Files
scummvm-cursorfix/engines/mm/xeen/worldofxeen/darkside_cutscenes.cpp
2026-02-02 04:50:13 +01:00

1763 lines
40 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/xeen/sound.h"
#include "mm/xeen/xeen.h"
#include "mm/xeen/worldofxeen/darkside_cutscenes.h"
#include "mm/xeen/worldofxeen/worldofxeen.h"
#define WAIT(TIME) if (_subtitles.wait(TIME)) return false
namespace MM {
namespace Xeen {
namespace WorldOfXeen {
#define WAIT_SUBTITLES(time) \
_subtitles.show(); \
WAIT(time)
static const int PHAROAH_FRAMES[32] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 2, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
const int PHAROAH_YLIST[32] = {
-3, -3, -3, -3, -3, -3, -3, -3, -1, 0, 0, 0, 0, 0, 0, 0,
-1, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3
};
const int LEFT_CLAW_RUB_X[32] = {
223, 208, 187, 158, 129, 104, 85, 70, 61, 53, 49,
46, 46, 49, 53, 56, 61, 67, 72, 82, 91, 103,
117, 130, 142, 156, 170, 184, 199, 210, 221, 227
};
const int LEFT_CLAW_RUB_Y[32] = {
116, 111, 105, 103, 101, 96, 93, 92, 92, 95, 98,
100, 104, 107, 107, 105, 102, 100, 98, 99, 101, 104,
107, 109, 110, 111, 114, 115, 115, 116, 116, 118
};
static const int RIGHT_CLAW_IDLE_X[32] = {
146, 145, 143, 141, 141, 141, 141, 141, 141, 141, 141, 142, 143, 144, 145, 146,
146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146
};
static const int RIGHT_CLAW_IDLE_Y[32] = {
143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
143, 143, 144, 145, 145, 145, 145, 145, 145, 145, 145, 144, 143, 143, 143, 143
};
const int LEFT_CLAW_IDLE_X[32] = {
223, 222, 220, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219,
219, 219, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 221
};
const int LEFT_CLAW_IDLE_Y[32] = {
116, 116, 116, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118,
118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118
};
bool DarkSideCutscenes::showDarkSideTitle(bool seenIntro) {
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
g_vm->_files->_ccNum = true;
_subtitles.reset();
screen.loadPalette("dark.pal");
SpriteResource nwc[4] = {
SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
};
File voc[3];
voc[0].open("dragon1.voc");
voc[1].open("dragon2.voc");
voc[2].open("dragon3.voc");
// Load backgrounds
screen.loadBackground("nwc1.raw");
screen.loadPage(0);
screen.loadBackground("nwc2.raw");
screen.loadPage(1);
// Draw the screen and fade it in
screen.horizMerge(0);
screen.fadeIn();
sound.setMusicPercent(75);
sound.playFX(1);
// Initial loop for dragon roaring
int nwcIndex = 0, nwcFrame = 0;
for (int idx = 0; idx < 55 && !g_vm->shouldExit(); ++idx) {
// Render the next frame
screen.vertMerge(0);
nwc[nwcIndex].draw(0, nwcFrame);
switch (idx) {
case 17:
sound.playSound(voc[0]);
break;
case 34:
case 44:
++nwcIndex;
nwcFrame = 0;
break;
case 35:
sound.playSound(voc[1]);
break;
default:
++nwcFrame;
}
WAIT(2);
}
// Loop for dragon using flyspray
for (int idx = 0; idx < 42 && !g_vm->shouldExit(); ++idx) {
screen.vertMerge(SCREEN_HEIGHT);
nwc[3].draw(0, idx);
switch (idx) {
case 3:
sound.playFX(40);
break;
case 11:
sound.playFX(0);
break;
case 27:
case 30:
sound.playFX(3);
break;
case 31:
sound.playSound(voc[2]);
break;
case 33:
sound.playFX(2);
break;
default:
break;
}
WAIT(2);
}
if (g_vm->shouldExit())
return false;
// Pause for a bit
WAIT(10);
screen.fadeOut(8);
return true;
}
bool DarkSideCutscenes::showDarkSideIntro(bool seenIntro) {
FileManager &files = *g_vm->_files;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
files._ccNum = true;
files.setGameCc(1);
_subtitles.reset();
if (showDarkSideTitle(seenIntro)) {
if (seenIntro) {
if (g_vm->getGameID() == GType_WorldOfXeen)
seenIntro = showWorldOfXeenLogo();
} else {
_ball.load("ball.int");
_dragon1.load("dragon1.int");
_claw.load("claw.int");
seenIntro = showDarkSideIntro1() && showDarkSideIntro2() && showDarkSideIntro3();
_ball.clear();
_dragon1.clear();
_claw.clear();
if (seenIntro && g_vm->getGameID() == GType_WorldOfXeen)
seenIntro = showWorldOfXeenLogo();
}
}
sound.stopAllAudio();
screen.freePages();
return seenIntro;
}
bool DarkSideCutscenes::rubCrystalBall(bool fadeIn) {
Screen &screen = *g_vm->_screen;
for (int frame = 0; frame < 32; ++frame) {
screen.restoreBackground();
if (frame)
_ball.draw(0, frame - 1);
_claw.draw(0, 5, Common::Point(RIGHT_CLAW_IDLE_X[frame], RIGHT_CLAW_IDLE_Y[frame]), SPRFLAG_800);
_claw.draw(0, 6, Common::Point(149, 184));
_dragon1.draw(0, PHAROAH_FRAMES[frame], Common::Point(139, PHAROAH_YLIST[frame]), SPRFLAG_800);
_claw.draw(0, frame % 5, Common::Point(LEFT_CLAW_RUB_X[frame], LEFT_CLAW_RUB_Y[frame]), SPRFLAG_800);
if (_subtitles.active())
_subtitles.show();
if (fadeIn && frame == 0)
screen.fadeIn();
WAIT(3);
}
return true;
}
void DarkSideCutscenes::animatePharoah(int frame, bool showBall) {
if (showBall && frame)
