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2026-02-02 04:50:13 +01:00

202 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/xeen/worldofxeen/worldofxeen.h"
#include "mm/xeen/worldofxeen/darkside_cutscenes.h"
#include "mm/xeen/worldofxeen/clouds_cutscenes.h"
#include "mm/xeen/worldofxeen/worldofxeen_menu.h"
#include "mm/xeen/sound.h"
#include "common/config-manager.h"
namespace MM {
namespace Xeen {
namespace WorldOfXeen {
WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
: XeenEngine(syst, gameDesc), WorldOfXeenCutscenes(this) {
}
void WorldOfXeenEngine::death() {
Window &w = (*_windows)[0];
_sound->stopAllAudio();
SpriteResource fireSprites[4] = {
SpriteResource("fire1.vga"),
SpriteResource("fire2.vga"),
SpriteResource("fire3.vga"),
SpriteResource("fire4.vga")
};
SpriteResource deathSprites("death.vga"), death1Sprites("death1.vga");
const int Y_LIST[] = {
196, 187, 179, 169, 159, 147, 138, 127, 113, 101, 86,
73, 60, 48, 36, 23, 10, 0, 0
};
Graphics::ManagedSurface savedBg;
savedBg.copyFrom(*_screen);
fireSprites[0].draw(0, 0, Common::Point(0, 0));
fireSprites[0].draw(0, 1, Common::Point(160, 0));
w.update();
_sound->playSound("fire.voc");
// Fire will vertically consume the screen
for (int idx = 2; idx < 36; idx += 2) {
_events->updateGameCounter();
_screen->blitFrom(savedBg);
fireSprites[idx / 10].draw(0, idx % 10, Common::Point(0, 0));
fireSprites[idx / 10].draw(0, (idx % 10) + 1, Common::Point(160, 0));
for (int yCtr = 0, frame = 0; yCtr < (idx / 2); ++yCtr, frame += 2) {
deathSprites.draw(0, frame, Common::Point(0, Y_LIST[yCtr]));
deathSprites.draw(0, frame + 1, Common::Point(160, Y_LIST[yCtr]));
}
w.update();
_events->wait(1, false);
}
deathSprites.draw(0, 34, Common::Point(0, 0));
deathSprites.draw(0, 35, Common::Point(160, 0));
w.update();
savedBg.blitFrom(*_screen);
_sound->playSound(_files->_ccNum ? "laff1.voc" : "xeenlaff.voc", _files->_ccNum, 0);
// Animation of Xeen or Alamar laughing
for (int idx = 0, idx2 = 0; idx < (_files->_ccNum ? 10 : 23); ++idx) {
_events->updateGameCounter();
_screen->blitFrom(savedBg);
if (idx != 0)
death1Sprites.draw(0, idx - 1);
w.update();
if (_files->_ccNum) {
_events->wait(2, false);
} else {
if (idx == 1 || idx == 11)
_sound->playFX(33);
_events->wait(2, false);
if (idx == 15)
_sound->playFX(34);
}
if (idx == (_files->_ccNum ? 9 : 10)) {
if (idx2 < (_files->_ccNum ? 2 : 1)) {
idx = -1;
++idx2;
}
}
if (!_sound->isSoundPlaying())
idx = 23;
}
while (_sound->isSoundPlaying())
_events->wait(1, false);
_screen->blitFrom(savedBg);
w.update();
}
void WorldOfXeenEngine::dream() {
if (g_vm->getGameID() == GType_Clouds)
// Dreams only available for Dark Side & World
return;
Windows &windows = *_windows;
Graphics::ManagedSurface savedBg;
savedBg.copyFrom(*_screen);
_screen->fadeOut();
_events->hideCursor();
_screen->loadBackground("scene1.raw");
windows[0].update();
_screen->fadeIn();
_events->updateGameCounter();
while (!shouldExit() && _events->timeElapsed() < 7)
_events->pollEventsAndWait();
_sound->playSound("dreams2.voc", 1, 0);
while (!shouldExit() && _sound->isSoundPlaying())
_events->pollEventsAndWait();
_sound->playSound("laff1.voc", 1, 0);
while (!shouldExit() && _sound->isSoundPlaying())
_events->pollEventsAndWait();
_events->updateGameCounter();
while (!shouldExit() && _events->timeElapsed() < 7)
_events->pollEventsAndWait();
_screen->fadeOut();
_events->setCursor(0);
_screen->blitFrom(savedBg);
windows[0].update();
_screen->fadeIn();
}
void WorldOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) {
_sound->stopAllAudio();
_events->clearEvents();
if (name == "ENDGAME")
showCloudsEnding(score);
else if (name == "ENDGAME2")
showDarkSideEnding(score);
else if (name == "WORLDEND")
showWorldOfXeenEnding((GooberState)status, score);
_screen->freePages();
_sound->stopAllAudio();
_events->clearEvents();
_gameMode = GMODE_MENU;
}
void WorldOfXeenEngine::showStartup() {
bool seenIntro = ConfMan.hasKey("seen_intro") && ConfMan.getBool("seen_intro");
bool completedIntro;
if (getGameID() == GType_Clouds)
completedIntro = showCloudsIntro();
else
completedIntro = showDarkSideIntro(seenIntro);
if (!seenIntro && completedIntro) {
ConfMan.setBool("seen_intro", true);
ConfMan.flushToDisk();
}
_gameMode = GMODE_MENU;
}
void WorldOfXeenEngine::showMainMenu() {
WorldOfXeenMainMenuContainer::show();
}
} // End of namespace WorldOfXeen
} // End of namespace Xeen
} // End of namespace MM