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scummvm-cursorfix/engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.h
2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_CUTSCENES_H
#define XEEN_WORLDOFXEEN_WORLDOFXEEN_CUTSCENES_H
#include "mm/xeen/worldofxeen/clouds_cutscenes.h"
#include "mm/xeen/worldofxeen/darkside_cutscenes.h"
#include "mm/xeen/xeen.h"
namespace MM {
namespace Xeen {
namespace WorldOfXeen {
enum GooberState {
NON_GOOBER = 0, GOOBER = 1, SUPER_GOOBER = 2
};
class WorldOfXeenCutscenes : public CloudsCutscenes,
public DarkSideCutscenes {
private:
XeenEngine *_vm;
Subtitles _subtitles;
GooberState _goober;
uint _finalScore;
private:
/**
* Sets a subtitle during the world of xeen ending
*/
void setSubtitle(const Common::String &msg);
/**
* Sets a subtitle during the world of xeen ending
*/
void setSubtitle2(const Common::String &msg);
/**
* Part 1 of World of Xeen ending, up to the point the Cube and Scepter have been
* placed onto the Altar of Joining
*/
bool worldEnding1();
/**
* Part 2 of World of Xeen ending, showing beams of light erupting from Altar,
* and four beams arcing across the top and bottom sides of Xeen
*/
bool worldEnding2();
/**
* Part 3 of World of Xeen ending, with further beams covering Xeen, and it
* transforming the world into a sphere
*/
bool worldEnding3();
public:
WorldOfXeenCutscenes(XeenEngine *vm) : _vm(vm), CloudsCutscenes(vm),
DarkSideCutscenes(vm), _goober(NON_GOOBER), _finalScore(0) {}
/**
* Shows the World of Xeen ending sequence
*/
void showWorldOfXeenEnding(GooberState state, uint score);
};
} // End of namespace WorldOfXeen
} // End of namespace Xeen
} // End of namespace MM
#endif