_ball.draw(0, frame - 1);
_claw.draw(0, 5, Common::Point(RIGHT_CLAW_IDLE_X[frame], RIGHT_CLAW_IDLE_Y[frame]), SPRFLAG_800);
_claw.draw(0, 6, Common::Point(149, 184));
_dragon1.draw(0, PHAROAH_FRAMES[frame], Common::Point(139, PHAROAH_YLIST[frame]), SPRFLAG_800);
_claw.draw(0, frame % 5, Common::Point(LEFT_CLAW_IDLE_X[frame], LEFT_CLAW_IDLE_Y[frame]), SPRFLAG_800);
}
bool DarkSideCutscenes::showDarkSideIntro1() {
EventsManager &events = *g_vm->_events;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
const int XLIST1[] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58, 60, 62
};
const int YLIST1[] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 40, 39, 37, 35, 33, 31
};
const int XLIST2[] = {
160, 155, 150, 145, 140, 135, 130, 125, 120, 115, 110, 105, 98, 90, 82
};
// Play the intro music
sound.setMusicPercent(75);
sound.playSong("bigtheme.m");
screen.loadBackground("jvc.raw");
screen.loadPalette("dark.pal");
screen.fadeIn();
WAIT(60);
screen.fadeOut(8);
screen.loadBackground("pyramid2.raw");
screen.loadPage(0);
screen.loadPage(1);
screen.loadBackground("pyramid3.raw");
screen.saveBackground();
SpriteResource title("title.int");
SpriteResource pyraTop("pyratop.int");
SpriteResource pyramid("pyramid.int");
screen.vertMerge(SCREEN_HEIGHT);
screen.loadPage(0);
screen.restoreBackground();
screen.loadPage(1);
// Show Might and Magic Darkside of Xeen title, and gradualy scroll
// the background vertically down to show the Pharoah's base
bool fadeFlag = true;
for (int yp = 0, frameNum = 0, idx1 = 0; yp < SCREEN_HEIGHT && !g_vm->shouldExit(); ++yp) {
screen.vertMerge(yp);
title.draw(0, 0);
if (frameNum)
title.draw(0, frameNum);
idx1 = (idx1 + 1) % 4;
if (!idx1)
frameNum = (frameNum + 1) % 10;
WAIT(1);
if (fadeFlag) {
screen.fadeIn();
fadeFlag = false;
}
}
screen.vertMerge(SCREEN_HEIGHT);
screen.saveBackground();
screen.freePages();
WAIT(20);
// Zoom into the Pharoah's base closeup view
sound.setMusicPercent(38);
for (int idx = 14; idx >= 0 && !g_vm->shouldExit(); --idx) {
pyraTop.draw(0, 0, Common::Point(XLIST1[idx], YLIST1[idx]), 0, idx);
pyraTop.draw(0, 1, Common::Point(XLIST2[idx], YLIST1[idx]), 0, idx);
WAIT(2);
}
// Inconceivable, the royal pyramid besieged
screen.saveBackground();
sound.playVoice("pharoh1a.voc");
_subtitles.setLine(0);
bool phar2 = false;
for (int idx = 0; idx < 19 && !g_vm->shouldExit(); ++idx) {
screen.restoreBackground();
pyramid.draw(0, idx, Common::Point(132, 62));
_subtitles.show();
if (!sound.isSoundPlaying() && !phar2)
sound.playVoice("pharoh1b.voc");
WAIT_SUBTITLES(4);
}
if (!_subtitles.waitForLineOrSound())
return false;
screen.fadeOut();
const int XLIST3[10] = { 102, 103, 104, 104, 104, 103, 102, 101, 101, 101 };
const int YLIST3[10] = { 30, 29, 28, 27, 26, 25, 24, 25, 26, 28 };
const int FRAMES3[70] = {
9, 9, 9, 9, 9, 8, 8, 8, 8, 9, 9, 9, 9, 9, 0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 9, 9, 9, 8, 8,
8, 8, 9, 9, 9, 9, 165, 149, 126, 106, 92, 80, 66, 55, 42,
29, 10, -6, -26, -40, -56, -72, -83, 154, 141, 125, 105, 94, 83, 74,
69, 68, 70, 73, 77, 83, 89, 94, 99, 109
};
const char *const PHAR_VOC[5] = {
"pharoh2a.voc", "pharoh2b.voc", "pharoh2c.voc", "pharoh2d.voc", "pharoh2e.voc"
};
SpriteResource dragon("dragon.int");
_subtitles.setLine(1);
screen.loadBackground("2room.raw");
screen.loadPage(1);
screen.loadBackground("3room.raw");
screen.loadPage(0);
screen.loadBackground("1room.raw");
screen.saveBackground();
screen.horizMerge(SCREEN_WIDTH);
dragon.draw(0, 9, Common::Point(XLIST3[0], YLIST3[0]), SPRFLAG_800);
_subtitles.show();
screen.fadeIn();
int posNum = 0, phar2Index = 0, ctr = 0;
for (int idx = SCREEN_WIDTH, frameNum = 0; idx >= 0; --idx) {
events.updateGameCounter();
screen.horizMerge(idx);
dragon.draw(0, FRAMES3[frameNum], Common::Point(XLIST3[posNum], YLIST3[posNum]), SPRFLAG_800);
_subtitles.show();
if (idx == SCREEN_WIDTH)
sound.playVoice(PHAR_VOC[0]);
if (!sound.isSoundPlaying() && phar2Index < 4)
sound.playVoice(PHAR_VOC[1 + phar2Index++]);
if (phar2Index == 4) {
if (!sound.isSoundPlaying() && !_subtitles.active())
break;
}
if (++ctr > 2) {
if (posNum == 5)
sound.playFX(7);
else if (posNum == 0)
sound.playFX(8);
posNum = (posNum + 1) % 10;
frameNum = (frameNum + 1) % 36;
}
WAIT(1);
}
sound.stopSound();
screen.fadeOut();
screen.freePages();
return true;
}
#define ANIMATE_PHAROAH \
screen.restoreBackground(); \
animatePharoah(clawCtr); \
clawCtr = (clawCtr + 1) % 32
bool DarkSideCutscenes::showDarkSideIntro2() {
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
SpriteResource goon("goon.int"), darkLord("darklord.int"), queen("queen.int"),
wizard("wizard.int"), fizzle("fizzle.int"), wizMth("wizmth.int");
int idx, clawCtr;
screen.loadPalette("dark.pal");
screen.loadBackground("ball.raw");
screen.saveBackground();
if (!rubCrystalBall(true))
return false;
// Queen Kalindra?
