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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_OVERLAY_H
#define NANCY_ACTION_OVERLAY_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Places a static image or a looping animation on top of the background
// Can move along with the scene's background frame, however:
// - in animation mode, the animation is the same for every background frame
// - in static mode, every background frame gets its own static image
// Also supports:
// - playing a sound;
// - playing backwards;
// - looping (non-looping animated overlays are very rare);
// - getting interrupted by an event flag;
// - changing the scene/setting flags when clicked/interrupted
// Originally introduced in nancy1, where it was split into two different types:
// PlayStaticBitmapAnimation and PlayIntStaticBitmapAnimation (the latter was interruptible)
// In nancy2, the two got merged inside the newly-renamed Overlay;
// that was also when static mode got introduced.
class Overlay : public RenderActionRecord {
public:
Overlay(bool interruptible) : RenderActionRecord(7), _isInterruptible(interruptible), _usesAutotext(false) {}
virtual ~Overlay() { _fullSurface.free(); }
void init() override;
void handleInput(NancyInput &input) override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
Common::Path _imageName;
uint16 _transparency = kPlayOverlayPlain;
uint16 _hasSceneChange = kPlayOverlaySceneChange;
uint16 _enableHotspot = kPlayOverlayNoHotspot;
uint16 _overlayType = kPlayOverlayAnimated;
uint16 _playDirection = kPlayOverlayForward;
uint16 _loop = kPlayOverlayOnce;
uint16 _firstFrame = 0;
uint16 _loopFirstFrame = 0;
uint16 _loopLastFrame = 0;
uint32 _frameTime = 0;
FlagDescription _interruptCondition;
SceneChangeDescription _sceneChange;
MultiEventFlagDescription _flagsOnTrigger;
Nancy::SoundDescription _sound;
// Describes a single frame in this animation
Common::Array<Common::Rect> _srcRects;
// Describes how the animation will be displayed on a single
// frame of the viewport
Common::Array<FrameBlitDescription> _blitDescriptions;
int16 _currentFrame = -1;
int16 _currentViewportFrame = -1;
uint32 _nextFrameTime = 0;
bool _isInterruptible;
bool _usesAutotext;
protected:
bool canHaveHotspot() const override { return true; }
Common::String getRecordTypeName() const override;
bool isViewportRelative() const override { return true; }
Graphics::ManagedSurface _fullSurface;
};
// Short version of a static overlay; assumes scene background doesn't move
class OverlayStaticTerse : public Overlay {
public:
OverlayStaticTerse() : Overlay(true) {}
virtual ~OverlayStaticTerse() {}
void readData(Common::SeekableReadStream &stream) override;
protected:
Common::String getRecordTypeName() const override { return "OverlayStaticTerse"; }
};
// Short version of an animated overlay; assumes scene background doesn't move
class OverlayAnimTerse : public Overlay {
public:
OverlayAnimTerse() : Overlay(true) {}
virtual ~OverlayAnimTerse() {}
void readData(Common::SeekableReadStream &stream) override;
protected:
Common::String getRecordTypeName() const override { return "OverlayAnimTerse"; }
};
class TableIndexOverlay : public Overlay {
public:
TableIndexOverlay() : Overlay(true) {}
virtual ~TableIndexOverlay() {}
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
protected:
Common::String getRecordTypeName() const override { return "TableIndexOverlay"; }
uint16 _tableIndex = 0;
int16 _lastIndexVal = -1;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_OVERLAY_H