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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_SAFEDIALPUZZLE_H
#define NANCY_ACTION_SAFEDIALPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Handles the nancy3 safe puzzle with Chinese characters on the dial,
// as well as nancy4's sextant puzzle
class SafeDialPuzzle : public RenderActionRecord {
public:
SafeDialPuzzle() : RenderActionRecord(7) {}
virtual ~SafeDialPuzzle() {}
void init() override;
void updateGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
enum AnimState { kNone, kSpin, kSelect, kReset, kResetAnim };
Common::String getRecordTypeName() const override { return "SafeDialPuzzle"; }
bool isViewportRelative() const override { return true; }
void drawDialFrame(uint frame);
void pushSequence(uint id);
Common::Path _imageName1;
Common::Path _imageName2;
Common::Path _resetImageName;
bool _enableWraparound = true;
Common::Rect _dialDest;
Common::Array<Common::Rect> _dialSrcs;
Common::Rect _resetDest;
Common::Rect _resetSrc;
Common::Rect _arrowDest;
Common::Rect _arrowSrc;
Common::Array<Common::Rect> _resetDialSrcs;
uint16 _resetTurns = 0;
Common::Array<uint16> _correctSequence;
Common::Rect _ccwHotspot;
Common::Rect _cwHotspot;
bool _useMoveArrows = false;
SoundDescription _spinSound;
SoundDescription _selectSound;
SoundDescription _resetSound;
SceneChangeWithFlag _solveScene;
uint _solveSoundDelay = 0;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image1, _image2, _resetImage;
uint _numInbetweens = 1;
Common::Array<uint16> _playerSequence;
bool _solved = false;
AnimState _animState = kNone;
uint32 _nextAnim = 0;
uint16 _current = 0;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_SAFEDIALPUZZLE_H