_subtitles.setLine(9);
sound.playFX(42);
for (idx = 0, clawCtr = 0; idx < 11; ++idx) {
ANIMATE_PHAROAH;
if (idx > 3)
queen.draw(0, 0, Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
if (idx == 6) {
sound.playVoice("pharoh3.voc");
sound.playFX(0);
}
if (idx > 6)
_subtitles.show();
WAIT(3);
}
const char *const VOC_NAMES[4] = { "queen1.voc", "queen2.voc", "queenhis.voc", "pharoh4.voc" };
int nwcIndex = 0, vocIndex = 0;
do {
ANIMATE_PHAROAH;
if (!sound.isSoundPlaying() && vocIndex < 3) {
if (!_subtitles.active()) {
if (!vocIndex)
_subtitles.setLine(10);
sound.playVoice(VOC_NAMES[vocIndex++]);
if (vocIndex == 3)
nwcIndex = 7;
}
}
if (nwcIndex) {
queen.draw(0, (nwcIndex >= 17) ? 0 : nwcIndex,
Common::Point(9, 57));
if (nwcIndex < 17)
++nwcIndex;
} else {
queen.draw(0, (vocIndex == 0) ? 0 : getSpeakingFrame(0, 5),
Common::Point(9, 57));
}
_subtitles.show();
WAIT(3);
} while (vocIndex < 3 || sound.isSoundPlaying() || _subtitles.active());
sound.playVoice(VOC_NAMES[3]);
_subtitles.setLine(11);
idx = 34;
do {
ANIMATE_PHAROAH;
queen.draw(0, 0, Common::Point(9, 57));
if (++idx <= 37)
idx = 34;
_subtitles.show();
WAIT(3);
} while (sound.isSoundPlaying() || _subtitles.active());
_subtitles.setLine(12);
sound.playVoice("dark3.voc");
const char *const VOC_NAMES2[2] = { "pharoh5a.voc", "pharoh5b.voc" };
vocIndex = 0;
do {
ANIMATE_PHAROAH;
darkLord.draw(0, vocIndex == 0 ? getSpeakingFrame(0, 3) : 0, Common::Point(9, 57));
_subtitles.show();
WAIT(3);
if (!sound.isSoundPlaying() && vocIndex < 2) {
if (vocIndex)
_subtitles.setLine(13);
sound.playVoice(VOC_NAMES2[vocIndex++]);
}
} while (vocIndex < 2 || sound.isSoundPlaying() || _subtitles.active());
sound.playFX(42);
vocIndex = 0;
for (idx = 10; idx >= 0; --idx) {
ANIMATE_PHAROAH;
if (!sound.isSoundPlaying() && !vocIndex) {
sound.playVoice("laff1.voc");
vocIndex = 1;
}
if (idx > 3)
darkLord.draw(0, getSpeakingFrame(0, 3), Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
_subtitles.show();
WAIT(3);
}
sound.playFX(0);
do {
ANIMATE_PHAROAH;
_subtitles.show();
WAIT(3);
} while (sound.isSoundPlaying() || _subtitles.active());
if (!rubCrystalBall())
return false;
for (idx = 0, clawCtr = 0; idx < 11; ++idx) {
ANIMATE_PHAROAH;
if (idx > 3)
goon.draw(0, 0, Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
if (idx == 6)
sound.playVoice("pharoh6w.voc");
if (idx > 6)
_subtitles.show();
WAIT(3);
}
const char *const VOC_NAMES3[2] = { "alamar1.voc", "pharoh7t.voc" };
vocIndex = nwcIndex = 0;
_subtitles.setLine(14);
do {
ANIMATE_PHAROAH;
goon.draw(0, (vocIndex == 0) ? 0 : nwcIndex, Common::Point(9, 57));
if (!sound.isSoundPlaying() && !vocIndex && !_subtitles.active()) {
_subtitles.setLine(15);
sound.playVoice(VOC_NAMES3[vocIndex++]);
sound.playFX(0);
}
nwcIndex = (nwcIndex + 1) % 17;
_subtitles.show();
WAIT(3);
} while (!vocIndex || sound.isSoundPlaying() || _subtitles.active());
_subtitles.setLine(16);
sound.playFX(42);
for (idx = 10, vocIndex = 0; idx >= 0; --idx) {
ANIMATE_PHAROAH;
if (idx > 4)
goon.draw(0, 0, Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
if (!sound.isSoundPlaying() && !vocIndex) {
sound.playVoice("pharoh7t.voc");
vocIndex = 1;
}
_subtitles.show();
WAIT(3);
}
sound.playFX(0);
if (!rubCrystalBall())
return false;
_subtitles.setLine(17);
for (idx = 0, clawCtr = 0; idx < 11; ++idx) {
ANIMATE_PHAROAH;
if (idx > 3)
wizard.draw(0, 0, Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
if (idx == 5)
sound.playVoice("pharoh8.voc");
if (idx > 6)
_subtitles.show();
WAIT(3);
}
const char *const VOC_NAMES4[3] = { "ellinger.voc", "pharoh9a.voc", "pharoh9b.voc" };
vocIndex = 0;
do {
ANIMATE_PHAROAH;
wizard.draw(0, (vocIndex == 1) ? getSpeakingFrame(0, 3) : 0, Common::Point(9, 57));
if (!sound.isSoundPlaying() && vocIndex < 2 && !_subtitles.active()) {
_subtitles.setLine((vocIndex == 0) ? 18 : 19);
sound.playVoice(VOC_NAMES4[vocIndex++]);
sound.playFX(0);
}
_subtitles.show();
WAIT(3);
} while (vocIndex < 2 || sound.isSoundPlaying() || _subtitles.active());
sound.playFX(42);
for (idx = 10; idx >= 0; --idx) {
ANIMATE_PHAROAH;
if (idx > 4)
wizard.draw(0, 0, Common::Point(9, 57));
fizzle.draw(0, idx, Common::Point(9, 57));
_subtitles.show();
WAIT(3);
}
_subtitles.setLine(20);
vocIndex = 0;
do {
ANIMATE_PHAROAH;
if (!sound.isSoundPlaying() && !vocIndex) {
sound.playVoice("pharoh9b.voc");
vocIndex = 1;
}
_subtitles.show();
WAIT(3);
} while (sound.isSoundPlaying() || !vocIndex || _subtitles.active());
sound.playFX(0);
screen.fadeOut();
return true;
}
bool DarkSideCutscenes::showDarkSideIntro3() {
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
SpriteResource fly("fly.int");
SpriteResource bird[11];
SpriteResource drop[4];
for (int idx = 0; idx < 11; ++idx)
bird[idx].load(Common::Path(Common::String::format("bird%02d.int", idx + 1)));
