302 lines
8.7 KiB
C++
302 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/util.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/puzzledata.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/spigotpuzzle.h"
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namespace Nancy {
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namespace Action {
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void SpigotPuzzle::init() {
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Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
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_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
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_drawSurface.clear(g_nancy->_graphics->getTransColor());
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setTransparent(true);
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setVisible(true);
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moveTo(screenBounds);
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g_nancy->_resource->loadImage(_imageName, _image);
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registerGraphics();
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}
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void SpigotPuzzle::updateGraphics() {
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if (_pushedButtonID != -1) {
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if (g_nancy->getTotalPlayTime() >= _nextAnimTime) {
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_animatingLetterID = _pushedButtonID;
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_drawSurface.fillRect(_buttonDests[_pushedButtonID], _drawSurface.getTransparentColor());
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_pushedButtonID = -1;
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_nextAnimTime = 0;
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uint numSpins = _numSpins[_numPulls[_animatingLetterID] - 1];
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_frameID = numSpins * _numInbetweens;
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}
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}
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if (_animatingSpigotID != -1) {
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uint32 curTime = g_nancy->getTotalPlayTime();
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if (curTime >= _nextAnimTime) {
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if (_nextAnimTime == 0) {
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_nextAnimTime = curTime + 100;
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} else {
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_nextAnimTime += 100;
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}
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} else {
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return;
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}
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if (_frameID != _spigotAnimSrcs[_animatingSpigotID].size()) {
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_drawSurface.blitFrom(_image, _spigotAnimSrcs[_animatingSpigotID][_frameID], _spigotDests[_animatingSpigotID]);
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_needsRedraw = true;
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++_frameID;
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} else {
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// Increment the number and end the animation
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_numPulls[_animatingSpigotID] = MIN<uint16>(_numPulls[_animatingSpigotID] + 1, 6);
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_drawSurface.blitFrom(_image, _digitSrcs[_animatingSpigotID][_numPulls[_animatingSpigotID]], _digitDests[_animatingSpigotID]);
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// Also, clear the last drawn spigot frame
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_drawSurface.fillRect(_spigotDests[_animatingSpigotID], _drawSurface.getTransparentColor());
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_needsRedraw = true;
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_animatingSpigotID = -1;
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_frameID = 0;
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_nextAnimTime = 0;
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}
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} else if (_animatingLetterID != -1) {
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uint32 curTime = g_nancy->getTotalPlayTime();
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if (curTime >= _nextAnimTime) {
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if (_nextAnimTime == 0) {
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_nextAnimTime = curTime + _letterTime * 200;
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} else {
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_nextAnimTime += _letterTime * 200;
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}
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} else {
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return;
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}
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if (_frameID != 0) {
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if (++_currentAnimOrder[_animatingLetterID] >= _numLetters * _numInbetweens) {
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_currentAnimOrder[_animatingLetterID] = 0;
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}
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g_nancy->_sound->playSound(_letterSound);
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_drawSurface.blitFrom(_image, _letterSrcs[_animatingLetterID][_currentAnimOrder[_animatingLetterID]], _letterDests[_animatingLetterID]);
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_needsRedraw = true;
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--_frameID;
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} else {
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// Clear the number
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_numPulls[_animatingLetterID] = 0;
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_drawSurface.fillRect(_digitDests[_animatingLetterID], _drawSurface.getTransparentColor());
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_needsRedraw = true;
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// Set the order at the end of the animation to avoid "solving" while animating
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_currentOrder[_animatingLetterID] = _currentAnimOrder[_animatingLetterID] / _numInbetweens;
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_animatingLetterID = -1;
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_nextAnimTime = 0;
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}
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}
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}
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void SpigotPuzzle::readData(Common::SeekableReadStream &stream) {
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readFilename(stream, _imageName);
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_numSpigots = stream.readUint16LE();
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_numLetters = stream.readUint16LE();
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_numInbetweens = stream.readUint16LE();
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_startOrder.resize(_numSpigots);
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for (uint i = 0; i < _numSpigots; ++i) {
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_startOrder[i] = stream.readUint16LE();
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}
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stream.skip((6 - _numSpigots) * 2);
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_numSpins.resize(6);
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for (uint i = 0; i < 6; ++i) {
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_numSpins[i] = stream.readUint16LE();
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}
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readRectArray(stream, _spigotDests, _numSpigots, 6);
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readRectArray(stream, _spigotHotspots, _numSpigots, 6);
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readRectArray(stream, _letterDests, _numSpigots, 6);
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readRectArray(stream, _digitDests, _numSpigots, 6);
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readRectArray(stream, _buttonDests, _numSpigots, 6);
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uint16 numSpigotAnimationFrames = stream.readUint16LE();
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_spigotAnimSrcs.resize(_numSpigots);
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for (uint i = 0; i < _numSpigots; ++i) {
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_spigotAnimSrcs[i].resize(numSpigotAnimationFrames);
