Files
scummvm-cursorfix/engines/nancy/action/puzzle/multibuildpuzzle.cpp
2026-02-02 04:50:13 +01:00

88 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/multibuildpuzzle.h"
namespace Nancy {
namespace Action {
void MultiBuildPuzzle::init() {
// TODO
}
void MultiBuildPuzzle::execute() {
if (_state == kBegin) {
init();
registerGraphics();
_state = kRun;
}
// TODO
// Stub - move to the winning screen
SceneChangeDescription scene;
uint16 sceneID = NancySceneState.getSceneInfo().sceneID;
switch (sceneID) {
case 2025:
warning("STUB - Nancy 9 Sand castle puzzle");
scene.sceneID = 2024;
break;
case 2575:
warning("STUB - Nancy 9 Sandwich making puzzle");
NancySceneState.setEventFlag(428, g_nancy->_true); // EV_Solved_Sandwich_Bad
NancySceneState.setEventFlag(429, g_nancy->_true); // EV_Solved_Sandwich_Good
scene.sceneID = 2572;
break;
case 2585:
warning("STUB - Nancy 9 Book sorting puzzle");
NancySceneState.setEventFlag(397, g_nancy->_true); // Set puzzle flag to solved
scene.sceneID = 2583;
break;
default:
warning("MultiBuildPuzzle: Unknown scene %d", sceneID);
return;
}
NancySceneState.resetStateToInit();
NancySceneState.changeScene(scene);
}
void MultiBuildPuzzle::readData(Common::SeekableReadStream &stream) {
// TODO
stream.skip(stream.size() - stream.pos());
}
void MultiBuildPuzzle::handleInput(NancyInput &input) {
// TODO
}
} // End of namespace Action
} // End of namespace Nancy