for (int idx = 0; idx < 4; ++idx)
drop[idx].load(Common::Path(Common::String::format("drop%d.int", idx + 1)));
screen.loadPalette("fly.pal");
screen.loadBackground("fly.raw");
screen.saveBackground();
_subtitles.setLine(6);
_subtitles.show();
screen.fadeIn();
sound.playVoice("pharoh11.voc", 2);
for (int idx = 0; idx < 35; ++idx) {
screen.restoreBackground();
fly.draw(0, idx);
if (idx == 16 || idx == 28)
sound.playFX(43);
WAIT(2);
}
sound.playFX(0);
screen.fadeOut();
sound.setMusicPercent(75);
screen.loadBackground("bird.raw");
screen.saveBackground();
screen.fadeIn();
for (int idx = 0; idx < 81; ++idx) {
screen.restoreBackground();
bird[idx / 8].draw(0, idx % 8);
switch (idx) {
case 1:
sound.playSound("comet.voc");
sound.playFX(43);
break;
case 16:
case 39:
sound.playFX(43);
break;
case 21:
sound.playSound("comet.voc");
break;
case 56:
sound.playSound("screech.voc");
break;
case 61:
sound.playSound("disint.voc");
break;
case 73:
sound.playSound("laff1.voc");
break;
default:
break;
}
WAIT(2);
}
sound.playFX(0);
screen.loadBackground("drop.raw");
screen.saveBackground();
for (int idx = 0; idx < 39; ++idx) {
screen.restoreBackground();
drop[idx / 12].draw(0, idx % 12);
if (idx == 9)
sound.playSound("branch.voc");
else if (idx == 22)
sound.playSound("vine.voc");
WAIT(2);
}
sound.playSound("thud.voc");
screen.fadeOut(24);
SpriteResource end[3] = {
SpriteResource("end1.int"), SpriteResource("end2.int"), SpriteResource("end3.int")
};
screen.loadBackground("end.raw");
screen.saveBackground();
screen.fadeIn();
//sound.playSong(16);
for (int idx = 0; idx < 19; ++idx) {
screen.restoreBackground();
end[idx / 8].draw(0, idx % 8);
WAIT(4);
}
SpriteResource title2("title2.int");
const byte TITLE_XLIST1[] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55 };
const byte TITLE_XLIST2[] = { 160, 155, 150, 145, 140, 135, 130, 125, 120, 115, 110, 105 };
const byte TITLE_YLIST[] = { 0, 5, 10, 15, 20, 25, 30, 36, 44, 51, 57, 62 };
screen.saveBackground();
WAIT(20);
for (int idx = 11; idx >= 0; --idx) {
screen.restoreBackground();
title2.draw(0, 0, Common::Point(TITLE_XLIST1[idx], TITLE_YLIST[idx]), 0, idx);
title2.draw(0, 1, Common::Point(TITLE_XLIST2[idx], TITLE_YLIST[idx]), 0, idx);
WAIT(2);
}
screen.fadeOut();
return true;
}
bool DarkSideCutscenes::showWorldOfXeenLogo() {
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
SpriteResource fizzle("fizzle.int");
SpriteResource wfire[7];
for (uint idx = 0; idx < 7; ++idx)
wfire[idx].load(Common::Path(Common::String::format("wfire%u.int", idx + 1)));
screen.loadBackground("firemain.raw");
screen.loadPalette("firemain.pal");
screen.saveBackground();
screen.fadeIn();
WAIT(10);
for (int idx = 0; idx < 28; ++idx) {
if (idx == 17)
sound.playSound("explosio.voc");
if (!sound.isSoundPlaying() && idx < 17)
sound.playSound("rumble.voc");
screen.restoreBackground();
wfire[idx / 5].draw(0, idx % 5, Common::Point(0, 45));
WAIT(2);
}
screen.saveBackground();
for (int loopCtr = 0; loopCtr < 2; ++loopCtr) {
for (int idx = 0; idx < 21; ++idx) {
screen.restoreBackground();
wfire[6].draw(0, idx, Common::Point(0, 45));
switch (idx) {
case 0:
case 11:
sound.playSound("thud.voc");
break;
case 3:
sound.playFX(60);
break;
default:
break;
}
WAIT(2);
}
}
WAIT(10);
screen.fadeOut();
return true;
}
void DarkSideCutscenes::showDarkSideEnding(uint endingScore) {
FileManager &files = *g_vm->_files;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
files.setGameCc(1);
_subtitles.reset();
sound._musicSide = 1;
screen.fadeOut();
if (showDarkSideEnding1())
if (showDarkSideEnding2())
if (showDarkSideEnding3())
showDarkSideEnding4();
showDarkSideScore(endingScore);
_claw.clear();
_dragon1.clear();
screen.fadeOut();
}
bool DarkSideCutscenes::showDarkSideEnding1() {
EventsManager &events = *g_vm->_events;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
sound.playSong("dngon3.m");
screen.loadBackground("scene1.raw");
screen.loadPalette("endgame.pal");
screen.update();
screen.fadeIn();
WAIT(30);
screen.fadeOut();
screen.loadBackground("scene2-b.raw");
screen.update();
screen.saveBackground();
SpriteResource::setClippedBottom(171);
SpriteResource faceEnd("face.end");
screen.restoreBackground();
faceEnd.draw(0, 0, Common::Point(29, 76), SPRFLAG_BOTTOM_CLIPPED);
screen.update();
screen.fadeIn();
WAIT(1);
// Alamar stands up
for (int yp = 74; yp > 20; yp -= 2) {
if (yp == 60)
sound.songCommand(207);
else if (yp == 22)
sound.stopSong();
screen.restoreBackground();
faceEnd.draw(0, 0, Common::Point(29, yp), SPRFLAG_BOTTOM_CLIPPED);
screen.update();
WAIT(2);
}
faceEnd.clear();
// Alamar says "Come to me"
sound.playVoice("come2.voc");
_subtitles.setLine(21);
WAIT(27);
// Show the entire throne room
