Files
2026-02-02 04:50:13 +01:00

213 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/spells/cast_spell.h"
#include "mm/mm1/game/spells_party.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
CastSpell::CastSpell() : PartyView("CastSpell") {
_bounds = Common::Rect(225, 0, 320, 146);
_icons.load("cast.icn");
addButton(&_icons, Common::Point(0, 100), 0,
Common::KeyState(Common::KEYCODE_c, 'c'));
addButton(&_icons, Common::Point(28, 100), 2,
Common::KeyState(Common::KEYCODE_n, 'n'));
addButton(&_icons, Common::Point(56, 100), 4, KEYBIND_ESCAPE);
}
bool CastSpell::msgFocus(const FocusMessage &msg) {
if (!isInCombat())
(void)PartyView::msgFocus(msg);
updateSelectedSpell();
return true;
}
bool CastSpell::msgUnfocus(const UnfocusMessage &msg) {
if (!isInCombat())
(void)PartyView::msgUnfocus(msg);
return true;
}
void CastSpell::draw() {
if (!isInCombat()) {
PartyView::draw();
} else {
ScrollView::draw();
}
_fontReduced = false;
const Character &c = *g_globals->_currCharacter;
writeString(0, 0, STRING["enhdialogs.cast_spell.title"], ALIGN_MIDDLE);
writeString(0, 20, c._name, ALIGN_MIDDLE);
writeString(0, 40, STRING["enhdialogs.cast_spell.spell_ready"]);
setTextColor(37);
int spellNum = c.spellNumber();
Common::String spellName = STRING["enhdialogs.cast_spell.none"];
if (spellNum >= 0 && spellNum < 47) {
spellName = STRING[Common::String::format("spells.cleric.%d", spellNum)];
} else if (spellNum >= 47) {
spellName = STRING[Common::String::format("spells.wizard.%d", spellNum - 47)];
}
writeString(0, 60, spellName, ALIGN_MIDDLE);
_fontReduced = true;
setTextColor(0);
writeString(0, 80, STRING["enhdialogs.cast_spell.cost"]);
writeString(0, 90, STRING["enhdialogs.cast_spell.cur_sp"]);
writeString(0, 80, Common::String::format("%d/%d",
_requiredSp, _requiredGems), ALIGN_RIGHT);
writeString(0, 90, Common::String::format("%d", c._sp._current), ALIGN_RIGHT);
writeString(0, 122, STRING["enhdialogs.cast_spell.cast"]);
writeString(30, 122, STRING["enhdialogs.cast_spell.new"]);
writeString(60, 122, STRING["enhdialogs.cast_spell.esc"]);
_fontReduced = false;
}
bool CastSpell::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode == Common::KEYCODE_c) {
// Cast a spell
if (_spellIndex != -1) {
if (!canCast()) {
close();
spellError();
} else if (hasCharTarget()) {
addView("CharacterSelect");
} else {
close();
castSpell();
}
}
return true;
} else if (msg.keycode == Common::KEYCODE_n) {
// Select a new spell
addView("Spellbook");
return true;
} else if (!isInCombat()) {
return PartyView::msgKeypress(msg);
} else {
return false;
}
}
bool CastSpell::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
return true;
} else if (!isInCombat()) {
return PartyView::msgAction(msg);
} else {
return false;
}
}
bool CastSpell::msgGame(const GameMessage &msg) {
if (msg._name == "UPDATE") {
updateSelectedSpell();
draw();
return true;
} else if (msg._name == "CHAR_SELECTED" && msg._value != -1) {
close();
castSpell(&g_globals->_party[msg._value]);
}
return true;
}
void CastSpell::updateSelectedSpell() {
const Character &c = *g_globals->_currCharacter;
int spellNum = c.spellNumber();
if (spellNum == -1) {
_requiredSp = _requiredGems = 0;
_spellIndex = -1;
} else {
int lvl, num;
getSpellLevelNum(spellNum, lvl, num);
assert(getSpellIndex(&c, lvl, num) == spellNum);
setSpell(&c, lvl, num);
}
}
void CastSpell::charSwitched(Character *priorChar) {
PartyView::charSwitched(priorChar);
updateSelectedSpell();
}
void CastSpell::castSpell(Character *target) {
if (_spellIndex == -1)
return;
Character &c = *g_globals->_currCharacter;
c._sp._current = MAX((int)c._sp._current - _requiredSp, 0);
c._gems = MAX((int)c._gems - _requiredGems, 0);
if (!isMagicAllowed()) {
g_events->send(InfoMessage(STRING["spells.magic_doesnt_work"]));
} else {
// Cast the spell
Game::SpellResult result = Game::SpellsParty::cast(_spellIndex, target);
switch (result) {
case Game::SR_FAILED:
g_events->send(InfoMessage(STRING["spells.failed"]));
break;
case Game::SR_SUCCESS_DONE:
g_events->send(InfoMessage(STRING["spells.done"]));
break;
default:
// Spell done, but don't display done message
break;
}
}
}
void CastSpell::spellError() {
g_events->drawElements();
Common::String msg = getSpellError();
send(SoundMessage(msg, ALIGN_MIDDLE));
}
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM