46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/seqcommand.h"
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#include "common/textconsole.h"
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namespace MutationOfJB {
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void SeqCommandParser::transition(ScriptParseContext &, Command *oldCommand, Command *newCommand, CommandParser *) {
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if (!oldCommand || !newCommand) {
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warning("Unexpected empty command in transition");
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return;
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}
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static_cast<SeqCommand *>(oldCommand)->setNextCommand(newCommand);
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}
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void SeqCommand::setNextCommand(Command *nextCommand) {
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_nextCommand = nextCommand;
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}
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Command *SeqCommand::next() const {
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return _nextCommand;
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}
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}
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