screen.loadBackground("mainback.raw");
SpriteResource sc03a("sc03a.end"), sc03b("sc03b.end"), sc03c("sc03c.end");
sc03a.draw(0, 0, Common::Point(250, 0));
screen.saveBackground();
screen.update();
WAIT(30);
// Silhouette of door opening
sound.playSound("door.voc");
for (int idx = 0; idx < 6; ++idx) {
screen.restoreBackground();
sc03b.draw(0, idx, Common::Point(72, 125));
screen.update();
WAIT(4);
}
// Silhouette of playing entering
for (int idx = 0; idx < 19; ++idx) {
screen.restoreBackground();
sc03c.draw(0, idx, Common::Point(72, 125));
screen.update();
if (idx == 3 || idx == 11)
sound.playFX(7);
if (idx == 7 || idx == 16)
sound.playFX(8);
WAIT(4);
}
sc03a.clear();
sc03b.clear();
sc03c.clear();
// Box throwing
screen.loadBackground("scene4.raw");
screen.loadPage(0);
screen.loadBackground("scene4-1.raw");
screen.loadPage(1);
SpriteResource disk("disk.end");
File whoosh("whoosh.voc");
screen.horizMerge();
int yp = 101, tCtr = 0, frameNum = 0;
for (int xp = 0; xp < 320; xp += 2) {
screen.horizMerge(xp);
disk.draw(0, frameNum, Common::Point(xp / 2, yp));
if (xp < 44)
disk.draw(0, 11, Common::Point(-xp, 22), SPRFLAG_800);
disk.draw(0, 10, Common::Point(0, 134));
if (!(xp % 22))
sound.playSound(whoosh);
WAIT(1);
if (++tCtr % 2)
frameNum = (frameNum + 1) % 10;
if (xp < 100)
--yp;
else if (xp > 150)
++yp;
}
whoosh.close();
WAIT(10);
// Play landing thud
sound.playSound("thud.voc");
while (!g_vm->shouldExit() && !events.isKeyMousePressed()
&& sound.isSoundPlaying()) {
events.pollEventsAndWait();
}
// Fade over to box opening background
events.updateGameCounter();
screen.freePages();
screen.fadeOut();
screen.loadBackground("sc050001.raw");
screen.update();
screen.saveBackground();
screen.fadeIn();
events.updateGameCounter();
// Box opening
SpriteResource diskOpen[5] = {
SpriteResource("diska.end"), SpriteResource("diskb.end"),
SpriteResource("diskc.end"), SpriteResource("diskd.end"),
SpriteResource("diske.end")
};
File click("click.voc");
for (int idx = 0; idx < 34; ++idx) {
screen.restoreBackground();
diskOpen[idx / 8].draw(0, idx % 8, Common::Point(28, 11));
WAIT(3);
if (idx == 0 || idx == 2 || idx == 4 || idx == 6)
sound.playSound(click);
else if (idx == 18)
sound.playSound("explosio.voc");
else if (idx == 9 || idx == 10 || idx == 11 || idx == 12)
sound.playFX(30);
else if (idx == 13)
sound.playFX(14);
}
click.close();
for (int idx = 0; idx < 5; ++idx)
diskOpen[idx].clear();
SpriteResource sc06[2] = {
SpriteResource("sc06a.end"), SpriteResource("sc06b.end")
};
screen.loadBackground("mainback.raw");
screen.saveBackground();
sc06[0].draw(0, 0);
screen.update();
sound.playSound("alien2.voc");
// Zoomed out throneroom view of beam coming out of box
for (int idx = 0; idx < 20; ++idx) {
if (idx == 6 || idx == 8 || idx == 9 || idx == 10
|| idx == 13 || idx == 15 || idx == 16)
sound.playFX(3);
screen.restoreBackground();
sc06[idx / 10].draw(0, idx % 10);
screen.update();
WAIT(3);
}
screen.fadeOut();
sc06[0].clear();
sc06[1].clear();
// Corak appearing
SpriteResource sc07[8] = {
SpriteResource("sc07a.end"), SpriteResource("sc07b.end"),
SpriteResource("sc07c.end"), SpriteResource("sc07d.end"),
SpriteResource("sc07e.end"), SpriteResource("sc07f.end"),
SpriteResource("sc07g.end"), SpriteResource("sc07h.end")
};
screen.loadBackground("sc070001.raw");
screen.saveBackground();
screen.update();
screen.fadeIn();
WAIT(2);
for (int idx = 0; idx < 45; ++idx) {
screen.restoreBackground();
sc07[idx / 6].draw(0, idx % 6, Common::Point(61, 12));
if (_subtitles.active() == 0)
screen.update();
else
_subtitles.show();
WAIT(2);
if (idx == 40)
_subtitles.setLine(22);
else if (idx == 1 || idx == 19)
// Wind storm
sound.playSound("windstor.voc");
}
return true;
}
bool DarkSideCutscenes::showDarkSideEnding2() {
EventsManager &events = *g_vm->_events;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
// Corak?!
sound.playVoice("corak2.voc");
// Yep, that's my name, don't wear it out
SpriteResource sc08("sc08.end");
sound.playFX(0);
for (int idx = 0; idx < 15; ++idx) {
if (idx == 2) {
if (!_subtitles.waitForLineOrSound())
return false;
sound.playVoice("yes1.voc");
_subtitles.setLine(23);
}
// Animate Corak speaking
sc08.draw(0, sound.isSoundPlaying() ? getSpeakingFrame(0, 2) : 0);
_subtitles.show();
WAIT(3);
}
if (!_subtitles.waitForLineOrSound())
return false;
sc08.clear();
// Nowhere to run to
SpriteResource sc09("sc09.end");
screen.loadBackground("sc090001.raw");
screen.saveBackground();
screen.update();
_subtitles.setLine(24);
for (int idx = 0; idx < 15; ++idx) {
if (idx == 2)
sound.playVoice("nowre1.voc");
screen.restoreBackground();
sc09.draw(0, getSpeakingFrame(0, 8));
_subtitles.show();
WAIT(3);
}
if (!_subtitles.waitForLineOrSound())
return false;
sc09.clear();
// Nor do you!
