) plays exactly 12ms slower than what its metadata says.
// I'm still not sure how/why that happens so for now I'm using this hack to fix the timings
_decoder.addFrameTime(12);
_drawSurface.create(_decoder.getWidth(), _decoder.getHeight(), g_nancy->_graphics->getInputPixelFormat());
if (!_paletteFilename.empty()) {
GraphicsManager::loadSurfacePalette(_fullFrame, _paletteFilename);
}
setVisible(false);
setTransparent(true);
_fullFrame.setTransparentColor(_drawSurface.getTransparentColor());
RenderObject::init();
}
void PlaySecondaryVideo::updateGraphics() {
if (!_decoder.isVideoLoaded()) {
return;
}
if (_isInFrame && _decoder.isPlaying() ? _decoder.needsUpdate() || _decoder.atEnd() : true) {
int lastAnimationFrame = -1;
switch (_hoverState) {
case kNoHover:
if (_isHovered) {
_hoverState = kHover;
_decoder.start();
_decoder.seekToFrame(_onHoverFirstFrame);
} else {
lastAnimationFrame = _loopLastFrame;
}
break;
case kHover:
if (!_isHovered) {
_hoverState = kEndHover;
if (!_decoder.isPlaying()) {
_decoder.start();
}
_decoder.setRate(-_decoder.getRate());
} else {
lastAnimationFrame = _onHoverLastFrame;
}
break;
case kEndHover:
if (!_decoder.isPlaying()) {
_decoder.start();
_decoder.seekToFrame(_loopFirstFrame);
lastAnimationFrame = _loopLastFrame;
_hoverState = kNoHover;
} else {
lastAnimationFrame = _onHoverEndFirstFrame;
}
}
if (_decoder.isPlaying()) {
if (_decoder.needsUpdate()) {
GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _fullFrame, !_paletteFilename.empty(), _videoFormat == kSmallVideoFormat);
_needsRedraw = true;
}
if (lastAnimationFrame > -1 &&
(_decoder.atEnd() ||
_decoder.getCurFrame() == lastAnimationFrame)) {
if (_hoverState == kNoHover) {
_decoder.seekToFrame(_loopFirstFrame);
} else {
_decoder.stop();
}
}
}
}
if (_needsRedraw && _isVisible) {
int vpFrame = -1;
for (uint i = 0; i < _videoDescs.size(); ++i) {
if (_videoDescs[i].frameID == _currentViewportFrame) {
vpFrame = i;
break;
}
}
_drawSurface.create(_fullFrame, _videoDescs[vpFrame].srcRect);
moveTo(_videoDescs[vpFrame].destRect);
if (_videoHotspots == kVideoHotspots) {
_hotspot = _screenPosition;
_hotspot.clip(NancySceneState.getViewport().getBounds());
_hasHotspot = true;
}
}
RenderObject::updateGraphics();
}
void PlaySecondaryVideo::onPause(bool pause) {
_decoder.pauseVideo(pause);
RenderActionRecord::onPause(pause);
}
void PlaySecondaryVideo::handleInput(NancyInput &input) {
if (_hasHotspot && NancySceneState.getViewport().convertViewportToScreen(_hotspot).contains(input.mousePos)) {
_isHovered = true;
} else {
_isHovered = false;
}
}
void PlaySecondaryVideo::readData(Common::SeekableReadStream &stream) {
Common::Serializer ser(&stream, nullptr);
ser.setVersion(g_nancy->getGameType());
readFilename(stream, _filename);
readFilename(stream, _paletteFilename);
ser.skip(10); // video overlay bitmap filename
ser.skip(2, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_videoFormat, kGameTypeVampire, kGameTypeVampire);
ser.skip(8, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_videoHotspots, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_loopFirstFrame);
ser.syncAsUint16LE(_loopLastFrame);
ser.syncAsUint16LE(_onHoverFirstFrame);
ser.syncAsUint16LE(_onHoverLastFrame);
ser.syncAsUint16LE(_onHoverEndFirstFrame);
ser.syncAsUint16LE(_onHoverEndLastFrame);
_sceneChange.readData(stream, ser.getVersion() == kGameTypeVampire);
ser.skip(1, kGameTypeNancy1);
uint16 numVideoDescs = 0;
ser.syncAsUint16LE(numVideoDescs);
_videoDescs.resize(numVideoDescs);
for (uint i = 0; i < numVideoDescs; ++i) {
_videoDescs[i].readData(stream);
}
}
void PlaySecondaryVideo::execute() {
switch (_state) {
case kBegin:
init();
registerGraphics();
_state = kRun;
// fall through
case kRun: {
// Set correct position according to viewport frame
UI::Viewport &vp = NancySceneState.getViewport();
if ( _currentViewportFrame != vp.getCurFrame() ||
_currentViewportScroll != vp.getCurVerticalScroll()) {
_currentViewportScroll = vp.getCurVerticalScroll();
for (uint i = 0; i < _videoDescs.size(); ++i) {
if ((uint16)_videoDescs[i].frameID == vp.getCurFrame()) {
_currentViewportFrame = vp.getCurFrame();
break;
}
_currentViewportFrame = -1;
}
if (_currentViewportFrame != -1) {
if (!_isInFrame) {
_decoder.start();
_decoder.seekToFrame(_loopFirstFrame);
}
_isInFrame = true;
setVisible(true);
} else {
if (_isVisible) {
setVisible(false);
_hasHotspot = false;
_isInFrame = false;
_hoverState = kNoHover;
_decoder.stop();
}
}
}
break;
}
case kActionTrigger:
NancySceneState.pushScene();
NancySceneState.changeScene(_sceneChange);
finishExecution();
break;
}
}
} // End of namespace Action
} // End of namespace Nancy