140 lines
4.3 KiB
C++
140 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_RAYCASTPUZZLE_H
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#define NANCY_ACTION_RAYCASTPUZZLE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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struct RCPR;
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namespace Action {
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class RaycastDeferredLoader;
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class RaycastLevelBuilder;
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// Action record implementing nancy3's maze minigame
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class RaycastPuzzle : public RenderActionRecord {
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friend class RaycastDeferredLoader;
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friend class RaycastLevelBuilder;
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public:
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RaycastPuzzle() : RenderActionRecord(7), _map(7) {}
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~RaycastPuzzle() override;
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void init() override;
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void registerGraphics() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void onPause(bool pause) override;
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void handleInput(NancyInput &input) override;
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void updateGraphics() override;
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protected:
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Common::String getRecordTypeName() const override { return "RaycastPuzzle"; }
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bool isViewportRelative() const override { return true; }
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void validateMap();
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void createTextureLightSourcing(Common::Array<Graphics::ManagedSurface> *array, const Common::Path &textureName);
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void drawMap();
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void updateMap();
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void drawMaze();
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void clearZBuffer();
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void checkSwitch();
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void checkExit();
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uint16 _mapWidth = 0;
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uint16 _mapHeight = 0;
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byte _wallHeight = 0;
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Common::String _switchSoundName;
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uint16 _switchSoundChannelID = 0;
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Common::String _unknownSoundName;
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uint16 _unknownSoundChannelID = 0;
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SoundDescription _dummySound;
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SceneChangeWithFlag _solveScene;
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SoundDescription _solveSound;
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Common::Array<uint32> _wallMap, _infoMap;
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Common::Array<int16> _floorMap, _ceilingMap;
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Common::Array<uint16> _wallLightMap, _floorCeilingLightMap, _heightMap;
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Common::Array<uint16> _wallLightMapBackup, _floorCeilingLightMapBackup;
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uint16 _mapFullWidth = 0;
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uint16 _mapFullHeight = 0;
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RenderObject _map;
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Graphics::ManagedSurface _mapBaseSurface;
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double _pi = 3.141592653589793;
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uint _fov = 192;
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Common::Array<float> _sinTable, _cosTable;
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Common::HashMap<uint16, Common::Array<Graphics::ManagedSurface>> _wallTextures;
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Common::HashMap<uint16, Common::Array<Graphics::ManagedSurface>> _specialWallTextures;
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Common::HashMap<uint16, Common::Array<Graphics::ManagedSurface>> _ceilingTextures;
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Common::HashMap<uint16, Common::Array<Graphics::ManagedSurface>> _floorTextures;
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Common::HashMap<uint16, Common::Array<Graphics::ManagedSurface>> _exitFloorTextures;
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Common::Array<int32> _wallCastColumnAngles;
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Common::Array<byte> _zBuffer;
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byte _lastZDepth = 0;
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Common::Array<float> _depthBuffer;
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int32 _leftmostAngle = -1;
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int32 _rightmostAngle = -1;
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// Improvement: we store position as float for smoother movement
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float _playerX = -1; // Player position with precision 1/128th of cell width/height
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float _playerY = -1;
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int32 _playerRotation = 0; // Rotation of player (0 - 4096)
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uint32 _playerAltitude = 88; // Z position of "camera"; only modified in god mode
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float _rotationSingleStep = 4096.0 / (_pi * 2);
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float _maxWorldDistance = 0.0;
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uint32 _lastMovementTime = 0;
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int _lastMouseX = -1;
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uint32 _nextSlowdownMovementTime = 0;
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byte _slowdownFramesLeft = 0;
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int32 _slowdownDeltaX = -1;
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int32 _slowdownDeltaY = -1;
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Common::Array<byte> _lightSwitchIDs;
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Common::Array<Common::Point> _lightSwitchPositions;
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Common::Array<bool> _lightSwitchStates;
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int _lightSwitchPlayerIsOn = -1;
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const RCPR *_puzzleData = nullptr;
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Common::SharedPtr<RaycastDeferredLoader> _loaderPtr;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_RAYCASTPUZZLE_H
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