SpriteResource sc10("sc10.end");
_subtitles.setLine(25);
for (int idx = 0; idx < 15; ++idx) {
if (idx == 3)
sound.playVoice("nordo2.voc");
screen.restoreBackground();
sc10.draw(0, getSpeakingFrame(0, 1));
_subtitles.show();
WAIT(3);
}
if (!_subtitles.waitForLineOrSound())
return false;
sc10.clear();
// Closeup of side of Alamar's helmet
SpriteResource sc11("sc11.end");
sound.setMusicPercent(75);
sound.playSong("dngon2.m");
screen.fadeOut();
screen.loadBackground("blank.raw");
screen.saveBackground();
for (int idx = 0; idx < 15; ++idx) {
screen.restoreBackground();
sc11.draw(0, idx, Common::Point(100, 44));
if (idx == 0)
screen.fadeIn();
WAIT(3);
if (idx == 3)
sound.playSound("click.voc");
else if (idx == 5)
sound.playSound("airmon.voc");
}
screen.fadeOut();
// Helmet raises, we see the face appear
for (int idx = 80; idx > 20; idx -= 2) {
screen.restoreBackground();
sc11.draw(0, 15, Common::Point(60, 80));
sc11.draw(0, 16, Common::Point(61, idx));
sc11.draw(0, 17);
screen.update();
if (idx == 80)
screen.fadeIn();
WAIT(3);
}
// Sheltem is revealed
sc11.clear();
screen.fadeOut();
screen.loadBackground("scene12.raw");
screen.update();
screen.fadeIn();
WAIT(30);
screen.fadeOut();
// I'm ready for you this time
SpriteResource sc13("sc13.end");
_subtitles.setLine(26);
sound.setMusicPercent(38);
for (int idx = 0; idx < 16; ++idx) {
if (idx == 1)
sound.playVoice("ready2.voc");
sc13.draw(0, getSpeakingFrame(0, 3));
_subtitles.show();
if (idx == 0)
screen.fadeIn();
WAIT(3);
}
do {
sc13.draw(0, 0);
_subtitles.show();
events.pollEventsAndWait();
} while (_subtitles.active() && !g_vm->shouldExit());
sc13.clear();
// This fight will be your last
SpriteResource sc14("sc14.end");
_subtitles.setLine(27);
screen.fadeOut();
screen.loadBackground("blank.raw");
screen.saveBackground();
sc14.draw(0, 0, Common::Point(37, 37));
screen.update();
screen.fadeIn();
for (int waveNum = 0; waveNum < 2; ++waveNum) {
for (int idx = 0; idx < 10; ++idx) {
if (waveNum == 0 && idx == 3)
sound.playSound("fight2.voc");
screen.restoreBackground();
sc14.draw(0, idx, Common::Point(37, 37));
_subtitles.show();
WAIT(3);
}
}
if (!_subtitles.waitForLineOrSound())
return false;
return true;
}
bool DarkSideCutscenes::showDarkSideEnding3() {
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
// Fighting start
SpriteResource sc15("sc15.end");
screen.loadBackground("mainback.raw");
screen.saveBackground();
sc15.draw(0, 0, Common::Point(52, 84));
screen.update();
for (int idx = 0; idx < 21; ++idx) {
screen.restoreBackground();
sc15.draw(0, idx, Common::Point(52, 84));
screen.update();
WAIT(3);
if (idx == 4)
sound.playSound("disint.voc");
else if (idx == 12)
sound.playSound("explosio.voc");
}
sc15.clear();
sound.stopSound();
// I can not fail
SpriteResource sc16("sc16.end");
_subtitles.setLine(28);
screen.loadBackground("scene4.raw");
screen.loadPage(0);
screen.loadBackground("scene4-1.raw");
screen.loadPage(1);
screen.loadBackground("sc170001.raw");
screen.saveBackground();
screen.horizMerge(0);
sc16.draw(0, 0, Common::Point(7, 29));
_subtitles.show();
sound.playVoice("fail1.voc", 2);
for (int idx = 0; idx < 5; ++idx) {
screen.horizMerge(0);
sc16.draw(0, idx, Common::Point(7, 29));
_subtitles.show();
WAIT(4);
}
// Force sphere goes horizontally
int val = 5;
for (int idx = 0; idx < 320; idx += 16) {
screen.horizMerge(idx);
sc16.draw(0, (val >= 12) ? 11 : val++,
Common::Point(idx * -1 + 7, 29));
if (val > 10)
sc16.draw(0, 12, Common::Point(273, 70));
_subtitles.show();
WAIT(2);
if (idx == 48)
sound.playSound("alien2.voc");
}
screen.freePages();
sc16.clear();
// Sheltem protects himself with cloak
SpriteResource sc17[2] = {
SpriteResource("sc17xa.end"), SpriteResource("sc17xb.end")
};
screen.restoreBackground();
screen.update();
for (int idx = 0; idx < 16; ++idx) {
screen.restoreBackground();
sc17[idx / 8].draw(0, idx % 8, Common::Point(44, 19));
screen.update();
WAIT(3);
if (idx == 9)
sound.playSound("thud1.voc");
}
screen.fadeOut();
sc17[0].clear();
sc17[1].clear();
// Sheltem fires on Corak
SpriteResource sc18[4] = {
SpriteResource("sc18a.end"), SpriteResource("sc18b.end"),
SpriteResource("sc18c.end"), SpriteResource("sc18d.end")
};
screen.loadBackground("sc180001.raw");
screen.saveBackground();
screen.update();
screen.fadeIn();
for (int idx = 0; idx < 31; ++idx) {
screen.restoreBackground();
sc18[idx / 8].draw(0, idx % 8, Common::Point(29, 12));
screen.update();
WAIT(3);
if (idx == 2)
sound.playSound("gascompr.voc");
}
for (int idx = 0; idx < 4; ++idx)
sc18[idx].clear();
// Closeup of Corak bleeding
SpriteResource sc19("sc19.end");
screen.loadBackground("sc190001.raw");
screen.saveBackground();
screen.update();
for (int idx = 0; idx < 28; ++idx) {
if (idx == 20)
sound.songCommand(207);
screen.restoreBackground();
sc19.draw(0, idx, Common::Point(33, 10));
