64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/stack.h"
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#include "engines/nancy/detection.h"
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#include "engines/nancy/action/actionrecord.h"
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namespace Nancy {
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namespace Action {
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void DependencyRecord::reset() {
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satisfied = false;
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for (auto &child : children) {
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child.reset();
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}
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}
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void ActionRecord::finishExecution() {
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switch (_execType) {
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case kOneShot:
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_isDone = true;
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_state = kBegin;
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break;
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case kRepeating: {
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_isDone = false;
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_isActive = false;
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_state = kBegin;
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_dependencies.reset();
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break;
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}
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default:
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_state = kBegin;
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break;
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}
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}
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void Unimplemented::execute() {
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debugC(Nancy::kDebugActionRecord, "Unimplemented or changed ActionRecord type %u", _type);
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_isDone = true;
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}
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} // End of namespace Action
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} // End of namespace Nancy
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