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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_BBALLPUZZLE_H
#define NANCY_ACTION_BBALLPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
#include "engines/nancy/misc/mousefollow.h"
namespace Nancy {
namespace Action {
class BBallPuzzle : public RenderActionRecord {
public:
BBallPuzzle() : RenderActionRecord(7) {}
virtual ~BBallPuzzle() {}
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "BBallPuzzle"; }
bool isViewportRelative() const override { return true; }
Common::Path _imageName;
uint16 _positions = 0;
uint16 _powers = 0;
uint16 _angles = 0;
Common::Array<Common::Point> _correctVals;
Common::Rect _shootButtonDest;
Common::Rect _minusButtonDest;
Common::Rect _plusButtonDest;
Common::Rect _playerDest;
Common::Rect _powerDest;
Common::Rect _angleDest;
Common::Array<Common::Rect> _angleSliderHotspots;
Common::Rect _shootButtonSrc;
Common::Rect _minusButtonSrc;
Common::Rect _plusButtonSrc;
Common::Array<Common::Rect> _playerSrcs;
Common::Array<Common::Rect> _powerSrcs;
Common::Array<Common::Rect> _anglesSrcs;
SoundDescription _shootSound;
SoundDescription _minusSound;
SoundDescription _plusSound;
SceneChangeDescription _shootSceneChange;
Common::Array<int16> _badShootFlags;
int16 _goodShootFlag = 0;
Common::Array<int16> _playerPositionFlags;
int16 _winFlag = 0;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
uint _curAngle = 0;
uint _curPower = 0;
uint _curPosition = 0;
bool _pressedButton = false;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_BBALLPUZZLE_H