WAIT(3);
}
sc19.clear();
sound.stopSong();
screen.fadeOut();
// Corak waving his hands
SpriteResource sc20("sc20.end");
sound.setMusicPercent(75);
sound.playSong("sf17.m");
screen.loadBackground("blank.raw");
screen.saveBackground();
screen.update();
screen.fadeIn();
for (int waveNum = 0; waveNum < 2; ++waveNum) {
sound.playSound("cast.voc");
for (int idx = 0; idx < 9; ++idx) {
screen.restoreBackground();
sc20.draw(0, idx, Common::Point(80, 18));
screen.update();
WAIT(3);
}
}
sc20.clear();
// Sheltem bounces back bolts that Corak fires
SpriteResource sc21("sc21.end");
File alien2("alien2.voc");
screen.loadBackground("mainback.raw");
screen.saveBackground();
sc21.draw(0, 0, Common::Point(133, 81));
screen.update();
for (int boltNum = 0; boltNum < 4; ++boltNum) {
sound.playSound(alien2);
for (int idx = (boltNum == 0) ? 0 : 3; idx < 13; ++idx) {
screen.restoreBackground();
sc21.draw(0, idx, Common::Point(133, 81));
WAIT(2);
}
}
screen.restoreBackground();
sc21.draw(0, 0, Common::Point(133, 81));
screen.update();
sc21.clear();
alien2.close();
// Sheltem fires force sphere at Corak
SpriteResource sc22("sc22.end");
screen.loadBackground("scene4.raw");
screen.loadPage(0);
screen.loadBackground("scene4-1.raw");
screen.loadPage(1);
screen.loadBackground("sc230001.raw");
screen.saveBackground();
screen.horizMerge(SCREEN_WIDTH);
while (sound.isSoundPlaying()) {
WAIT(1);
}
sc22.draw(0, 0, Common::Point(156, 28));
screen.update();
sound.playSound("cast.voc");
for (int idx = 0; idx < 5; ++idx) {
screen.horizMerge(SCREEN_WIDTH);
sc22.draw(0, idx, Common::Point(156, 28));
screen.update();
WAIT(3);
}
// The sphere travels horizontally
sound.playSound("gascompr.voc");
int ctr = 5;
for (int idx = SCREEN_WIDTH, xOffset = 0; idx >= 0; idx -= 16, xOffset += 16) {
screen.horizMerge(idx);
sc22.draw(0, (ctr >= 8) ? 7 : ctr++,
Common::Point(xOffset + 156, 28), SPRFLAG_800);
if (ctr > 7)
sc22.draw(0, 8, Common::Point(136, 64));
screen.update();
WAIT(2);
}
screen.freePages();
sc22.clear();
// Corak raises shield and blocks sphere
SpriteResource sc23[2] = {
SpriteResource("sc23a.end"), SpriteResource("sc23b.end")
};
screen.restoreBackground();
screen.update();
sound.playSound("cast.voc");
for (int idx = 0; idx < 19; ++idx) {
screen.restoreBackground();
sc23[idx / 12].draw(0, idx % 12, Common::Point(72, 4));
screen.update();
WAIT(3);
if (idx == 5)
sound.playSound("padspell.voc");
else if (idx == 11)
sound.playFX(9);
}
screen.restoreBackground();
sc23[0].draw(0, 0, Common::Point(72, 4));
screen.update();
screen.fadeOut();
return true;
}
bool DarkSideCutscenes::showDarkSideEnding4() {
EventsManager &events = *g_vm->_events;
FileManager &files = *g_vm->_files;
Screen &screen = *g_vm->_screen;
Sound &sound = *g_vm->_sound;
// Corak does a ricochet shot on Sheltem
SpriteResource sc24[2] = {
SpriteResource("sc24a.end"), SpriteResource("sc24b.end")
};
screen.loadBackground("mainback.raw");
screen.saveBackground();
sc24[0].draw(0, 0, Common::Point(148, 0));
screen.update();
screen.fadeIn(4);
sound.playSound("cast.voc");
for (int idx = 0; idx < 30; ++idx) {
screen.restoreBackground();
sc24[idx / 15].draw(0, idx % 15, Common::Point(148, 0));
screen.update();
WAIT(3);
if (idx == 6)
sound.playSound("padspell.voc");
else if (idx == 11 || idx == 14)
sound.playSound("click.voc");
else if (idx == 17)
sound.playSound("thud1.voc");
}
sc24[0].clear();
sc24[1].clear();
// Admit your defeat Corak
// Interestingly, the original also has a sc25b.end here, which was of
// Corak speaking here. It seems this was ditched in favor of the
// following closeup of him speaking "I do"
SpriteResource sc25("sc25a.end");
_subtitles.setLine(29);
screen.loadBackground("sc250001.raw");
screen.saveBackground();
sc25.draw(0, 0, Common::Point(27, 30));
screen.update();
for (int struggleNum = 0; struggleNum < 2; ++struggleNum) {
for (int idx = 0; idx < 9; ++idx) {
if (struggleNum == 0 && idx == 2)
sound.playVoice("admit2.voc");
sc25.draw(0, idx, Common::Point(27, 30));
_subtitles.show();
WAIT(3);
}
}
sc25.clear();
// I do. Kamakazi time
SpriteResource sc26[4] = {
SpriteResource("sc26a.end"), SpriteResource("sc26b.end"),
SpriteResource("sc26c.end"), SpriteResource("sc26d.end")
};
_subtitles.setLine(30);
screen.loadBackground("sc260001.raw");
screen.saveBackground();
_subtitles.show();
sound.playVoice("ido2.voc");
for (int idx = 0; sound.isSoundPlaying() || _subtitles.active(); ) {
screen.restoreBackground();
sc26[idx / 8].draw(0, idx % 8, Common::Point(58, 25));
WAIT(2);
idx = (idx == 31) ? 22 : idx + 1;
}
screen.loadBackground("sc270001.raw");
screen.saveBackground();
while (sound.isSoundPlaying() && !g_vm->shouldExit()) {
events.pollEventsAndWait();
if (events.isKeyMousePressed())
return false;
}
for (int idx = 0; idx < 4; ++idx)
sc26[idx].clear();
// What? No!
