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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_SPELLBOOK_H
#define MM1_VIEWS_ENH_SPELLBOOK_H
#include "mm/mm1/messages.h"
#include "mm/mm1/game/spell_casting.h"
#include "mm/mm1/views_enh/party_view.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
/**
* Dialog for selecting a spell to cast
*/
class Spellbook : public PartyView, public MM1::Game::SpellCasting {
private:
Shared::Xeen::SpriteResource _scrollSprites;
bool _isWizard = false;
int _topIndex = 0, _count = 0;
int _selectedIndex = -1;
/**
* Loads buttons for the dialog
*/
void addButtons();
/**
* Called when character is changed
*/
void updateChar();
/**
* Performs the selected spell
*/
void spellSelected();
protected:
bool canSwitchChar() override;
public:
Spellbook();
virtual ~Spellbook() {
}
void draw() override;
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
bool msgGame(const GameMessage &msg) override;
};
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif