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2026-02-02 04:50:13 +01:00

127 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_SPRITES_H
#define XEEN_SPRITES_H
#include "mm/shared/xeen/sprites.h"
#include "mm/shared/xeen/xsurface.h"
namespace MM {
namespace Xeen {
using namespace Shared::Xeen;
class SpriteResource : public MM::Shared::Xeen::SpriteResource {
private:
/**
* Draw the sprite onto a given window
*/
void draw(int windowNum, int frame, const Common::Point &destPos,
const Common::Rect &bounds, uint flags = 0, int scale = 0);
public:
SpriteResource() : Shared::Xeen::SpriteResource() {}
SpriteResource(const Common::Path &filename) :
Shared::Xeen::SpriteResource(filename) {}
SpriteResource(const Common::Path &filename, int ccMode);
/**
* Load a sprite resource from a given file
*/
void load(const Common::Path &filename) {
Shared::Xeen::SpriteResource::load(filename);
}
/**
* Load a sprite resource from a given file and archive
*/
void load(const Common::Path &filename, int ccMode);
/**
* Draw a sprite onto a surface
* @param dest Destination surface
* @param frame Frame number
* @param destPos Destination position
* @param flags Flags
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
*/
void draw(Shared::Xeen::XSurface &dest, int frame, const Common::Point &destPos,
uint flags = 0, int scale = 0) {
Shared::Xeen::SpriteResource::draw(dest, frame, destPos, flags, 0);
}
/**
* Draw the sprite onto the given surface
* @param dest Destination surface
* @param frame Frame number
*/
void draw(Shared::Xeen::XSurface &dest, int frame) {
Shared::Xeen::SpriteResource::draw(dest, frame);
}
/**
* Draw the sprite onto a given surface
*/
void draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) {
Shared::Xeen::SpriteResource::draw(dest, frame, destPos);
}
/**
* Draw a sprite onto a specific window
* @param dest Destination window
* @param frame Frame number
* @param destPos Destination position
* @param flags Flags
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
*/
void draw(Window &dest, int frame, const Common::Point &destPos,
uint flags = 0, int scale = 0);
/**
* Draw the sprite onto the given window
* @param windowIndex Destination window number
* @param frame Frame number
*/
void draw(int windowIndex, int frame);
/**
* Draw a sprite onto a given window
* @param windowIndex Destination window number
* @param frame Frame number
* @param destPos Destination position
* @param flags Flags
* @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
* 1..15 -> reduces the sprite: the higher, the smaller it'll be
*/
void draw(int windowIndex, int frame, const Common::Point &destPos,
uint flags = 0, int scale = 0);
};
using namespace MM::Shared;
} // End of namespace Xeen
} // End of namespace MM
#endif