SpriteResource sc27("sc27.end");
_subtitles.setLine(31);
_subtitles.show();
for (int idx = 0; idx < 12; ++idx) {
if (idx == 1)
sound.playVoice("what3.voc");
screen.restoreBackground();
sc27.draw(0, idx, Common::Point(65, 22));
_subtitles.show();
WAIT(3);
}
sc27.clear();
// Vortex is opened and the two are sucked in, obliterating them
files.setGameCc(2);
SpriteResource sc28[11] = {
SpriteResource("sca28.end"), SpriteResource("scb28.end"),
SpriteResource("scc28.end"), SpriteResource("scd28.end"),
SpriteResource("sce28.end"), SpriteResource("scf28.end"),
SpriteResource("scg28.end"), SpriteResource("sch28.end"),
SpriteResource("sci28.end"), SpriteResource("sck28.end"),
SpriteResource("sck28.end")
};
sound.playSong("dungeon2.m");
screen.fadeOut();
screen.loadBackground("mainback.raw");
screen.saveBackground();
sc28[0].draw(0, 0, Common::Point(74, 0));
screen.update();
screen.fadeIn();
files.setGameCc(1);
for (int idx = 0; idx < 44; ++idx) {
screen.restoreBackground();
sc28[idx / 4].draw(0, idx % 4, Common::Point(74, 0));
screen.update();
WAIT(3);
if (idx == 0 || idx == 10 || idx == 18)
sound.playSound("rumble.voc");
else if (idx == 27)
sound.playSound("airmon.voc");
else if (idx == 38)
sound.playSound("explosio.voc");
}
screen.fadeOut();
for (int idx = 0; idx < 11; ++idx)
sc28[idx].clear();
// Longshot of castle blowing up
SpriteResource sc29[6] = {
SpriteResource("sc29a.end"), SpriteResource("sc29b.end"),
SpriteResource("sc29c.end"), SpriteResource("sc29d.end"),
SpriteResource("sc29e.end"), SpriteResource("sc29f.end")
};
screen.loadBackground("sc290001.raw");
screen.saveBackground();
screen.fadeIn();
for (int idx = 0; idx < 54; ++idx) {
screen.restoreBackground();
if (idx == 40)
sound.songCommand(207);
sc29[idx / 10].draw(0, idx % 10, Common::Point(92, 10));
screen.update();
WAIT(3);
if (idx == 1 || idx == 5 || idx == 11 || idx == 19 || idx == 34 || idx == 35)
sound.playSound("explosio.voc");
}
// Final bit of smoke from destroyed castle
for (int loopNum = 0; loopNum < 4; ++loopNum) {
for (int idx = 49; idx < 54; ++idx) {
screen.restoreBackground();
sc29[idx / 10].draw(0, idx % 10, Common::Point(92, 10));
screen.update();
WAIT(3);
}
}
screen.fadeOut();
sound.stopSong();
return true;
}
void DarkSideCutscenes::showDarkSideScore(uint endingScore) {
SavesManager &saves = *g_vm->_saves;
Sound &sound = *g_vm->_sound;
sound.stopAllAudio();
if (!g_vm->shouldExit()) {
sound.playSong("outday3.m");
Common::String str = Common::String::format(Res.DARKSIDE_ENDING1, endingScore);
showPharaohEndText(str.c_str(), Res.DARKSIDE_ENDING2);
g_vm->_mode = MODE_INTERACTIVE;
if (!g_vm->shouldExit())
saves.saveGame();
}
}
bool DarkSideCutscenes::showPharaohEndText(const char *msg1, const char *msg2, const char *msg3) {
Windows &windows = *g_vm->_windows;
_ball.load("ball.int");
_claw.load("claw.int");
_dragon1.load("dragon1.int");
windows[39].setBounds(Common::Rect(12, 8, 162, 198));
bool result = showPharaohEndTextInner(msg1, msg2, msg3);
_ball.clear();
_claw.clear();
_dragon1.clear();
return result;
}
bool DarkSideCutscenes::showPharaohEndTextInner(const char *msg1, const char *msg2, const char *msg3) {
Screen &screen = *g_vm->_screen;
EventsManager &events = *g_vm->_events;
Windows &windows = *g_vm->_windows;
int numPages = 0 + (msg1 ? 1 : 0) + (msg2 ? 1 : 0) + (msg3 ? 1 : 0);
const char *const text[3] = { msg1, msg2, msg3 };
screen.loadBackground("3room.raw");
screen.saveBackground();
screen.loadPalette("dark.pal");
int clawCtr = 0;
ANIMATE_PHAROAH;
screen.fadeIn();
events.clearEvents();
// Iterate through showing the pages
for (int pageNum = 0; !g_vm->shouldExit() && pageNum < numPages; ++pageNum) {
// Show each page until a key is pressed
do {
events.updateGameCounter();
screen.restoreBackground();
animatePharoah(clawCtr, false);
clawCtr = (clawCtr + 1) % 32;
// Form the text string to display the text
Common::String str1 = Common::String::format(Res.PHAROAH_ENDING_TEXT1,
text[pageNum]);
windows[39].writeString(str1);
Common::String str2 = Common::String::format(Res.PHAROAH_ENDING_TEXT2,
text[pageNum]);
windows[39].writeString(str2);
windows[0].update();
events.wait(1);
} while (!g_vm->shouldExit() && !events.isKeyMousePressed());
events.clearEvents();
}
return true;
}
} // End of namespace WorldOfXeen
} // End of namespace Xeen
} // End of namespace MM