88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/action/puzzle/multibuildpuzzle.h"
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namespace Nancy {
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namespace Action {
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void MultiBuildPuzzle::init() {
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// TODO
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}
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void MultiBuildPuzzle::execute() {
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if (_state == kBegin) {
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init();
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registerGraphics();
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_state = kRun;
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}
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// TODO
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// Stub - move to the winning screen
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SceneChangeDescription scene;
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uint16 sceneID = NancySceneState.getSceneInfo().sceneID;
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switch (sceneID) {
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case 2025:
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warning("STUB - Nancy 9 Sand castle puzzle");
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scene.sceneID = 2024;
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break;
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case 2575:
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warning("STUB - Nancy 9 Sandwich making puzzle");
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NancySceneState.setEventFlag(428, g_nancy->_true); // EV_Solved_Sandwich_Bad
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NancySceneState.setEventFlag(429, g_nancy->_true); // EV_Solved_Sandwich_Good
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scene.sceneID = 2572;
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break;
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case 2585:
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warning("STUB - Nancy 9 Book sorting puzzle");
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NancySceneState.setEventFlag(397, g_nancy->_true); // Set puzzle flag to solved
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scene.sceneID = 2583;
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break;
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default:
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warning("MultiBuildPuzzle: Unknown scene %d", sceneID);
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return;
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}
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NancySceneState.resetStateToInit();
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NancySceneState.changeScene(scene);
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}
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void MultiBuildPuzzle::readData(Common::SeekableReadStream &stream) {
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// TODO
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stream.skip(stream.size() - stream.pos());
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}
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void MultiBuildPuzzle::handleInput(NancyInput &input) {
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// TODO
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}
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} // End of namespace Action
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} // End of namespace Nancy
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