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uint32 x = stream.readUint32LE();
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uint32 y = stream.readUint32LE();
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uint16 deltaX = stream.readUint16LE();
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uint16 height = stream.readUint16LE() + 1;
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for (uint j = 0; j < numSpigotAnimationFrames; ++j) {
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_spigotAnimSrcs[i][j] = Common::Rect(x + j * deltaX, y, x + j * deltaX + deltaX, y + height);
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}
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}
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stream.skip((6 - _numSpigots) * 12);
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_digitSrcs.resize(_numSpigots);
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for (uint i = 0; i < _numSpigots; ++i) {
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readRectArray(stream, _digitSrcs[i], 7);
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}
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stream.skip((6 - _numSpigots) * 7 * 16);
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readRectArray(stream, _buttonSrcs, _numSpigots, 6);
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_letterSrcs.resize(_numSpigots);
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for (uint i = 0; i < _numSpigots; ++i) {
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readRectArray(stream, _letterSrcs[i], _numLetters * _numInbetweens, 7 * 2);
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}
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stream.skip((6 - _numSpigots) * 7 * 2 * 16);
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_letterTime = stream.readUint16LE();
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_correctOrder.resize(_numSpigots);
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for (uint i = 0; i < _numSpigots; ++i) {
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_correctOrder[i] = stream.readUint16LE();
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}
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stream.skip((6 - _numSpigots) * 2);
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_buttonSound.readNormal(stream);
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_letterSound.readNormal(stream);
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_spigotSound.readNormal(stream);
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_solveScene.readData(stream);
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_solveSoundDelay = stream.readUint16LE();
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_solveSound.readNormal(stream);
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_exitScene.readData(stream);
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readRect(stream, _exitHotspot);
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}
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void SpigotPuzzle::execute() {
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switch(_state) {
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case kBegin:
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init();
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g_nancy->_sound->loadSound(_buttonSound);
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g_nancy->_sound->loadSound(_letterSound);
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g_nancy->_sound->loadSound(_spigotSound);
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_currentOrder = _startOrder;
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_currentAnimOrder.resize(_currentOrder.size());
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for (uint i = 0; i < _currentAnimOrder.size(); ++i) {
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_currentAnimOrder[i] = _currentOrder[i] * _numInbetweens;
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}
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_numPulls.resize(_numSpigots, 0);
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// Draw the start letters, in case the background ones are different
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for (uint i = 0; i < _numSpigots; ++i) {
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_drawSurface.blitFrom(_image, _letterSrcs[i][_currentAnimOrder[i]], _letterDests[i]);
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}
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_needsRedraw = true;
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NancySceneState.setNoHeldItem();
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_state = kRun;
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// fall through
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case kRun:
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if (_currentOrder == _correctOrder) {
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g_nancy->_sound->loadSound(_solveSound);
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g_nancy->_sound->playSound(_solveSound);
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_solved = true;
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_state = kActionTrigger;
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}
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break;
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case kActionTrigger:
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if (_solved) {
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// Sound delay not used
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if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
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return;
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}
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_solveScene.execute();
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} else {
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_exitScene.execute();
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}
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break;
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}
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}
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void SpigotPuzzle::handleInput(NancyInput &input) {
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if (_state != kRun || _animatingSpigotID != -1 || _animatingLetterID != -1) {
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return;
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}
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Common::Rect vpScreenPos = NancySceneState.getViewport().convertViewportToScreen(_screenPosition);
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if (!vpScreenPos.contains(input.mousePos)) {
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return;
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}
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Common::Point mousePos = input.mousePos;
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mousePos -= { vpScreenPos.left, vpScreenPos.top };
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if (_exitHotspot.contains(mousePos)) {
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g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_state = kActionTrigger;
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}
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return;
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}
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for (uint i = 0; i < _numSpigots; ++i) {
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if (_spigotHotspots[i].contains(mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_spigotSound);
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_animatingSpigotID = i;
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return;
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}
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}
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if (_numPulls[i] && _buttonDests[i].contains(mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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g_nancy->_sound->playSound(_buttonSound);
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_drawSurface.blitFrom(_image, _buttonSrcs[i], _buttonDests[i]);
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_needsRedraw = true;
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_pushedButtonID = i;
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_nextAnimTime = g_nancy->getTotalPlayTime() + 250;
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return;
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}
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}
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}
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}
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} // End of namespace Action
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} // End of namespace Nancy
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