79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_ACTION_BOMBPUZZLE_H
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#define NANCY_ACTION_BOMBPUZZLE_H
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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class BombPuzzle : public RenderActionRecord {
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public:
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BombPuzzle() : RenderActionRecord(7) {}
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virtual ~BombPuzzle() {}
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void init() override;
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void updateGraphics() override;
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void readData(Common::SeekableReadStream &stream) override;
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void execute() override;
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void handleInput(NancyInput &input) override;
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protected:
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Common::String getRecordTypeName() const override { return "BombPuzzle"; }
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bool isViewportRelative() const override { return true; }
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Common::Path _imageName;
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Common::Array<Common::Rect> _wireSrcs;
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Common::Array<Common::Rect> _wireDests;
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Common::Array<Common::Rect> _digitSrcs;
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Common::Array<Common::Rect> _digitDests;
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Common::Rect _colonSrc;
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Common::Rect _colonDest;
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Common::Rect _displayBounds;
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Common::Array<byte> _solveOrder;
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SoundDescription _snipSound;
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SoundDescription _noToolSound;
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uint16 _toolID = 0;
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SceneChangeWithFlag _solveSceneChange;
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SoundDescription _solveSound;
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SceneChangeWithFlag _failSceneChange;
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SoundDescription _failSound;
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Graphics::ManagedSurface _image;
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Common::Array<byte> _playerOrder;
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Time _timerTotalTime;
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Time _timerBlinkTime;
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Time _nextBlinkTime;
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bool _isBlinking = false;
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uint _lastDrawnTime = 0;
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bool _failed = false;
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};
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} // End of namespace Action
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} // End of namespace Nancy
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#endif // NANCY_ACTION_BOMBPUZZLE_H
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